A weapon perk is a feature on a weapon that changes its attributes or alters its function.
Destiny[]
- Main article: Destiny
Almost all weapons of uncommon or higher rarity have perks and upgrades that can be unlocked by earning experience with the weapon equipped. Perks typically come in the form of different optics, adjustments to attributes, special abilities and increased attack power. In almost all cases, the rarer the weapon, the more perk choices that are available.
- Weapons typically have the following perk and upgrade options available:
- Uncommon: Two optic/attribute options, one ability and one damage upgrade.
- Rare: Three optic/attribute options, one ability, two abilities and/or attribute adjustments.
- Legendary: Three optic/attribute options, two abilities, three abilities and/or attribute adjustments.
- Exotic: Three attribute adjustment options, two abilities (one or more possibly unique).
Legendary and Exotic weapons acquired during Year 2 and Year 3 can only have their attack increased by infusing a weapon of higher attack into it. Before perks can be used, they must be purchased with Glimmer and/or other upgrade materials such as Weapon Parts. Perks/upgrades in the same column, such as optics, can be swapped for free once purchased.
List of Weapon Perks[]
Icon | Name | Description | Applicable Weapons | Notes |
---|---|---|---|---|
Accelerated Coils | Reduces charge time. | Fusion Rifles | ||
Accurized Ballistics | More range and Impact. Increased recoil. | Machine Guns, Shotguns | ||
Aggressive Ballistics | More predictable recoil. Enhanced Impact. Shorter range and more recoil. | Shotguns, Machine Guns | Offers highest Impact increase of the attribute options. | |
Aggressive Launch | More predictable recoil. Enhanced Blast Radius. Reduced Velocity and recoil. | Rocket Launchers | Offers highest Blast Radius increase of the attribute options. | |
Armor Piercing Rounds | These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. | Auto Rifles, Machine Guns, Pulse Rifles, Scout Rifles, Sniper Rifles | ||
Army of One | Unassisted kills with this weapon reduce grenade and melee cooldown. | Auto Rifles, Hand Cannons, Rocket Launchers, Scout Rifles, Shotguns | ||
Battle Runner | Kills with this weapon grant a brief boost to the sprint's top speed. | Auto Rifles, Scout Rifles, Shotguns, Sidearms | Also boosts regular movement speed. Lasts 5 seconds. | |
Braced Frame | Increased Stability. Reduced Magazine Size. | Auto Rifles, Pulse Rifles, Scout Rifles, Fusion Rifles, Sniper Rifles, Shotguns | ||
Cascade | Melee kills increase the reload speed of this weapon for a short time. | Auto Rifles, Fusion Rifles, Shotguns | ||
Casket Mag | Increased Magazine Size. Reduced Stability. | Scout Rifles, Sniper Rifles | ||
Crowd Control | Kills with this weapon grant bonus damage for a short time. | Auto Rifles, Hand Cannons, Machine Guns, Scout Rifles, Shotguns | ||
CQB Ballistics | Greatly reduced recoil. Significant penalty to range. | Machine Guns, Shotguns | ||
Custom Optics | Precision glass for better zoom. For Patience and Time: Precision glass for lower zoom, wider view. |
Pulse Rifles, Scout Rifles, Sniper Rifles | ||
Extended Mag | A larger magazine. | Auto Rifles,Scout Rifles, Shotguns, Fusion Rifles | ||
Feeding Frenzy | Kills with this weapon increase reload speed for a short time. | Machine Guns, Shotguns | ||
Fitted Stock | Increases weapon stability. | Auto Rifles, Machine Guns, Rocket Launchers, Shotguns, Sniper Rifles | ||
Field Choke | More range and Impact. Increased recoil. | Machine Guns, Shotguns | Offers highest Range increase of the attribute options. | |
Field Scout | Maximum Ammo capacity. | Auto Rifles, Hand Cannons, Machine Guns, Rocket Launchers, Scout Rifles, Shotguns, Sniper Rifles | Auto rifles have ammo capacity increased according to caliber. | |
Final Round | The last round in a magazine deals bonus damage. | Hand Cannons, Scout Rifles, Shotguns, Sniper Rifles | In the Crucible, Final Rounds of high-caliber sniper rifles like Efrideet's Spear do not require a headshot to instantly kill. | |
Focused Fire | When zoomed, this weapon fires slower, but causes additional damage. | Auto Rifles, Machine Guns | ||
Flared Magwell | Reload this weapon even faster. | Machine Guns, Rocket Launchers, Scout Rifles, Shotguns, Sniper Rifles | Synonymous with Speed Reload. | |
Firefly | Precision kills with this weapon cause the target to explode. | Scout Rifles, Sniper Rifles, Hand Cannons (Fatebringer and Ace of Spades), Pulse Rifles (Smite of Merain) | Explosions inherit any elemental damage the weapon typically inflicts. It can therefore be used with corresponding burn modifiers. | |
Full Auto | This weapon can be fired in full auto mode. | Pulse Rifles, Scout Rifles, Shotguns | Shotguns with this upgrade also have increased rate-of-fire. | |
Hard Launch | More Velocity and Blast Radius. More recoil. | Rocket Launchers | ||
Hand Loaded | This weapon is effective at extended range. | Auto Rifles, Hand Cannons, Machine Guns, Scout Rifles, Shotguns | Synonymous with Hammer Forged and Send It. | |
Hammer Forged | Improved range and accuracy. | Auto Rifles, Machine Guns, Scout Rifles, Shotguns, Sniper Rifles | Synonymous with Hand Loaded and Send It. | |
Hand-Laid Stock | Increased Stability. Reduced Range. | Auto Rifles, Machine Guns, Scout Rifles, Shotguns, Sniper Rifles | ||
Headseeker | Gain an 8% precision damage boost following a body shot | Pulse Rifles | ||
Hidden Hand | This weapon gains better target acquisition. | Auto Rifles, Pulse Rifles, Scout Rifles, Sniper Rifles | Increases aim assist.[1] | |
High Caliber Rounds | Oversize rounds built to stagger enemies and leave them reeling. Their mass makes a weapon harder to handle. | |||
Hip Fire | This weapon has bonus accuracy while firing from the hip. | Auto Rifles, Fusion Rifles, Machine Guns | ||
Hot Swap | Readying this weapon grants a brief period of bonus accuracy. | Auto Rifles, Hand Cannons, Scout Rifles | ||
Injection Mold | Increased Stability, Faster Handling. Reduced Range. | Auto Rifles, Machine Guns, Shotguns, Sniper Rifles | ||
Icarus | Improved accuracy while airborne. | Auto Rifles, Hand Cannons, Scout Rifles | ||
Lightweight | When held, this weapon grants +2 character Agility. | Auto Rifles, Hand Cannons, Pulse Rifles, Scout Rifles, Shotguns, Sniper Rifles | ||
Linear Compensator | More predictable recoil. Slight boosts to range and impact. More recoil. For Rocket Launchers: More predictable recoil. Slight boosts to Velocity and Blast Radius. More recoil. |
Machine Guns, Rocket Launchers, Shotguns | ||
Longview SLR10 | Low-zoom scope. Improved range and handling. | Sniper Rifles | ||
Luck in the Chamber | One random bullet in the magazine causes considerable bonus damage. | Hand Cannons, Scout Rifles, Shotguns, Sniper Rifles | ||
Mulligan | Missing a shot has a chance to return ammo directly to the magazine. | Hand Cannons, Scout Rifles, Sniper Rifles | ||
Outlaw | Precision kills with this weapon dramatically increase reload speed. | Auto Rifles, Hand Cannons, Scout Rifles, Sniper Rifles | ||
Quickdraw | This weapon can be drawn unbelievably fast. | Auto Rifles, Hand Cannons, Machine Guns, Pulse Rifles, Rocket Launchers, Scout Rifles, Shotguns, Sniper Rifles | ||
Quickdraw IS | Agile sight. Lightning-fast handling. | Auto Rifles, Fusion Rifles, Hand Cannons, Pulse Rifles, Scout Rifles | ||
Perfect Balence | This weapon has extremely low recoil. | Auto Rifles, Hand Cannons, Machine Guns, Pulse Rifles, Rocket Launchers, Scout Rifles, Shotguns, Sniper Rifles | Synonymous with Fitted Stock. | |
Persistance | This weapon grows more accurate the longer it is fired. | Auto Rifles, Machine Guns | ||
Oiled Frame | Faster Reload. Reduced Range. | |||
Ranged Lens RLS3 | Mid-range scope. Good effective range and recoil control. Heavy and slow. | Auto Rifles, Pulse Rifles, Scout Rifles | ||
Ranged Lens RLS5 | Precision scope. Superb effective range. Heavy, with poor recoil control. | Pulse Rifles, Scout Rifles | ||
Rangefinder | Aiming this weapon increases its effective range. | Auto Rifles, Machine Guns, Pulse Rifles, Scout Rifles, Shotguns | ||
Red Dot-OAS | Snapshot sight. Enhanced target acquisition. | Auto Rifles, Fusion Rifles, Pulse Rifles, Scout Rifles | ||
Red Dot-ORES | Flexible sight. Enhances handling, range, and recoil control. | Auto Rifles, Fusion Rifles, Pulse Rifles, Scout Rifles | ||
Red Dot-ORS | Accurized sight. For precise fire. | Auto Rifles, Fusion Rifles, Pulse Rifles, Scout Rifles | ||
Red Dot-ORS1 | Precision sight. Highest zoom in class. Enhanced range. | Auto Rifles, Fusion Rifles, Pulse Rifles | ||
Replenish | This weapon's magazine will be refilled whenever a Super is cast. | Auto Rifles,Shotguns, Sniper Rifles | ||
Return to Sender | Kills with this weapon have a chance to grant bonus ammo to the magazine. | Hand Cannons, Scout Rifles, Shotguns | ||
Rodeo | Reduces the severity of this weapon's recoil. | Machine Guns, Scout Rifles, Sniper Rifles | Synonymous with Counterbalance. | |
Send It | Increases Range and Accuracy. | Hand Cannons, Scout Rifles, Shotguns | Synonymous with Hammer Forged and Hand Loaded. | |
Smooth Ballistics | Less recoil. Penalty to range. | Machine Guns, Shotguns | ||
Single Point Sling | Switch weapons faster. Move quicker while aiming. | Auto Rifles, Hand Cannons, Machine Guns, Rocket Launchers, Scout Rifles, Shotguns | ||
Smart Drift Control | Predictable and controllable recoil. Penalty to range. | Machine Guns, Rocket Launchers, Shotguns | Offers highest Stability of the attribute options. | |
Smallbore | Increased Range and Stability. Slower Reload, Reduced Magazine Size. | Auto Rifles, Hand Cannons, Machine Guns, Scout Rifles, Shotguns | ||
Soft Ballistics | Less recoil. Penalty to Impact. | Machine Guns, Shotguns | ||
Speed Reload | Reload this weapon quickly. | Synonymous with Flared Magwell. | ||
Spray and play |
increases the reload speed of this weapon when its mag is empty (50% percent faster reload) |
Auto Rifles, Hand Cannons, Pulse Rifles, Scout rifles, Fusion Rifles, Shotguns, Sniper Rifles, Machine guns | ||
Steady Hand IS | Stable sight. Optimized for excellent recoil control. | Auto Rifles, Hand Cannons, Pulse Rifles, Scout Rifles | ||
Sureshot IS | Snapshot sight. Excellent handling. Superb target acquisition. | Auto Rifles, Hand Cannons, Fusion Rifles, Pulse Rifles, Scout Rifles | ||
Surplus | Expect to find more ammo for this weapon. | Fusion Rifles, Machine Guns, Rocket Launchers, Sniper Rifles | ||
Snapshot | Aiming this weapon is incredibly fast. | Auto Rifles, Fusion Rifles, Hand Cannons, Machine Guns, Rocket Launchers, Scout Rifles, Shotguns, Sniper Rifles | ||
Sightsys SLS20 | Very long distance scope. Superb target acquisition and recoil control. | Sniper Rifles | ||
Tacsys SLS15 | Mid-zoom scope. Useful for unpredictable situations. | Sniper Rifles | ||
Take a Knee | Gain bonus accuracy while crouched. | Sniper Rifles | ||
Third Eye | Radar stays active while aiming down this weapon's sights. | Auto Rifles, Hand Cannons, Rocket Launchers, Scout Rifles, Sniper Rifles | ||
TrueSight IS | Flexible sight. Light, with good recoil control. Strong target acquisition. | Auto Rifles, Fusion Rifles, Hand Cannons, Pulse Rifles, Scout Rifles | ||
Tripod | This launcher's tube can hold three shells. | Rocket Launchers | ||
Upgrade Damage | Increases Attack Power, allowing this weapon to cause more damage. | |||
Vacuum | Increases the pick-up radius of ammo drops for this weapon. | Fusion Rifles, Rocket Launchers |
Destiny 2[]
- Main article: Destiny 2
This section lacks information and needs to be expanded. |
References[]
- ↑ Vraethx (2015) YouTube: Target Acquisition / Aim Assist in Destiny Retrieved October 30, 2015.