Search the wall for a weapon to protect you from the Fallen.
― Objective description
Follow stairs up into a corridor lined with translucent windows. Follow the walkway past the windows and into the dark which your Ghost will kindly light up.
You will approach a set of stairs. When walking up them you will see a Fallen Dreg climbing up within the wall.
Proceed onward and you will enter a large dark chasm. Here the Ghost will wander off into the darkness to find the lights.
Activating the lights reveals numerous support pillars in the distance laden with Fallen. The sudden bright light alerts the Fallen to your presence with a pair of Shanks chasing the Ghost to your position.
Here a gate will open to your right. Follow the Ghost into the gate to find a Khvostov 7G-02 lying against a crate.
The first dead Dead Ghost of Destiny is encountered at this point. Once you have picked up the Khvostov 7G-0X proceed down the corridor and after the first turn look above. The Ghost is hidden on top of the dilapidated roof above.
However, it should be noted that will require the Glide, Jump or Lift ability to reach it you; which are awarded at level 3. It is advised to return at level 4 when the Patrol The Cosmodrome activity is awarded.
While proceeding down the corridor, on the second turn a Dreg will climb out the left side of the corridor and a Vandal will drop from the roof in ambush. Kill both using your newly found weapon.
TIP: Pressing R1 on PlayStation or RB on Xbox will perform a melee attack. This will dispatch close quarters enemies quickly.
Carry on down the corridor towards an opening. Be aware as when you pass through the opening into the hall beyond, another Dreg will drop from the roof and attack.
Pass through the hall and past a broken fence/wall. Here you will be ambushed by three Dregs and a Vandal who will drop from the roof.
After dispatching the latest group of foes, cross the bridge beyond. At the end of the bridge and on the right is a Fallen loot cache. Open it to receive glimmer and either a Preacher Mk. 20 if you are a Titan/Warlock or a Calcutta-LR2 if you are a Hunter.
Proceed down the stairs after the loot cache and turn the corner slowly. This will to reveal a corridor laden with trip mines.
To avoid dying either shoot the wall attachments from a distance (not the lasers) to detonate the trip mines or crouch ( or button) and walk under the lasers to avoid hitting and triggering the mines.
As you proceed down the hall avoiding trip mines, one Dreg will drop from the roof at the far end of the hall and 2 will emerge from the ground in front in ambush. A further four more Dregs will appear at the end of the corridor.
At the absolute end of the corridor you will enter a large hall and where you will be ambushed by a final four Vandals and five Dregs.
When entering the hall, walk down both sets of steps and turn left left. Head under the catwalk to find the first dead Ghost. Hold or to revive.
To exit this hall, head to the right of the hall to find a door. This door leads to a large vent with fans. Proceed down the vent and exit through a door on the right to leave the wall and enter the Divide.
Head under the sign titled РФБА and proceed towards the left. Jump up on the roof of the first smaller building encountered and then on to the larger building adjacent. The Ghost is hidden on the structures supporting the РФБА sign.
This ship is protected by numerous Fallen including Dregs, Vandals, Shanks and Rahn, Devil Captain a Fallen Captain.
Boss: Rahn, Devil Captain
Rahn is an easy boss with a shield weak to arc damage. Use arc abilities and weapons to deplete his shield, then aim for the head to reduce his health. Rahn is capable of short range teleportation to keep your distance. Beware of Dregs, Vandals and Shanks also in the hanger who collectively can reduce your health, leaving you vulnerable to Rahn's attacks.
You will need to clear out the room of all Fallen including the Fallen Captain. When you have killed all the Fallen you will trigger the ending cutscene.
The ghost pilots the ship and Guardian out of the hall while a Mysterious Guardian watches from the top of the building. The ship then drops the Ghost and Guardian in the Tower.