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At the dawn of the [https://destiny.wikia.com/wiki/City_Age City Age], The Drifter and his crew set out to leave the Sol system, in search of something "greater than light due to the conflict that Light had created on Earth. They traveled for centuries eventually finding a cold, desolate planet which gave off an energy that seemed to repel Light. The Drifter and his crew landed with the intent of studying this energy and rendering it portable, although the Drifter felt that humans were not supposed to be on the world.
 
At the dawn of the [https://destiny.wikia.com/wiki/City_Age City Age], The Drifter and his crew set out to leave the Sol system, in search of something "greater than light due to the conflict that Light had created on Earth. They traveled for centuries eventually finding a cold, desolate planet which gave off an energy that seemed to repel Light. The Drifter and his crew landed with the intent of studying this energy and rendering it portable, although the Drifter felt that humans were not supposed to be on the world.
   
The extreme cold of the planet took a toll on the Lightbearers and caused them to occasionally freeze to death and require[https://destiny.wikia.com/wiki/Ghost Ghost ]resurrection, yet the Drifter and his comrades were hopeful they could find something useful, and were confident in their skills to survive the planet. One night, while they slept in the frozen wilderness due to it still being warmer than inside the cryogenic monoliths, a member of the Drifter's crew froze to death but was unable to be revived by his Ghost due to the proximity of a creature. This loss angered them, but also increased the Drifter's determination to find a way to take the creatures off-world as they could change conflicts between Lightbearers forever.
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The extreme cold of the planet took a toll on the Lightbearers and caused them to occasionally freeze to death and require[https://destiny.wikia.com/wiki/Ghost Ghost ]resurrection, yet the Drifter and his comrades were hopeful they could find something useful, and were confident in their skills to survive the planet. One night, while they slept in the frozen wilderness due to it still being warmer than inside the cryogenic monoliths, a member of the Drifter's crew froze to death but was unable to be revived by his Ghost due to the proximity of a creature. This loss angered them, but also increased the Drifter's determination to find a way to take the creatures off-world as they could change conflicts between Lightbearers forever.
   
 
However, the crew also started becoming paranoid due to how unlikely it seemed for one of the creatures to be in close enough proximity to prevent resurrection, particularly so soon after they had realized the potential to weaponize the creatures.
 
However, the crew also started becoming paranoid due to how unlikely it seemed for one of the creatures to be in close enough proximity to prevent resurrection, particularly so soon after they had realized the potential to weaponize the creatures.

Revision as of 23:45, 27 December 2018

The Drifter is a Light-bearer who hosts Gambit and acts as a vendor for Gambit related items. He is found in his ship that you spawn at within the beginning of a Gambit match. 

Biography

At the dawn of the City Age, The Drifter and his crew set out to leave the Sol system, in search of something "greater than light due to the conflict that Light had created on Earth. They traveled for centuries eventually finding a cold, desolate planet which gave off an energy that seemed to repel Light. The Drifter and his crew landed with the intent of studying this energy and rendering it portable, although the Drifter felt that humans were not supposed to be on the world.

The extreme cold of the planet took a toll on the Lightbearers and caused them to occasionally freeze to death and requireGhost resurrection, yet the Drifter and his comrades were hopeful they could find something useful, and were confident in their skills to survive the planet. One night, while they slept in the frozen wilderness due to it still being warmer than inside the cryogenic monoliths, a member of the Drifter's crew froze to death but was unable to be revived by his Ghost due to the proximity of a creature. This loss angered them, but also increased the Drifter's determination to find a way to take the creatures off-world as they could change conflicts between Lightbearers forever.

However, the crew also started becoming paranoid due to how unlikely it seemed for one of the creatures to be in close enough proximity to prevent resurrection, particularly so soon after they had realized the potential to weaponize the creatures.

Forsaken

After escaping the cold world, The Drifter's goal was to go to The Last City and start a competition he dubbed "Gambit"

Merchandise

The Drifter sells Vendor items to Guardian. The items he sells are class items (depending on class), Bygones, Mysterious Package, Enigmatic Package, and Furtive Shell.

The Drifter also sells 5 bounties that reward Infamy Rank Points, and one weekly bounty rewards 150 Infamy Rank Points and Powerful Gear. 

Quotes

  • "Nothing kills a Guardian faster than another Guardian."[1]
  • "They don't make Dark Age tech like this anymore. Lucky for you I kept all mine."[2]
  • "Fallen on the horizon!"
  • "Cabal on the field!"
  • "Hive! Bring a sword."
  • "Vex on the field!"
  • "Scorn approaching!"
  • "Cayde's dead, and I need more guns. One step forward, one step back."

References