- For the Year 1 shotgun, see The Comedian (Year 1).
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― In-game description
The Comedian is a legendary shotgun. It can be dismantled to generate upgrade materials.
Sources[]
The Comedian can be retrieved from one of the following activities/vendors:
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Vanguard Quartermaster |
Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower. |
Upgrades[]
The Comedian can be upgraded with the following perks:
Column 0[]
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Randomly Selected Perk |
This could be one of three randomly selected perks. |
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Void Damage |
This weapon causes Void Damage. |
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Solar Damage |
This weapon causes Solar Damage. |
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Arc Damage |
This weapon causes Arc Damage. |
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Infuse |
Consume a more powerful Weapon to boost the Attack value of this Weapon. |
Column 1[]
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Randomly Selected Perk |
This could be one of three randomly selected perks. |
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Smooth Ballistics |
Increased recoil.
Boost to range. |
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Smart Drift Control |
Predictable and controllable recoil.
Penalty to range. |
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Linear Compensator |
More predictable recoil.
Slight boosts to range and impact. More recoil. |
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Randomly Selected Perk |
This could be one of three randomly selected perks. |
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Field Choke |
More range and impact.
Increased recoil. |
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Accurized Ballistics |
More range and impact.
Increased recoil. |
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CQB Ballistics |
Greatly reduced recoil.
Significant penalty to range. |
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Randomly Selected Perk |
This could be one of two randomly selected perks. |
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Aggressive Ballistics |
More predictable recoil.
Enhanced impact. Shorter range and more recoil. |
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Soft Ballistics |
Less recoil.
Penalty to Impact. |
Column 2[]
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Randomly Selected Perk |
This could be one of nine randomly selected perks. |
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Rescue Mag |
Chance to refill this weapon's magazine when critically wounded. |
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Life Support |
Kills with this weapon while critically wounded have a chance to start regenerating health. |
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Grenadier |
Kills with this weapon reduce the cooldown of your grenade. |
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Full Auto |
This weapon can be fired in full auto mode. |
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Crowd Control |
Kills with this weapon grant bonus damage for a short time. |
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Rangefinder |
Aiming this weapon increases its effective range. |
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Battle Runner |
Kills with this weapon grant a brief boost to the sprint's top speed. |
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Army of One |
Quick unassisted kills with this weapon reduce grenade and melee cooldown. |
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Close and/or Personal |
Short period of 25% bonus melee damage after landing a hit with this weapon. |
Column 3[]
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Randomly Selected Perk |
This could be one of four randomly selected perks. |
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High Caliber Rounds |
Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle. |
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Lightweight |
When held, this weapon grants +2 character Agility. |
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Single Point Sling |
Switch weapons faster. Move quicker while aiming. |
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Fitted Stock |
Increases weapon stability. |
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Randomly Selected Perk |
This could be one of four randomly selected perks. |
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Rifled Barrel |
Increased Range
Slower Reload |
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Oiled Frame |
Faster Reload
Reduced Range |
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Injection Mold |
Increased Stability, Faster Handling
Reduced Range |
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Quickdraw |
This weapon can be drawn unbelievably fast. |
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Randomly Selected Perk |
This could be one of four randomly selected perks. |
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Smallbore |
Increased Range and Stability
Slower Reload, Reduced Magazine Size |
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Hand-laid Stock |
Increased Stability
Reduced Range |
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Reinforced Barrel |
Increased Range
Reduced Stability |
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Flared Magwell |
Reload this weapon even faster. |
Column 4[]
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Randomly Selected Perk |
This could be one of eight randomly selected perks. |
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Underdog |
This weapon gains a boost to range and handling when health is low. |
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Danger Close |
This weapon gains increased reload and handling when two or more enemies are in close proximity. |
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Last Resort |
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
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Exhumed |
This weapon gains improved range and handling for a short time after revival. |
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Surrounded |
This weapon gains bonus damage when three or more enemies are in close proximity. |
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Replenish |
This weapon's magazine will be refilled whenever you unleash your Super. |
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Final Round |
The last round in a magazine deals bonus damage. |
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Performance Bonus |
Kills with this weapon have the chance to grant bonus reserve ammo. |