Super Abilities are abilities in Destiny and Destiny 2 that, when activated, allow a player to unleash powerful offensive, defensive, or tactical powers.[1][2] Each super ability is specific to a particular subclass (while subclasses are, in turn, specific to particular player classes).[1][2]
Super abilities need to be recharged after use,[1] and the phrase "Super Charged" appears in the player's HUD when charging has completed.[3] Super abilities normally recharge in 5 minutes and 30 seconds. This cooldown can be reduced by increasing the Guardian's Intellect (.35 seconds per point of Intellect), killing enemies (2.8 seconds per kill), performing certain in-game actions, or picking up Orbs of Light.[3] Orbs of Light are generated by other Guardians when they use their own super abilities, a cooperative gameplay mechanic designed to encourage players to play in Fireteams and work together.[4]
Super Abilities
Destiny Super Abilities
Hunter
Titan
Warlock
Melee Weapons
Destiny 2 Super Abilities
Hunter
- Arcstrider: Arc Staff
- Gunslinger: Golden Gun and Blade Barrage
- Nightstalker: Shadowshot and Spectral Blades
Titan
- Sentinel: Sentinel Shield
- Striker: Fist of Havoc and Thundercrash
- Sunbreaker: Hammer of Sol and Burning Maul
Warlock
References
- ↑ 1.0 1.1 1.2 Miller, Matt. (January 2014 Print Edition) "A Player's Journey: Destiny". Game Informer. Retrieved 31 Dec. 2013.
- ↑ 2.0 2.1 Vore, Bryan. (2013-12-27) "The Character Progression of Destiny". Game Informer. Retrieved 31 Dec. 2013.
- ↑ 3.0 3.1 (2014-04-28) YouTube: Official Destiny Strike Gameplay: The Devil's Lair Retrieved 2014-05-02.
- ↑ Dague, David. (2014-04-11) "Bungie Weekly Update - 4/11/2014". Bungie. Retrieved 2014-05-05.