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A subclass attribute in Destiny is an attribute that is dependent on a Guardian's subclass. The subclass attributes are Armor, Recovery, and Agility.

Each class receives a bonus to a particular attribute. At level 1, Hunters have 1 Armor, 1 Recovery, and 5 Agility; Titans have 5 Armor, 1 Recovery, and 1 Agility; and Warlocks have 1 Armor, 5 Recovery, and 1 Agility.[1]

Armor[]

Armor determines how much health a Guardian has. The following table is an approximation of how armor correlates to health points:[1]

Armor Health Points
1 186
2 187
3 190
4 191
5 192
6 194
7 195
8 198
9 198
10 199

The following is a list of everything a Striker Titan can survive when equipping maximum armor:[2]

  • Shoulder Charge
  • Max 170 damage and all burn damage from an incendiary grenade
  • Flux grenade stick
  • First blast from a magnetic grenade stick
  • Four bodyshots or a combination of two headshots and one bodyshot from The Last Word with the Soft Ballistics perk

Recovery[]

Recovery determines how soon health begins to recharge after taking damage and how quickly health recharges.[3]

Agility[]

Agility determines movement speed (except sprinting speed) and the height of an initial jump.[4]

References[]