Striker is a Titansubclass in Destiny. Its main focus is on close-quarters melee combat. The Striker's super ability is the Fist of Havoc, a close-ranged attack that allows one to "smash the ground and dissolve nearby enemies in a maelstrom of Arc Light."
Press L1+R1/LB+RB to supercharge your fists. While Fists of Havoc is active, press R2/RT to slam the ground with the force of a maelstrom, and press R1/RB to smash shoulder-first into your enemies.
Grenades[]
Flashbang Grenade
An explosive grenade that disorients the enemies it damages.
Pulse Grenade
A grenade that periodically damages enemies inside its explosion radius.
Lightning Grenade
A grenade that sticks to any surface and emits bolts of lightning
Class Ability Modifiers[]
Towering Barricade
A large barrier (hold Circle/B) that can be used for cover or to seal off dangerous areas for a short time.
Rally Barricade
A small barricade (hold Circle/B) that allows you to peek over it while aiming down sights and instantly reloads your equipped weapon when you take cover.
Jump Ability Modifiers[]
High lift
Jump while airborne to activate Lift and launch into the air at greater heights.
Strafe lift
Jump while airborne to activate Lift and launch into the air with strong directional control.
Catapult lift
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Perk Sets[]
Code of the Earthshaker
Magnitude
Gain an additional grenade charge. Increases the duration of grenade effects.
Aftershocks
Damaging enemies with Seismic Strike recharges your grenade
Terminal Velocity
Fist of Havoc's ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air.
Seismic Strike
After sprinting, for a short time, use this Melee ability to slam shoulder first into your target and release an Arc explosion on impact.
Code of the Juggernaut
Frontal Assault
Strike an enemy with this Melee Ability to reload your weapon and increase your weapon stability
Reversal
Melee kills immediately trigger health regeneration.
Trample
Killing enemies with Fists of Havoc extends its duration.
Knockout
Critically wounding an enemy or breaking their shields increases your melee range and damage.