Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.
Tangle
A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.
Threadling
A creature woven from pure Strand matter that seeks and attacks, dealing damage.
Suspend
The target is immobilized by a web of Strand matter, lifting them in the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapons, and Unstoppable Champions are stunned.
Sever
The target's connections to the world are cut, and their outgoing damage is significantly reduced.
Unravel
The target is permeated in destructive Strand matter. As they take additional damage, they create unraveled projectiles that target out nearby foes. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them.
Your call weaves a path into existence. A chirp rings out, eager to answer.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Mindspun Invocation
Formless, shapeless… until you say otherwise. Shape reality as you see fit.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality.
Your grapple melee spawns three Threadling eggs.
Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation.
Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
The Wanderer
A ring of twisted silver, set with a glittering emerald. Deftly, expertly, effortlessly—one possibility is unsewn and another is born.
Tangles you throw attach to targets and detonate into a suspending burst. Destroying a Tangle creates a suspending burst after a short delay.
Threadling final blows create a Tangle.
Weavewalk
A small carved effigy of a Pouka, found in the Neomuna wreckage. With clarity of mind, you stride between this world and the next.
Dodge while airborne to consume your melee energy and enter the weave, gaining damage resistance from combatants and players. Reactivate your air dodge or cast your Rift to exit the weave.
While in the weave, your melee energy is drained and you generate perched Threadlings over time.
Into the Fray(An aged pauldron, dented and scarred. Be the front line.): Destroying a Tangle or casting your Super grants Woven Mail for nearby allies. While you have Woven Mail, your melee regeneration rate is increased.
Drengr’s Lash(An ancient war horn, herald of countless battles. Let them know you're coming.): Activate your class ability to create a ripple that travels along the ground, suspending and damaging targets it hits.
Flechette Storm(Shards of a broken blade, memento of a duel long won. Yours will not share its fate.): While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage. While airborne, activate your charged melee again to launch a cluster of damaging, unraveling projectiles. Repeatedly activating melee will chain additional throws.
Banner of War(A tattered banner, every tear and faded stitch a lesson you will not forget. As long as it still waves, you rise to meet any challenge.): Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.
Widow's Silk(The softest whisper of a glove meant to be worn under a gauntlet. Seize the threads of reality.): You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Ensnaring Slam(A small shadow box with an arachnid on display showcasing the creature's deadly beauty. Give them something to really catch their eye.): Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Threaded Specter(A cracked hand mirror, held together with dark wire. What looks back is yours, but not you.): Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Whirling Maelstrom(A tightly coiled whip with fraying ends, carried at your side. You twist the universe until it tears.): Destroying a Tangle will weave a violent, writhing mass of Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
Strand Fragments[]
Thread of Mind
Defeating suspended targets grants class ability energy.
Thread of Fury
Damaging targets with a Tangle grants melee energy.
-10 Strength
Thread of Ascent
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
+10 Mobility
Thread of Finality
Finisher final blows create Threadlings.
+10 Recovery
Thread of Warding
Picking up an Orb of Power grants Woven Mail.
-10 Resilience
Thread of Wisdom
Defeating suspended targets creates an Orb of Power.
Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.
Thread of Transmutation
While you have Woven Mail, weapon final blows create a tangle.
+10 Strength
Thread of Propagation
Powered melee final blows grant your Strand weapons Unraveling Rounds.
+10 Strength
Thread of Evolution
Threadlings travel farther and deal additional damage.
+10 Intellect
Thread of Isolation
Landing rapid precision hits emits a severing burst from the target.
Thread of Binding
Super final blows emit a suspending burst from the target.
+10 Resilience
Thread of Generation
Dealing damage generates grenade energy.
-10 Discipline
Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.