"Our enemies have taken much from us. We will steal everything from them." —Petra Venj
― In-game description
Stolen Will is a legendary shotgun. It can be dismantled to generate upgrade materials.
Sources[]
Stolen Will can be retrieved from one of the following activities/vendors:
| Strike | |
| This item can drop as a Strike reward. Exotic items can only drop from the most challenging Strike playlist. |
Upgrades[]
Stolen Will can also be upgraded with the following perks:
Column 0[]
| Randomly Selected Perk | |
| This could be one of three randomly selected perks. |
| Void Damage | |
| This weapon causes Void Damage. |
| Solar Damage | |
| This weapon causes Solar Damage. |
| Arc Damage | |
| This weapon causes Arc Damage. |
| Infuse | |
| Consume a more powerful Weapon to boost the Attack value of this Weapon. |
Column 1[]
| Randomly Selected Perk | |
| This could be one of three randomly selected perks. |
| Smooth Ballistics | |
| Increased recoil.
Boost to range. |
| Smart Drift Control | |
| Predictable and controllable recoil.
Penalty to range. |
| Linear Compensator | |
| More predictable recoil.
Slight boosts to range and impact. More recoil. |
| Randomly Selected Perk | |
| This could be one of three randomly selected perks. |
| Field Choke | |
| More range and impact.
Increased recoil. |
| Accurized Ballistics | |
| More range and impact.
Increased recoil. |
| CQB Ballistics | |
| Greatly reduced recoil.
Significant penalty to range. |
| Randomly Selected Perk | |
| This could be one of two randomly selected perks. |
| Aggressive Ballistics | |
| More predictable recoil.
Enhanced impact. Shorter range and more recoil. |
| Soft Ballistics | |
| Less recoil.
Penalty to Impact. |
Column 2[]
| Randomly Selected Perk | |
| This could be one of nine randomly selected perks. |
| Rescue Mag | |
| Chance to refill this weapon's magazine when critically wounded. |
| Life Support | |
| Kills with this weapon while critically wounded have a chance to start regenerating health. |
| Grenadier | |
| Kills with this weapon reduce the cooldown of your grenade. |
| Full Auto | |
| This weapon can be fired in full auto mode. |
| Crowd Control | |
| Kills with this weapon grant bonus damage for a short time. |
| Rangefinder | |
| Aiming this weapon increases its effective range. |
| Battle Runner | |
| Kills with this weapon grant a brief boost to the sprint's top speed. |
| Army of One | |
| Quick unassisted kills with this weapon reduce grenade and melee cooldown. |
| Close and/or Personal | |
| Short period of 25% bonus melee damage after landing a hit with this weapon. |
Column 3[]
| Randomly Selected Perk | |
| This could be one of four randomly selected perks. |
| High Caliber Rounds | |
| Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle. |
| Lightweight | |
| When held, this weapon grants +2 character Agility. |
| Single Point Sling | |
| Switch weapons faster. Move quicker while aiming. |
| Fitted Stock | |
| Increases weapon stability. |
| Randomly Selected Perk | |
| This could be one of four randomly selected perks. |
| Rifled Barrel | |
| Increased Range
Slower Reload |
| Oiled Frame | |
| Faster Reload
Reduced Range |
| Injection Mold | |
| Increased Stability, Faster Handling
Reduced Range |
| Quickdraw | |
| This weapon can be drawn unbelievably fast. |
| Randomly Selected Perk | |
| This could be one of four randomly selected perks. |
| Smallbore | |
| Increased Range and Stability
Slower Reload, Reduced Magazine Size |
| Hand-laid Stock | |
| Increased Stability
Reduced Range |
| Reinforced Barrel | |
| Increased Range
Reduced Stability |
| Flared Magwell | |
| Reload this weapon even faster. |
Column 4[]
| Randomly Selected Perk | |
| This could be one of eight randomly selected perks. |
| Underdog | |
| This weapon gains a boost to range and handling when health is low. |
| Danger Close | |
| This weapon gains increased reload and handling when two or more enemies are in close proximity. |
| Last Resort | |
| This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
| Exhumed | |
| This weapon gains improved range and handling for a short time after revival. |
| Surrounded | |
| This weapon gains bonus damage when three or more enemies are in close proximity. |
| Replenish | |
| This weapon's magazine will be refilled whenever you unleash your Super. |
| Final Round | |
| The last round in a magazine deals bonus damage. |
| Performance Bonus | |
| Kills with this weapon have the chance to grant bonus reserve ammo. |
