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Solar is a Light-based Subclass in Destiny 2.

Solar Subclass icon

Solar Subclass

Solar icon

Solar icon


Keywords[]

Cure
You are healed in a burst of mending Solar Light.
Restoration
You continuously regenerate health and shields over time. Cannot be interrupted by taking damage.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to foes. While you are radiant, your weapons pierce the shield of  Barrier Champions and stuns them.
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grants grenade energy.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulate more Scorch stacks. After 100 Scorch stacks are applied to the target, they ignite.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Subclasses[]

WarlockDawnblade

TitanSunbreaker

HunterGunslinger

Solar Aspects[]

Warlock[]

Icarus Dash
A golden feather, drifting in the wind. One gust carries you where you need to go.
  • Dodge quickly while airborne.
  • While Heat Rises is active, you have an additional dodge.
  • While airborne, rapidly defeating targets with your Super or weapons cures you.
Heat Rises
A singed tome, bound in leather with notes scratched in the margins. You hold immeasurable knowledge of the approaching dawn.
  • You can fire weapons, melee, and throw grenades while gliding.
  • Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
  • Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Touch of Flame
A radiant cinder, still crackling as you hold it. With it, you could set the world aflame.
  • Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
    • Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
    • Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
    • Firebolt Grenade: Increases target search radius and maximum target count.
    • Fusion Grenade: Explodes twice.
Hellion
The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.
  • Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.

Titan[]

  • Sol Invictus (A golden medallion emblazoned with the symbol of a hammer, weighing heavy around your neck. Your inferno starts with a single flicker.): Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets create Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
  • Roaring Flames (A Shard of obsidian, brimming with the light of day. Eons will pass before you fade.): Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
  • Consecration (The pommel stone of a battle-scarred war hammer, radiant with an inner fire. You reclaim this once-hallowed ground.): While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.

Hunter[]

  • Knock 'Em Down (A Scorched shell casing smelling of gunpowder, somehow still warm to the touch. You flash brilliant, in dark times.): Your Solar Supers are enhanced. Deadshot Golden Gun has increased duration, Marksman Golden Gun has increased damage resistance and duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark (A leather holster, well-worn. You were always quicker on draw.): Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
  • Gunpowder Gamble (A book of matches, just one left. Light 'Em up.): Defeat targets with abilities, Solar debuffs, or Solar weapons to change up an improvised Solar explosive. Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Solar Fragments[]

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.

Picking up a Firesprite grants restoration.

  • +10 Resilience
Ember of Resolve
Solar Grenade final blows cure you.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • -10 Discipline
Ember of Beams
Your Solar Super projectiles have stronger target acquisition.
  • +10 Intellect
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • -10 Resilience
Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • +10 Strength
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant.
  • -10 Discipline
Ember of Char
Your Solar ignitions spread scorch to affected targets.
  • +10 Discipline
Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times.

While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite.

  • -10 Recovery
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Eruption
Your Solar ignitions have increased area of effect.
  • +10 Strength
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
  • +10 Resilience
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.
  • +10 Recovery

Subclass Types
Arc Solar Void
Stasis Strand
Prismatic