A golden feather, drifting in the wind. One gust carries you where you need to go.
Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Heat Rises
A singed tome, bound in leather with notes scratched in the margins. You hold immeasurable knowledge of the approaching dawn.
You can fire weapons, melee, and throw grenades while gliding.
Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Touch of Flame
A radiant cinder, still crackling as you hold it. With it, you could set the world aflame.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Helion
The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.