Scourge of the Past is a raid introduced in the Black Armory and part of the Annual Pass content releases in Destiny 2.
Bosses[]
Unique Enemies[]
- Berserker, Kell's Scourge
- Brutal Shank, Kell's Scourge
- Unhinged Servitor, Kell's Scourge
- INSURRECTION Defender, Kell's Scourge
Guide[]
The following guide is a guide to completing the major areas of the Scourge of the Past raid. This raid follows the normal path of raids of going forward through cohesive path. What makes this raid special is that you are able to access your sparrow throughout the entire raid.
Botza District, The Last City[]
You spawn beside a location for a raid banner. This space is a extremely large open area, but to progress the raid you have to go to the center. Atop the center building, there is an elite enemy, Berserker, Kell's Scourge, who seems to be invincible at first, but you need to get two guardians, one on either side of it. One of them needs to activate the Berserker's AOE attack, which opens up two red spaces in its chest and back. The two guardians need to shoot it quickly before the openings close. This will destroy the Berserker's shield and all of the guardians can kill it. When it dies, it will drop a dunkable ball called radiant energy. There will be a sphere-ish generator near where he spawns that you can dunk it in and it will begin the encounter.
When the ball is dunked, a map will appear next to the generator. This map will point you towards the next berserker that can drop a radiant battery. There will be several that spawn around the map, but the map that you charge in the center will will have one that has a red triangle above it and that's where you need to go. From here you should split up into 2 groups, 1 group of 2 that stay at the map, one person that can read the map and another that will protect the map reader. The map reader also had to direct the . The other group will have the last 4 guardians and they will go to the berserker and repeat the process from before to kill it.
When you kill the berserker this time, it will drop 2 balls. When someone picks up a battery, a number of dots will appear over their head on the map. This number indicates which generator they need to dunk in. One of the people carrying the ball will have a number between 1 to 4 and the other will always have 5. 5 is the center generator with the map and the other numbers go clockwise around the space with 1 being at the hotel in the front. The ball going back to the map is imparative because it resets a timer that begins when you dunk the first ball in it.
The second part of this is that at the generators, there will be 2 servitors waiting there and preventing the battery from being dunked. This means that the battery carrier needs to have the other 2 players who aren't carrying a battery that are in the streets come with them and kill these servitors.
After touching a battery you gain a debuff that prevents the player from being able to pick up a battery till the debuff wears off.
You repeat this 3 times before the timer at the map runs out, that completes the encounter and gives you your first piece of loot.
Sewers[]
When you complete the first encounter, the force fields that were being powered by the generators at each of the sides of the map will disappear. You fall down this hole into the sewers of Botza. The sewers are a annoying maze with dead ends and lamps to mark where you have been. There is a map here but you can also run around until you see a pile of broken machinery and a path into the wall, from in there always take a left till you go past a fallen walker and you enter the Botza underground.
Botza Underground[]
You follow the path to a large open cavern that has 2 large blast doors, and one of them has 2 terminals. These terminals have to be melee'd simultaneously to begin this encounter. The second you melee the terminals, get on your sparrow and drive down the path, away from where you were because there is now a burning servitor following you that will kill you if you get to close.
You have to follow this path, dodging enemies, and making jumps till you get to the end and you enter a door that looks similar to the one you left. To prevent you from being killed and you completing the encounter, you have to get off your sparrow and melee 2 terminals again and close the blast door. This means up to 4 people can die, otherwise you won't be able to complete this encounter.
The other way you can complete this is that on the path, there will be 6 buttons, you have to ride over them with your sparrow. They are relatively obvious and have a red light being shown out of them till you run over them and turn it green. When you reach the end, you have to go past the last door that you need to close and continue on your sparrow. If you follow the path, you will get into a very tall room that you have to get off of your sparrow and jump up the tube till you get to the top and there will be a hole in the wall that will get you to the secret chest for the sparrow race.
Insurection Prime phase 1[]
After you follow the path from