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In the [[Strike]] [[Fallen S.A.B.E.R.]], a [[Fireteam]] attempts to prevent the [[Fallen]] [[Shank]] [[S.A.B.E.R.-2]] from accessing Rasputin's network and using his array of Warsats to attack [[the City]]. |
In the [[Strike]] [[Fallen S.A.B.E.R.]], a [[Fireteam]] attempts to prevent the [[Fallen]] [[Shank]] [[S.A.B.E.R.-2]] from accessing Rasputin's network and using his array of Warsats to attack [[the City]]. |
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− | In [[The Buried City]], the player's Ghost mentions that "He's everywhere now" at the end of the mission while analyzing a machine. |
+ | In [[The Buried City (Mission)|The Buried City]], the player's Ghost mentions that "He's everywhere now" at the end of the mission while analyzing a machine. |
==References== |
==References== |
Revision as of 02:04, 24 August 2016
Rasputin is a Warmind built to defend Earth during the Collapse.[1] He is the only Warmind known to have faced The Darkness and survived.[1] He protects something deep below Old Russia that the Fallen House of Devils desire to retrieve.[1] He also began connecting to AI that were formerly controlled by other Warminds across the Solar System.[2]
History
In Siege of the Warmind, Rasputin comes under attack by the Hive and a Guardian is tasked with defending him.[3]
In the Strike Fallen S.A.B.E.R., a Fireteam attempts to prevent the Fallen Shank S.A.B.E.R.-2 from accessing Rasputin's network and using his array of Warsats to attack the City.
In The Buried City, the player's Ghost mentions that "He's everywhere now" at the end of the mission while analyzing a machine.
References
- ↑ 1.0 1.1 1.2 Bungie (2014) Destiny, The Warmind. Activision.
- ↑ Bungie (2014) Destiny, The Buried City. Activision.
- ↑ Bungie (2014) Destiny, Siege of the Warmind. Activision.