Explanation;[]
Raids give players minimum of guidance and instead challenge Guardians to figure everything out as they go.[1] Because of the necessity of communication and coordination, raids do not support matchmaking.[2]
Raids typically have two difficulties: Normal and Master. Normal mode focuses on learning the Raid's mechanics, communicating with the team, and strategizing.[1] Master mode increases the difficulty in several ways, including deadlier enemies, new behaviors for raid mechanics, and a harsher death penalty. The Master mode can be unlocked after it is first completed on Normal mode.[1]
Raids can be exited and resumed later through a checkpoint system; upon re-entering a raid, the fireteam will appear at the encounter where the fireteam leader ended their session.[3] However, all progress will be lost after the weekly reset each Tuesday unless the player is still in the raid at that time, in which case they will not lose their progress.[1][4] The only exception to this is if the difficulty of the raid the Guardian is playing is changed.
Destiny 2 introduced raid lairs that share the same ideas as regular raids by incorporating 6-player cooperative activities but are built to have fewer encounters and an overall shorter completion time. Originally, raid lairs did not feature a Prestige mode (the hardest difficulty), but that was later added in the Destiny 2 event, Solstice , The Prestige difficulty for Leviathan, Eater of Worlds was added on July 17, 2018 at 11 AM PDT, while Leviathan, Spire of Stars received its Prestige difficulty a day later, on July 18, 2018 at 10 AM PDT.[5]
Loot[]
Raids will very often give some of the highest end gear within the game and is often used in meta load outs. Each raid has its own set of armour and weapon unique to the raid, also a unique raid exotic to that raid. Legendary items can drop from encounters in the raid, and already acquired items can drop from secret chests within the raids. The exotic can only drop from the final boss encounter. In Destiny, completing the Weekly Featured Raid along with associated challenges can yield an extra chance at the basic encounter completion loot in addition to exotic versions of legendary primary weapons that are obtainable throughout the raid as well as Age of Triumph ornaments that can be applied to raid gear.
Destiny Raids[]
The following is the list of available raids in Destiny and the difficulties they were introduced with.
Name | Source | Recommended Level | Recommended Level (Hard) |
---|---|---|---|
Vault of Glass | Destiny | Level 26 | Level 30 |
Crota's End | The Dark Below | Level 30 | Level 33 |
King's Fall | The Taken King | 290 (Light Level) | 310 (Light Level) |
Wrath of the Machine | Rise of Iron | 370 (Light Level) | 380 (Light Level) |
In update 2.6.0 of Destiny, an additional 10 Light difficulty was added for each raid that utilizes the same changes from their original hard mode counterparts. However, this difficulty replaces the 380 Light version of Wrath of the Machine and is only accessible while it's the Weekly Featured Raid.
Destiny 2[]
The following is a list of available raid activities in Destiny 2 and the difficulties they can be played on.
Name | Source | Recommended Power Level | Recommended Power Level (Hard) |
---|---|---|---|
Leviathan | Destiny 2 | 300 | 300 |
Leviathan, Eater of Worlds | Curse of Osiris | 300 | 330 |
Leviathan, Spire of Stars | Warmind | 370 | 380 |
Last Wish | Forsaken | 550 | N/A |
Scourge of the Past | Black Armory | 630 | N/A |
Leviathan: Crown of Sorrow | Penumbra | 740 | N/A |
Garden of Salvation | Shadowkeep | 930 | N/A |
Deep Stone Crypt | Beyond Light | 1220 | N/A |
Vault of Glass (Reprised) | May 22nd, 2021 | 1320 | 1820 |
Vow of the Disciple | The Witch Queen | 1520 | 1820 |
King’s Fall (Reprised) | August 26th, 2022 | 1550 | 1820 |
Root of Nightmares | Lightfall | 1770 | 1820 |
Crota's End (Reprised) | September 1st, 2023 | 1790 | |
Salvation's Edge | June 7th, 2024 | 1965 |
Trivia[]
• The longest raid race to have happened within Destiny 2 was the raid, Salvation's Edge. Taking over 19 hours for the first team, Team Parabellum, to finish.
• The Leviathan, Eater of Worlds raid race was won by an lfg team, making it the only raid race to be won by a group of complete strangers
References[]
- ↑ 1.0 1.1 1.2 1.3 Dague, David. (2014) "Bungie Weekly Update - 08/29/2014". Bungie. Retrieved August 29, 2014.
- ↑ Tassi, Paul. (Jul 31, 2014) "Destiny's End-Game Raids Require Five Other Friends To Play". Forbes. Retrieved Aug 07, 2014.
- ↑ Destiny Dev Team (2014) "Let the Raiding Begin". Bungie. Retrieved September 17, 2014.
- ↑ Bungie.net "Help: I played through the weekly events multiple times and stopped receiving rewards". Retrieved April 20, 2015.
- ↑ (Jul 17, 2018) "Destiny 2 Update 1.2.3". Bungie. Retrieved Oct 10, 2018.