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Raids are a 6-player activity where players must solve a puzzle in the encounter before a wipe mechanic occurs that will kill all players in the fireteam.

Summary[]

Raids give players minimum of guidance and instead challenge Guardians to figure everything out as they go.[1] Because of the necessity of communication and coordination, raids do not support matchmaking.[2]

Raids typically have two difficulties: Normal and Hard in Destiny, and Standard and Master in Destiny 2. The Normal/Standard modes focus on learning the Raid's mechanics, communicating with the team, and strategizing.[1] In Destiny, Hard mode increases the difficulty in several ways, including deadlier enemies, new behaviors for raid mechanics, and a harsher death penalty. The Hard mode can be unlocked after it is first completed on Normal mode.[1] In Destiny 2, the Master mode of a Raid features a much higher Power cap and adds additional Champion enemies, though there are no mechanical changes.

Raids can be exited and resumed later through a checkpoint system; upon re-entering a raid, the fireteam will appear at the encounter where the fireteam leader ended their session.[3] However, all progress will be lost after the weekly reset each Tuesday unless the player is still in the raid at that time, in which case they will not lose their progress.[1][4] The only exception to this is if the difficulty of the raid the Guardian is playing is changed.

Destiny 2 introduced raid lairs that share the same ideas as regular raids by incorporating 6-player cooperative activities but are built to have fewer encounters and an overall shorter completion time. Originally, raid lairs did not feature a Prestige mode (the hardest difficulty), but that was later added in the Destiny 2 event, Solstice (at the time Solstice of Heroes). The Prestige difficulty for Leviathan, Eater of Worlds was added on July 17, 2018 at 11 AM PDT, while Leviathan, Spire of Stars received its Prestige difficulty a day later, on July 18, 2018 at 10 AM PDT.[5]

Loot[]

Raids will very often give some of the highest end gear within the game and is often used in meta loadouts. Each raid has its own set of armour and weapons unique to the raid, as well as an exclusive exotic weapon. Legendary items can drop from encounter chests, and already acquired items can drop from additional secret chests between encounters. The raid exotic can only drop from the final boss encounter.

In Destiny, completing the Weekly Featured Raid along with associated challenges can yield an extra chance at the basic encounter completion loot in addition to exotic versions of legendary primary weapons that are obtainable throughout the raid as well as Age of Triumph ornaments that can be applied to raid gear.

List of Raids[]

Destiny[]

The following is the list of available raids in Destiny and the difficulties they were introduced with.

Name Source Recommended Level Recommended Level (Hard)
Vault of Glass Destiny Level 26 Level 30
Crota's End The Dark Below Level 30 Level 33
King's Fall The Taken King 290 (Light Level) 310 (Light Level)
Wrath of the Machine Rise of Iron 370 (Light Level) 380 (Light Level)

In update 2.6.0 of Destiny, an additional 10 Light difficulty was added for each raid that utilizes the same changes from their original hard mode counterparts. However, this difficulty replaces the 380 Light version of Wrath of the Machine and is only accessible while it's the Weekly Featured Raid.

Destiny 2[]

The following is a list of raid activities in Destiny 2 and the difficulties they can be played on.

All raids currently available have Activity Power Caps instead of Power Levels, past which higher Power has no benefit. Standard raids are capped at -5 below enemy Power, and Master raids are capped at -20.

Name Source Recommended Power Level or Activity Cap Recommended Power Level or Activity Cap (Prestige/Master) Available
Leviathan Destiny 2 300 300 No (entered Destiny Content Vault (DCV) in Beyond Light)
Leviathan, Eater of Worlds Curse of Osiris 300 330 No (entered DCV in Beyond Light)
Leviathan, Spire of Stars Warmind 370 380 No (entered DCV in Beyond Light)
Last Wish Forsaken 1955 N/A Yes
Scourge of the Past Season of the Forge 630 N/A No (entered DCV in Beyond Light)
Crown of Sorrow Season of Opulence 740 N/A No (entered DCV in Beyond Light)
Garden of Salvation Shadowkeep 1955 N/A Yes
Deep Stone Crypt Beyond Light 1955 N/A Yes
Vault of Glass (Reprised) Season of the Splicer 1955 2020 Yes
Vow of the Disciple The Witch Queen 1955 2020 Yes
King’s Fall (Reprised) Season of Plunder 1955 2020 Yes
Root of Nightmares Lightfall 1955 2020 Yes
Crota's End (Reprised) Season of the Witch 1955 2020 Yes
Salvation's Edge The Final Shape 1955 2020 Yes

Trivia[]

• The longest raid race to have happened within Destiny 2 was the raid, Salvation's Edge. It took over 19 hours for the first team, Team Parabellum, to finish.

• The Leviathan, Eater of Worlds raid race was won by an LFG team, making it the only raid race to be won by a group of complete strangers.

References[]

  1. 1.0 1.1 1.2 1.3 Dague, David. (2014) "Bungie Weekly Update - 08/29/2014". Bungie. Retrieved August 29, 2014.
  2. Tassi, Paul. (Jul 31, 2014) "Destiny's End-Game Raids Require Five Other Friends To Play". Forbes. Retrieved Aug 07, 2014.
  3. Destiny Dev Team (2014) "Let the Raiding Begin". Bungie. Retrieved September 17, 2014.
  4. Bungie.net "Help: I played through the weekly events multiple times and stopped receiving rewards". Retrieved April 20, 2015.
  5.  (Jul 17, 2018) "Destiny 2 Update 1.2.3". Bungie. Retrieved Oct 10, 2018.
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