All matter tends toward entropy. Your hand will speed it on its way.
― In-game description
Mos Calamus I is an uncommon hand cannon. It can be dismantled to generate Glimmer and Weapon Parts.
Sources[]
Mos Calamus I can be retrieved from one of the following activities/vendors:
Quest | |
This item can drop as a Quest reward. |
Strike | |
This item can drop as a Strike reward. Exotic items can only drop from the most challenging Strike playlist. |
The Taken King | |
This item requires the Taken King expansion. |
Upgrades[]
Mos Calamus I can also be upgraded with the following perks:
Column 0[]
Kinetic Damage | |
This weapon causes kinetic damage. |
Column 1[]
Randomly Selected Perk | |
This could be one of three randomly selected perks. |
FastDraw IS | |
Standard sight.
A lightweight design, good for recoil control. |
SteadyHand IS | |
Stable sight.
Optimized for excellent recoil control. |
QuickDraw IS | |
Agile sight.
Lightning-fast handling. |
Randomly Selected Perk | |
This could be one of two randomly selected perks. |
SureShot IS | |
Snapshot sight.
Excellent handling. Superb target acquisition. |
TrueSight IS | |
Flexible sight.
Light, with good recoil control. Strong target acquisition. |
Column 2[]
Randomly Selected Perk | |
This could be one of sixteen randomly selected perks. |
Partial Refund | |
Chance to return a portion of the magazine after an assist. |
Cascade | |
Melee kills automatically reload a portion of this weapon's magazine. |
Underdog | |
This weapon gains a boost to range and handling when health is low. |
Eye of the Storm | |
This weapon becomes more accurate as your health gets lower. |
Rescue Mag | |
Chance to refill this weapon's magazine when critically wounded. |
Life Support | |
Kills with this weapon while critically wounded have a chance to start regenerating health. |
Danger Close | |
This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Surrounded | |
This weapon gains bonus damage when three or more enemies are in close proximity. |
Last Resort | |
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Exhumed | |
This weapon gains improved range and handling for a short time after revival. |
Relentless Tracker | |
Kills with this weapon grant enhanced motion tracker resolution for a short time. |
Triple Tap | |
Rapidly landing precision hits will return one round to the magazine. |
Hot Swap | |
Readying this weapon grants a brief period of bonus accuracy. |
Outlaw | |
Precision kills with this weapon dramatically increase reload speed. |
Spray and Play | |
Increases the reload speed of this weapon when its mag is empty. |
Rangefinder | |
Aiming this weapon increases its effective range. |