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Template:Infobox/Weapon
There will always be paths to tread and methods to try. Roll with it.
― In-game description
Monte Carlo is an exoticauto rifle. It can be obtained from Strikes, engrams, loot chests in Raids, or as a random completion reward. It was a PlayStation timed exclusive, but was released to Xbox users with The Taken King.[1]
Monte Carlo can also be upgraded with the following perks:
Column 0
Kinetic Damage
This weapon causes kinetic damage.
Ascend
Increases the Attack value of this weapon to the highest available in Year 1.
Column 1
CQB Ballistics
Greatly reduced recoil.
Significant penalty to range.
Smart Drift Control
Predictable and controllable recoil.
Penalty to range.
Aggressive Ballistics
More predictable recoil.
Enhanced Impact.
Shorter range and more recoil.
Column 2
Hip Fire
This weapon has bonus accuracy while firing from the hip.
Column 3
Upgrade Damage
Increases Attack Power, allowing this weapon to cause more damage.
Column 4
High Caliber Rounds
Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle.
Send It
Increases range and accuracy.
Harder to handle.
Decreases carried Ammo capacity.
Field Scout
Increases carried Ammo capacity.
Column 5
Monte Carlo Method
Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Column 6
Upgrade Damage
Increases Attack Power, allowing this weapon to cause more damage.
Column 7
Upgrade Damage
Increases Attack Power, allowing this weapon to cause more damage.
Upgrade Damage
Increases Attack Power, allowing this weapon to cause more damage.
Upgrade Damage
Increases Attack Power, allowing this weapon to cause more damage.
Trivia
Monte Carlo is one of three known weapons to feature a bayonet. The others are Red Death and Plan C.
The gun is hand-crafted with a sleek look that masks "the cruel reality of its function," which is, "the efficient elegant delivery of war against any who would tarnish its legacy."[2][3]