Minotaurs are a class of the Vex species. Minotaurs are larger than Goblins and Hobgoblins and can be distinguished by their massive size, broad shoulders, and three glowing eyes—one in the head and one on each shoulder.
They are equipped with Torch Hammers as well as a Void shield. Like other Vex units, if their heads are shot off, they will enter a berserk state, but unlike other variants, they lack any sort of critical weakpoint.
Minotaurs have high durability, powerful weapons, and a tendency to teleport to either recharge their shields or get the drop on enemies up close. A Minotaur's shield can be prevented from recharging by removing its head, but this will also cause it to enter a berserk state and charge at its target while firing its Torch Hammer wildly.
If both you and the Minotaur are on level ground, a Guardian can crouch to completely avoid a Minotaur's melee attack, as it does not reach low enough to hit them.
- Atheon, Time's Conflux
- Overmind Minotaur
- Prohibitive Mind
- Sol Progeny
- Qodron, Gate Lord
- Zydron, Gate Lord
- Axis Minotaur
- ↑ 1.0 1.1 Miller, Matt. (January 2014 Print Edition) "A Player's Journey: Destiny". Game Informer. Retrieved 31 Dec. 2013.
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