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Malfeasance can be obtained by fulfilling the following requirements: |
Malfeasance can be obtained by fulfilling the following requirements: |
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− | 1. Play [[Gambit]] matches until an Ascendant Primeval spawns instead of a normal one. The round must be won in order to complete this step. If you kill the Ascendant Primeval and win the round |
+ | 1. Play [[Gambit]] matches until an Ascendant Primeval spawns instead of a normal one. The round must be won in order to complete this step. If you kill the Ascendant Primeval and win the round then [[The Seething Heart]] will drop<br /> |
− | 2. Once you receive The Seething Heart, return to the Drifter, where he will grant the quest step [[City of Secrets]].<br> |
+ | 2. Once you receive The Seething Heart, return to the Drifter, where he will grant the quest step [[City of Secrets]].<br /> |
− | 3. Travel to the [[Dreaming City]] and defeat 25 [[Taken]] bosses or minibosses (enemies with yellow health bars).<br> |
+ | 3. Travel to the [[Dreaming City]] and defeat 25 [[Taken]] bosses or minibosses (enemies with yellow health bars).<br /> |
− | 4. The next step of the quest requires completing a special version of [[The Corrupted]] strike. Follow the markers to Callum's Grave. You'll receive a Depleted Weapon Core.<br> |
+ | 4. The next step of the quest requires completing a special version of [[The Corrupted]] strike. Follow the markers to Callum's Grave. You'll receive a Depleted Weapon Core.<br /> |
− | 5. Return to the Drifter and receive the quest step Business as Usual.<br> |
+ | 5. Return to the Drifter and receive the quest step Business as Usual.<br /> |
− | 6. Play Gambit matches and earn points by banking Motes and winning matches. Note that if you drop or lose any Motes during a match, you'll lose progress and there's a x2 loss penalty for each Mote lost. Fill both bars up to 100% to unlock the final step, Lights Out.<br> |
+ | 6. Play Gambit matches and earn points by banking Motes and winning matches. Note that if you drop or lose any Motes during a match, you'll lose progress and there's a x2 loss penalty for each Mote lost. Fill both bars up to 100% to unlock the final step, Lights Out.<br /> |
− | 7. Defeat 25 opposing Guardians in Gambit, by either invading the other team or killing invaders.<br> |
+ | 7. Defeat 25 opposing Guardians in Gambit, by either invading the other team or killing invaders.<br /> |
− | 8. Return to the Drifter to receive Malfeasance.<br> |
+ | 8. Return to the Drifter to receive Malfeasance.<br /> |
==Upgrades== |
==Upgrades== |
Revision as of 00:45, 21 January 2019
Malfeasance is an Exotic hand cannon introduced in Destiny 2: Forsaken. It can be dismantled to generate Glimmer, Gunsmith Materials, and Legendary Shards.
Lore
This weapon has the following lore associated:
I want you to have this. You may need it. You and I have done a lot together in this system, and I hope and pray we'll get to do a lot more.
It'll be a lot safer with you wearin' one of these. It's the culmination of a lot of things. Long time ago I set out to find a replacement for a weapon called Thorn. This will never be that, but to me, it's better. We built it together.
And all of us, with this in hand? Even the Man with the Golden Gun should have pause.
Maybe we can't out-shoot him. Maybe he can't be out-shot. But if we all take our shot together? We don't have to beat him to it.
He'll die, too.
Remember this. For when the day comes.
—The Drifter
Sources
Malfeasance can be obtained by fulfilling the following requirements:
1. Play Gambit matches until an Ascendant Primeval spawns instead of a normal one. The round must be won in order to complete this step. If you kill the Ascendant Primeval and win the round then The Seething Heart will drop
2. Once you receive The Seething Heart, return to the Drifter, where he will grant the quest step City of Secrets.
3. Travel to the Dreaming City and defeat 25 Taken bosses or minibosses (enemies with yellow health bars).
4. The next step of the quest requires completing a special version of The Corrupted strike. Follow the markers to Callum's Grave. You'll receive a Depleted Weapon Core.
5. Return to the Drifter and receive the quest step Business as Usual.
6. Play Gambit matches and earn points by banking Motes and winning matches. Note that if you drop or lose any Motes during a match, you'll lose progress and there's a x2 loss penalty for each Mote lost. Fill both bars up to 100% to unlock the final step, Lights Out.
7. Defeat 25 opposing Guardians in Gambit, by either invading the other team or killing invaders.
8. Return to the Drifter to receive Malfeasance.
Upgrades
Malfeasance can also be upgraded with the following perks:
Column 0
Explosive Shadow | ||
Shoot tainted slugs that burrow into the enemy. Stacking enough slugs causes them all to explode. |
Column 1
Corkscrew Rifling | ||
Balanced barre
|
Column 2
Extended Mag | ||
This weapon has a greatly increased magazine size, but reloads much slower.
|
Column 3
Taken Predator | ||
Bonus damage against Taken enemies and Gambit invaders. |
Column 4
Heavy Grip | ||
This grip is weighted for recoil control.
|
Column 5
Tracker Disabled | ||
No tracker is displayed on this weapon. |
Column 6
Crucible Tracker | ||
This weapon tracks the number of Crucible opponents you defeated with it. |
Column 5
Default Ornament | ||
Restores your weapon to its default appearance. |
Aim to Misbehave | ||
Equip this weapon ornament to change the appearance of Malfeasance. Once you get an ornament, it's unlocked for all characters on your account. |