A lone wolf who lives for the perfect shot.
Gunslinger is a Hunter subclass in Destiny.[1][2] Gunslinger's super ability is Golden Gun, a powerful illuminated hand cannon that only allows for three shots, but deals tremendous damage to enemies.[2] Gunslinger also contains some area-control passive abilities that allow players to force enemies to take certain paths or doors.[2]The Golden Gun does not critically hit. Gunslinger Hunters have a natural affinity to ranged combat, unlike a Bladedancer Hunter's close combat focus.
Skill Tree
Grenade
- Incendiary Grenade: An explosive grenade that sets enemies on fire, causing additional damage to them. Binds to L1/LB
- Swarm Grenade: A grenade which detonates on impact, releasing multiple drones that seek nearby enemies. Binds to L1/LB
- Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger. Binds to L1/LB
Movement
- Double Jump: Jump a second time after leaving the ground.
- Triple jump: Jump a third time after leaving the ground.
Modifiers
- Better Control: Upgrades Double Jump for better directional control while in the air.
- Triple Jump: Upgrades Double Jump with a third jump.
- Higher Jump: Upgrades Double Jump for even greater height.
Super Ability
- Golden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light. Binds to R1 and L1/RB and LB
Modifiers
- Deadeye: Significantly increases the accuracy of Golden Gun.
- Combustion: Killing enemies with Golden Gun causes them to explode after about one second.
- Gunfighter: Reduces the cooldown of Golden Gun, allowing it to be used more often.
Melee
- Throwing Knife: Throw a knife from a distance. Binds to R1/RB
Modifiers
- Circle of Life: Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. +1 Armor
- Incendiary Blade: Throwing Knife sets enemies on fire, dealing additional damage over time.
- Knife Juggler: Precision kills with Throwing Knife immediately resets its cooldown.
Class Modifiers
- Path Forgotten: Training focused on toughness and speed. +2 Armor, +2 Agility
- Path Forbidden: Training focused on battle recovery and speed. +2 Recovery, +2 Agility
- Path Unknown: Training focused on battle recovery and toughness. +2 Recovery, +2 Armor
Ability Modifiers
- Scavenger: Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
- Keyhole: Golden Gun overpenetrates and can damage multiple targets.
- Gunslinger's Trance: Precision kills increase weapon stability. Stacks up to 3 times.
Attribute Modifiers
- Way of the Drifter: Training focused on all attributes. +1 Recovery, +2 Armor, +2 Agility
- Way of the Fearless: Training focused on toughness at all costs. +5 Armor
- Way of the Nomad: Training focused on maximum battle recovery. +4 Recovery, +1 Agility
Additional Modifiers
- Chain of Woe: Precision kills increase weapon reload speed. Stacks up to 3 times.
- Over the Horizon: Increases the range of Golden Gun. +1 Recovery
- Gambler's Dagger: Gain an additional Throwing Knife.
Subclass Armor
- Achlyophage Symbiote: Golden Gun gains one additional shot per use.
- Young Ahamkara's Spine: Tripmine Grenades last longer when placed.
- ATS/8 Arachnid: Golden Gun zooms in for accuracy when aimed.
- Celestial Nighthawk: Golden Gun fires one shot, delivering 6x damage, while granting Keyhole for overpenetration
References
- ↑ Miller, Matt. (January 2014 Print Edition) "A Player's Journey: Destiny". Game Informer. Retrieved 31 Dec. 2013.
- ↑ 2.0 2.1 2.2 Vore, Bryan. (2013-12-27) "The Character Progression of Destiny". Game Informer. Retrieved 31 Dec. 2013.