- For the Year 2 auto rifle, see Grim Citizen III (Year 2).
The grief and horror of Twilight Gap drove some of the finest gunsmiths in The City to elevate their art.
― In-game description
Grim Citizen III is a legendary auto rifle.
Sources[]
Grim Citizen III can be retrieved from one of the following activities/vendors:
Unknown | |
This item can drop in situationally dependent ways. |
Crucible Quartermaster | |
Arcite 99-40, the Crucible Quartermaster, sometimes sells this item in the Tower. |
Upgrades[]
Grim Citizen III can be upgraded with the following perks:
Column 0[]
Kinetic Damage | |
This weapon causes kinetic damage. |
Ascend | |
Increases the Attack value of this weapon to the highest available in Year 1. |
Column 1[]
Randomly Selected Perk | |
This could be one of five randomly selected perks. |
Red Dot-OES | |
Agile sight.
For smooth engagement in close quarters. |
Red Dot-ORS | |
Accurized sight.
For precise fire. |
Red Dot-OAS | |
Snapshot sight.
Enhanced target acquisition. |
Red Dot-ORS1 | |
Precision sight.
Highest zoom in class. Enhanced range. |
Red Dot-ORES | |
Flexible sight.
Enhances handling, range, and recoil control. |
Randomly Selected Perk | |
This could be one of three randomly selected perks. |
SteadyHand IS | |
Stable sight.
Optimized for excellent recoil control. |
QuickDraw IS | |
Agile sight.
Lightning-fast handling. |
SureShot IS | |
Snapshot sight.
Excellent handling. Superb target acquisition. |
Randomly Selected Perk | |
This could be one of two randomly selected perks. |
Focus Lens FLS2 | |
Agile scope.
Modest zoom. Light and snappy. |
Ranged Lens RLS3 | |
Mid-range scope.
Good effective range and recoil control. Heavy and slow. |
Column 2[]
Randomly Selected Perk | |
This could be one of six randomly selected perks. |
Glass Half Full | |
The bottom half of each magazine causes additional damage. |
Grenadier | |
Kills with this weapon reduce the cooldown of your grenade. |
Outlaw | |
Precision kills with this weapon dramatically increase reload speed. |
Rangefinder | |
Aiming this weapon increases its effective range. |
Persistence | |
This weapon grows more accurate the longer it is fired. |
Who's Next? | |
A kill with the final round in the magazine increases reload speed. |
Column 3[]
Upgrade Damage | |
Increases Attack Power, allowing this weapon to cause more damage. |
Column 4[]
Randomly Selected Perk | |
This could be one of three randomly selected perks. |
Quickdraw | |
This weapon can be drawn unbelievably fast. |
Perfect Balance | |
This weapon has extremely low recoil. |
Flared Magwell | |
Reload this weapon even faster. |
Randomly Selected Perk | |
This could be one of three randomly selected perks. |
Field Scout | |
Increases carried Ammo capacity. |
Lightweight | |
When held, this weapon grants +2 character Agility. |
Hammer Forged | |
Improved range and accuracy. |
Randomly Selected Perk | |
This could be one of three randomly selected perks. |
Snapshot | |
Aiming this weapon is incredibly fast. |
Single Point Sling | |
Switch weapons faster. Move quicker while aiming. |
Armor Piercing Rounds | |
These iridium-core rounds overpenetrate targets.
Their mass slows down weapon handling. |
Column 5[]
Randomly Selected Perk | |
This could be one of five randomly selected perks. |
Feeding Frenzy | |
Kills with this weapon increase reload speed for a short time. |
Life Support | |
Recovering from near death grants additional ammo and briefly increases reload speed. |
Reactive Reload | |
Reloading this weapon after a kill grants a damage bonus for a short time. |
Spray and Play | |
Increases the reload speed of this weapon when its mag is empty. |
Third Eye | |
Radar stays active while aiming down this weapon's sights. |
Column 6[]
Upgrade Damage | |
Increases Attack Power, allowing this weapon to cause more damage. |
Column 7[]
Upgrade Damage | |
Increases Attack Power, allowing this weapon to cause more damage. |
Upgrade Damage | |
Increases Attack Power, allowing this weapon to cause more damage. |
Upgrade Damage | |
Increases Attack Power, allowing this weapon to cause more damage. |