Step 1. Point at enemy.
Step 2. Disassemble enemy.
― In-game description
Disassembly Required is a legendary rocket launcher. It can be dismantled to generate upgrade materials.
Sources[]
Disassembly Required can be retrieved from one of the following activities/vendors:
Vanguard Quartermaster | |
Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower. |
Rise of Iron | |
This item is granted by playing Rise of Iron activities. |
Nightfall | |
This item can drop from Nightfall activities. |
Upgrades[]
Disassembly Required can also be upgraded with the following perks:
Column 0[]
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Void Damage | ||
This weapon causes Void Damage. |
Solar Damage | ||
This weapon causes Solar Damage. |
Arc Damage | ||
This weapon causes Arc Damage. |
Infuse | ||
Consume a more powerful Weapon to boost the Attack value of this Weapon. |
Column 1[]
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Warhead Verniers | ||
More Velocity and Blast Radius.
Increased recoil. |
Confined Launch | ||
Greatly reduced recoil.
Significant penalty to Velocity. |
Aggressive Launch | ||
More predictable recoil.
Enhanced Blast Radius. Reduced Velocity and more recoil. |
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Soft Launch | ||
Increased Recoil.
Boost to Velocity. |
Linear Compensator | ||
More predictable recoil.
Slight boost to Velocity and decrease to Blast Radius. |
Smart Drift Control | ||
Predictable and controllable recoil.
Penalty to Velocity. |
Randomly Selected Perk | ||
This could be one of two randomly selected perks. |
Countermass | ||
Less recoil.
Penalty to Blast Radius. |
Hard Launch | ||
More Velocity and Blast Radius.
Increased recoil. |
Column 2[]
Randomly Selected Perk | ||
This could be one of four randomly selected perks. |
Battle Runner | ||
Kills with this weapon grant a brief boost to the sprint's top speed. |
Grenadier | ||
Kills with this weapon reduce the cooldown of your grenade. |
Spray and Play | ||
Increases the reload speed of this weapon when its mag is empty. |
Vacuum | ||
Increases the pick-up radius of ammo drops for this weapon. |
Randomly Selected Perk | ||
This could be one of four randomly selected perks. |
Last Resort | ||
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Life Support | ||
Kills with this weapon while critically wounded have a chance to start regenerating health. |
Army of One | ||
Quick unassisted kills with this weapon reduce grenade and melee cooldown. |
Danger Close | ||
This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Column 3[]
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Quickdraw | ||
This weapon can be drawn unbelievably fast. |
Perfect Balance | ||
This weapon has extremely low recoil. |
Snapshot | ||
Aiming this weapon is incredibly fast. |
Randomly Selected Perk | ||
This could be one of three randomly selected perks. |
Heavy Payload | ||
Increases warhead blast radius. |
Javelin | ||
Increases warhead velocity. |
Field Scout | ||
Increases carried Ammo capacity. |
Column 4[]
Randomly Selected Perk | ||
This could be one of four randomly selected perks. |
Cluster Bomb | ||
Rockets create cluster bombs when they detonate. |
Grenades and Horseshoes | ||
Rockets from this weapon will detonate early based on proximity to targets. |
Tracking | ||
Shells fired from this weapon track their targets |
Tripod | ||
This launcher's tube can hold three shells. |