Rise. Closer, closer to the sun. Your life shall be restored; the three shall be as one.
Dash. Swiftly, swiftly as the Light. A scorched earth lies below; foes flee from the fight.
An incandescent ray; behold the mighty way.
Rise. Closer, closer to the blaze.
My wings shall never melt. They're already aflame.
Supers[]
Daybreak
Fashion Solar Light into blades and smite your foes from the sky.
Your Daybreak projectiles launch a streak of deadly flames on impact.
Well of Radiance
Thrust your sword into the ground, damaging and scorching nearby combatants. The sword projects a continuous aura, granting radiant effects and restoration to nearby allies, protecting them from the effects of Stasis.
Song of Flame
Unleash your inner fire, making equipped weapons radiant and enhancing your abilities.
Melee: Release a supercharged melee attack that launches additional projectiles.
Grenade: Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.
While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
Abilities[]
Class Abilities[]
Healing Rift
Conjure a well of Light that continuously heals those inside it.
Empowering Rift
Conjure a well of Light that increases weapon damage for those inside it.
Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies.
While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Movement Abilities[]
Burst Glide
Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Strafe Glide
Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Balanced Glide
Jump while airborne to activate Glide and start an airborne drift with both moderate speed and directional control.
Melees[]
Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Incinerator Snap
Snap your fingers to create a fan of burning sparks that explode and scorch targets.
Grenades[]
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Aspects[]
Icarus Dash
A golden feather, drifting in the wind. One gust carries you where you need to go.
Dodge quickly while airborne.
While Heat Rises is active, you have an additional dodge.
While airborne, rapidly defeating targets with your Super or weapons cures you.
Heat Rises
A singed tome, bound in leather with notes scratched in the margins. You hold immeasurable knowledge of the approaching dawn.
You can fire weapons, melee, and throw grenades while gliding.
Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Touch of Flame
A radiant cinder, still crackling as you hold it. With it, you could set the world aflame.
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Helion
The molten remains of a Cabal magma launcher barrel still sing with the Solar Light that ended its fire. The heavens open at your command, and from them rains vengeful flame.
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Fragments[]
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience
Ember of Resolve
Solar Grenade final blows cure you.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
-10 Discipline
Ember of Beams
Your Solar Super projectiles have stronger target acquisition.
+10 Intellect
Ember of Empyrean
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
-10 Resilience
Ember of Combustion
Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
+10 Strength
Ember of Torches
Powered melee attacks against combatants make you and nearby allies radiant.
-10 Discipline
Ember of Char
Your Solar ignitions spread scorch to affected targets.
+10 Discipline
Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times.
While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite.
-10 Recovery
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Eruption
Your Solar ignitions have increased area of effect.
+10 Strength
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Wonder
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
+10 Resilience
Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite.
Dawnblade holds you in mmidair when you're aiming.
Phoenix Protocol
Gain Super energy for kills and assists inside Well of Radiance.
Rain of Fire
Air dodge reloads weapons. Fusion Rifle and Linear Fusion Rifle final blows make you radiant.
Destiny 2 Ability Trees (pre-Light 3.0)[]
Lore[]
A young—by Warlock standards—apprentice holds out a hand and reaches for flame. Nothing. The wizened teacher laughs. “You're supposed to be teaching me. Not laughing.”
The teacher's arm extends as one word hangs in the air, “Sword.” As quickly as it appeared, the blade vanishes. “That doesn't help.”
“Sword.” In a flash, the blade appears again, this time at the student's throat. Both pairs of eyes widened. One aghast, one aglow. “Say it with me.”
Two voices ring: “Sword.”
A blade appears in each outstretched hand. A pair of wings form on each Warlock's back. Two Warlocks take flight and vow to never again look down.
Attunement of Sky[]
Celestial Fire
Send out a spiral of three explosive Solar energy blasts.
Winged Sun
Fire weapons, send Celestial Fire, and throw grenades whil gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.
Heat Rises
Consume your grenade energy to extend Glide time and improve in-air accuracy.
Icarus Dash
Activate while midair to dodge. Gain an additional dodge while under the effects of Heat Rises.
Attunement of Flame[]
Igniting Touch
Strike a combatant with this melee ability to burn them. Defeating burning combatants causes them to explode.
Fated for the Flame
Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
Everlasting Fire
Killing an enemy with Daybreak extends its duration.
Phoenix Dive
Activate while midair to quickly descend and restore your health. While Daybreak is active, Descend causes explosive damage and returns Super energy.
Attunement of Grace (Forsaken)[]
Well of Radiance
Thrust your Daybreak Sword into the ground. The Sword continuously projects a powerful aura that heals and empowers nearby allies, increasing their weapon damage and protecting them from the effects of Stasis.
Replaces Daybreak as subclass Super.
Guiding Flame
Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.
Divine Protection
Convert your grenades into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding to hover in mid-air.
Benevolent Dawn
Healing or empowering allies regenerates your grenade, melee, and Rift energy.