Strikers and Bladedancers are Arc, Gunslingers and sunsingers are solar, Voidwalkers and Defenders are void. What you are talking about would up the unfairness of warlocks even more, since they would be able to choose from all three types of damage. Warlocks already have instakill grenades. I HATE warlock grenades.
---Actually A Frog
I think you're missing the point. I think OP is asking if bungie were to create another subclass for each class, how would we balance the warlock one? Titan and hunter subclasses can go in another thread.
It's not unreasonable to suggest that they will add another subclass for each class; you can clearly see a third space in the menu. If they do, it seems silly not to base it on anything but the missing element (Void for Hunters, Solar for Titans, Arc for Warlocks).
---Actually A Frog
so do titan and hunter....hell, hunter has an instakill grenade on BOTH classes, so why hate on warlocks grenade?
If you think about it, there are also three diffrent "types" of supers. Summons (golden gun/ward of dawn), Modes (radience/arc blade), and Attacks (fist of havok/nova bomb).
So I'd say that the super for an arc warlock should be like, summoning a thunderstorm that lashes out at enemies who get near the area it was set. Like, a more powerful version of the titan's arc grenade.
I just love how everyone just HATES on the warlocks all the time.
I mean seriously, sure they have a few good abilities, but they also have a LOT of areas they are lacking in.
- Lowest base health/shields
- Mediocre move speed/agility
- Typically, no one wants/needs one for raids or prison of elders
- Xur just aparently hates them
- No inst-kill melees
- Can't go invisible
- Did I mention just how stupidly easy they are to kill?
I disagree on the desire to have them. Self-res is rather useful in PoE. The sunsinger has a insta-kill melee, thought maybe only for PvE.
was that against a low-level shank? cause i've hadn't noticed any actual insta-kill melees aside from the titan striker's sholder charge, gunslinger throwing knife (headshot), and the blade dancer's backstab.
Thrown knives and shoulder charge aren't guaranteed one-hit either. That quest from Eris to shoulder-charge witches? Some of them had to be hit twice. One throwing knife, even a headshot, won't take down a captain fallen.