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'''Armor''' is protective equipment worn by [[Guardian]]s to deflect damage and prevent injury. Armor is categorized by equipment slot and tier, with armor type and metal to material composition varying upon [[class]].
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'''Armor''' is protective equipment worn by [[Guardian]]s to deflect damage and prevent injury. In gameplay, armor is divided between multiple slots that correspond to a different body part and can have perks and attributes that provide further benefits during combat.<ref name="GI Print Article">{{RefArticle|firstname=Matt|lastname=Miller|year=January 2014 Print Edition|url=http://www.gameinformer.com/b/news/archive/2013/12/03/january-2013-destiny-296580.aspx|title=A Player's Journey: Destiny|publisher=[http://www.gameinformer.com Game Informer]|accessed=31 Dec. 2013}}</ref>
   
See [[:Category:Armor Sets]] for a list of all armor sets, and see [[:Category:Armor]] for a list of all individual pieces of armor.<ref name="Resource Video" />
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See the [[:Category:Destiny Armor|Armor category]] for a list of all individual pieces of armor.<ref name="Resource Video">{{RefVideo|username=Foman123|year=2014 June 20|hostsite=[http://www.youtube.com YouTube]|url=http://youtu.be/PHQjtortoos|title=Destiny Alpha - Resource Upload|accessed=23 June 2014}}</ref>
   
==Slots==
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==''Destiny''==
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{{Main|Destiny}}
Armor is divided into slots, with each slot corresponding to a different body part.<ref name="Destiny: Behind Closed Doors at Gamescom 2013">{{RefVideo|username= IGN|year= 2013|hostsite= YouTube|url= http://youtu.be/Z4HZdKN4PRo?t=7m25s|title= Destiny: Behind Closed Doors at Gamescom 2013|time= 07:25|accessed= 07 Sept. 2013}}</ref>
 
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===Slots===
 
Each piece of armor fits in a particular slot on a Guardian. Only one piece of armor can be equipped in each slot at any time, while nine more pieces of armor can be stored in inventory for each armor slot.<ref name="Resource Upload">{{RefVideo|username= Foman123|year= 20 June 2014|hostsite= [http://www.YouTube.com YouTube]|url= https://www.youtube.com/watch?v=PHQjtortoos|title= Destiny Alpha - Resource Upload|time= 0:01|accessed= 26 July 2014}}</ref> Only one exotic armor piece can be equipped at a time.
   
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There are six different armor slots:
All [[Player Class|player classes]] can store and wear armor in four armor slots that are common across classes:<ref name="Destiny: Behind Closed Doors at Gamescom 2013" /><ref name="GDC 2014 - Cloak Badge Bond">{{RefVideo|year=20 Mar. 2014|hostsite=[http://www.gdcvault.com GDC Vault]|url=http://www.gdcvault.com/play/1020412/Building-Customizable-Characters-for-Bungie|title=Building Customizable Characters for Bungie's '''Destiny''|time=04:40|accessed=08 Apr. 2014}}</ref>
 
*[[Helmet]]
 
*[[Gauntlets]]
 
*[[Chest Armor]]
 
*[[Leg Armor]]
 
   
  +
*'''Helmet''': Armor worn on a Guardian's head.
In addition, each player class has a fifth armor slot unique to that class (Class Armor):<ref name="GDC 2014 - Cloak Badge Bond" />
 
  +
*'''Gauntlets''': Armor worn on a Guardian's arms.
*[[Cloak]] ([[Hunter]])
 
  +
*'''Chest Armor''': Armor worn on a Guardian's chest.
*[[Mark]] ([[Titan]])
 
  +
*'''Leg Armor''': Armor worn on a Guardian's legs.
*[[Bond]] ([[Warlock]])
 
  +
*'''Class Item''': Depending on a Guardian's class, this could be a bond ([[Warlock]]), mark ([[Titan]]), or cloak ([[Hunter]]). All look different, but function the same.
  +
*'''Ghost Shell''': The shell worn by a Guardian's [[Ghost]].
  +
*'''Artifact''': Not visible on a Guardian, but grants additional boosts to attributes and unique perks. This slot is locked until [[level]] 40.
   
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===Light===
One piece of armor can be equipped in each of the five slots at any time, while nine pieces of armor (and/or [[engram]]s) can be stored in inventory for each armor slot, thus allowing a player to carry up to 50 total pieces of armor and/or engrams (but no more than 10 of any one type) at once.<ref name="Resource Upload">{{RefVideo|username= Foman123|year= 20 June 2014|hostsite= [http://www.YouTube.com YouTube]|url= https://www.youtube.com/watch?v=PHQjtortoos|title= Destiny Alpha - Resource Upload|time= 0:01|accessed= 26 July 2014}}</ref> Only one exotic armor piece can be equipped at a time.
 
  +
{{Main|Light}}
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An armor piece's Light is represented by a number and factors into a Guardian's overall [[Light|Light level]].
   
==Attributes==
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===Attributes===
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Armor pieces can provide varying amounts of Intellect, Discipline, and/or Strength. Each of these attributes reduces the cooldown of one of the Guardian's abilities.
Each piece of armor has a base defense level.<ref name="Resource Video">{{RefVideo|username=Foman123|year=2014 June 20|hostsite=[http://www.youtube.com YouTube]|url=http://youtu.be/PHQjtortoos|title=Destiny Alpha - Resource Upload|accessed=23 June 2014}}</ref> The base defense level reflects the strength of the piece of armor and contributes to the player's overall defense level.<ref name="Resource Video" />
 
   
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The efficiency of the armor at reducing the cooldown for a particular attribute decreases as the player levels. For example, a helmet with +20 Discipline is more effective at reducing grenade cooldown at level 8 than at level 12. That means to get the same level of effectiveness the player once had at lower levels, they must equip armor with a higher value of the particular attribute.
Some armor may include bonuses to certain player attributes, allowing for additional bonuses as follows:<ref name="Resource Video" />
 
*[[Discipline]] - Decreases [[grenade]] cooldown time.
 
*[[Intellect]] - Reduces the cooldown time of the player's [[Super Ability]].
 
*[[Strength]] - Reduces the cooldown time of a player's [[Melee Ability]].
 
*[[Light]] - Boosts the player's level, increasing the damage done by [[subclass]] [[ability|abilities]].
 
   
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====Intellect====
Additionally, some pieces of armor can be upgraded by gaining [[Experience]].<ref name="Resource Video" /> Upgrades may grant additional boosts to various statistics, such as the armor's defense level and light, faster reload times for certain weapons, or faster cooldown times for grenades or player abilities.<ref name="Resource Video" />
 
  +
[[File:AttributeIntellect.png|right]]
 
Intellect reduces the cooldown of a Guardian's [[Super Ability|Super ability]].
  +
  +
Some Super abilities recharge at different rates than others. In the below chart, "type A" refers to [[Fist of Havoc]], [[Ward of Dawn]], [[Radiance]], and [[Shadowshot]], and "type B" refers to [[Golden Gun]], [[Arc Blade]], [[Hammer of Sol]], [[Nova Bomb]], and [[Stormtrance]].<ref name="RedditCooldowns">{{RefWebsite|website=Reddit|url=https://www.reddit.com/r/DestinyTheGame/comments/48xg8j/subclasses_have_different_cooldown_times_supers/|title=Subclasses have different cooldown times. (supers up to 30 second faster at same tier!)|accessed=September 12, 2016}}</ref>
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  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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|-
  +
!
  +
!Tier 0
  +
!Tier 1
  +
!Tier 2
  +
!Tier 3
  +
!Tier 4
  +
!Tier 5
  +
|-
  +
|Points Required
  +
|0
  +
|60
  +
|120
  +
|180
  +
|240
  +
|300
  +
|-
  +
|Cooldown time <small>(type A)</small>
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|5:00
  +
|4:46
  +
|4:31
  +
|4:15
  +
|3:58
  +
|3:40
  +
|-
  +
|Cooldown time <small>(type B)</small>
  +
|5:30
  +
|5:14
  +
|4:57
  +
|4:39
  +
|4:20
  +
|4:00
  +
|}
  +
  +
====Discipline====
  +
[[File:AttributeDiscipline.png|right]]
  +
Discipline reduces the cooldown of a Guardian's [[grenade]].<ref name="RedditCooldowns" />
  +
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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|-
  +
!
  +
!Tier 0
  +
!Tier 1
  +
!Tier 2
  +
!Tier 3
  +
!Tier 4
  +
!Tier 5
  +
|-
  +
|Points Required
  +
|0
  +
|60
  +
|120
  +
|180
  +
|240
  +
|300
  +
|-
  +
|Cooldown time
  +
|1:00
  +
|0:55
  +
|0:49
  +
|0:42
  +
|0:34
  +
|0:25
  +
|}
  +
  +
====Strength====
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[[File:AttributeStrength.png|right]]
 
Strength reduces the cooldown of a Guardian's [[Melee Ability|melee ability]].
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  +
The Hunter's Throwing Knife and Smoke Grenade abilities have a longer cooldown than other melee abilities.<ref name="RedditCooldowns" />
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  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
  +
|-
  +
!
  +
!Tier 0
  +
!Tier 1
  +
!Tier 2
  +
!Tier 3
  +
!Tier 4
  +
!Tier 5
  +
|-
  +
|Points Required
  +
|0
  +
|60
  +
|120
  +
|180
  +
|240
  +
|300
  +
|-
  +
|Cooldown time <small>(type A)</small>
  +
|1:00
  +
|0:55
  +
|0:49
  +
|0:42
  +
|0:34
  +
|0:25
  +
|-
  +
|Cooldown time <small>(type B)</small>
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|1:10
  +
|1:04
  +
|0:57
  +
|0:49
  +
|0:40
  +
|0:29
  +
|}
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  +
===Perks===
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{{Main|Armor Perk}}
 
In ''Destiny'', some armor pieces have perks that can be unlocked by gaining [[experience]].<ref name="Resource Video" /> These perks may grant boosts such as faster reload times for certain weapons or faster cooldown times for grenades or other Guardian abilities.<ref name="Resource Video" />
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  +
==''Destiny 2''==
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{{Main|Destiny 2}}
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===Attributes===
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{{Expand}}
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Unlike its predecessor, ''Destiny 2'' armor pieces affect the physical combat stats of a Guardian and are known as Mobility, Resilience, and Recovery. A single armor piece can only add up to a maximum of three points to one of the Guardian's overall attributes or spread each point across different attributes. The highest possible tier is currently 15.
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  +
====Mobility====
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[[File:AttributeMobility.png|right]]
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Mobility increases a Guardian's overall movement speed and maximum jump height.
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  +
====Resilience====
  +
[[File:AttributeResilience.png|right]]
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Resilience is the durability of a Guardian and increases armor and health.
  +
  +
====Recovery====
  +
[[File:AttributeRecovery.png|right]]
  +
Recovery is the speed at which a Guardian regains their armor and health.
  +
  +
===Perks===
  +
{{Main|Armor Perk}}
  +
In ''Destiny 2'', armor perks are immediately available upon acquisition of an armor piece and directly only affect a Guardian's Mobility, Resilience, and/or Recovery attributes. In addition, [[Armor Mod|armor mods]] can be applied to corresponding armor pieces and grant boosts such as reducing recoil for [[Weapons#Kinetic_Weapons|kinetic weapons]] or reducing the cooldown of ability recharge rates. Some armor pieces can be obtained with an armor mod already applied.
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==Trivia==
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*In the [[Reveal Trailer]], the "bond" was originally called a "mark."<ref>{{RefVideo|username= destinygame|year= 2013|hostsite= YouTube|url= http://youtu.be/EwOUi4JDC4o?t=1m4s|title= Reveal Trailer - Official Destiny ViDoc: Pathways Out of Darkness|time= 01:04|accessed= 24 July 2013}}</ref>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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Cloaks.jpg|Concept art of cloaks worn by Hunters.
Hunter_Class_Bone_Armor.gif|A [[Hunter]] wearing bone armor (from [[GDC 2013 Panel]])
 
  +
Titan Badge.png|Concept art of marks worn by Titans.
Character_screenshot.png|Screenshot (from the [[Reveal Trailer]]) of the Destiny mobile app showing several armor slots
 
 
</gallery>
 
</gallery>
   
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[[ja:アーマー]]
 
[[ja:アーマー]]
 
[[ru:Броня]]
 
[[ru:Броня]]
[[Category:Armor]]
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[[Category:Items]]

Latest revision as of 00:21, 23 January 2019

Armor is protective equipment worn by Guardians to deflect damage and prevent injury. In gameplay, armor is divided between multiple slots that correspond to a different body part and can have perks and attributes that provide further benefits during combat.[1]

See the Armor category for a list of all individual pieces of armor.[2]

Destiny

Main article: Destiny

Slots

Each piece of armor fits in a particular slot on a Guardian. Only one piece of armor can be equipped in each slot at any time, while nine more pieces of armor can be stored in inventory for each armor slot.[3] Only one exotic armor piece can be equipped at a time.

There are six different armor slots:

  • Helmet: Armor worn on a Guardian's head.
  • Gauntlets: Armor worn on a Guardian's arms.
  • Chest Armor: Armor worn on a Guardian's chest.
  • Leg Armor: Armor worn on a Guardian's legs.
  • Class Item: Depending on a Guardian's class, this could be a bond (Warlock), mark (Titan), or cloak (Hunter). All look different, but function the same.
  • Ghost Shell: The shell worn by a Guardian's Ghost.
  • Artifact: Not visible on a Guardian, but grants additional boosts to attributes and unique perks. This slot is locked until level 40.

Light

Main article: Light

An armor piece's Light is represented by a number and factors into a Guardian's overall Light level.

Attributes

Armor pieces can provide varying amounts of Intellect, Discipline, and/or Strength. Each of these attributes reduces the cooldown of one of the Guardian's abilities.

The efficiency of the armor at reducing the cooldown for a particular attribute decreases as the player levels. For example, a helmet with +20 Discipline is more effective at reducing grenade cooldown at level 8 than at level 12. That means to get the same level of effectiveness the player once had at lower levels, they must equip armor with a higher value of the particular attribute.

Intellect

AttributeIntellect

Intellect reduces the cooldown of a Guardian's Super ability.

Some Super abilities recharge at different rates than others. In the below chart, "type A" refers to Fist of Havoc, Ward of Dawn, Radiance, and Shadowshot, and "type B" refers to Golden Gun, Arc Blade, Hammer of Sol, Nova Bomb, and Stormtrance.[4]

Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Points Required 0 60 120 180 240 300
Cooldown time (type A) 5:00 4:46 4:31 4:15 3:58 3:40
Cooldown time (type B) 5:30 5:14 4:57 4:39 4:20 4:00

Discipline

AttributeDiscipline

Discipline reduces the cooldown of a Guardian's grenade.[4]

Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Points Required 0 60 120 180 240 300
Cooldown time 1:00 0:55 0:49 0:42 0:34 0:25

Strength

AttributeStrength

Strength reduces the cooldown of a Guardian's melee ability.

The Hunter's Throwing Knife and Smoke Grenade abilities have a longer cooldown than other melee abilities.[4]

Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Points Required 0 60 120 180 240 300
Cooldown time (type A) 1:00 0:55 0:49 0:42 0:34 0:25
Cooldown time (type B) 1:10 1:04 0:57 0:49 0:40 0:29

Perks

Main article: Armor Perk

In Destiny, some armor pieces have perks that can be unlocked by gaining experience.[2] These perks may grant boosts such as faster reload times for certain weapons or faster cooldown times for grenades or other Guardian abilities.[2]

Destiny 2

Main article: Destiny 2

Attributes

Support This section lacks information and needs to be expanded.

Unlike its predecessor, Destiny 2 armor pieces affect the physical combat stats of a Guardian and are known as Mobility, Resilience, and Recovery. A single armor piece can only add up to a maximum of three points to one of the Guardian's overall attributes or spread each point across different attributes. The highest possible tier is currently 15.

Mobility

AttributeMobility

Mobility increases a Guardian's overall movement speed and maximum jump height.

Resilience

AttributeResilience

Resilience is the durability of a Guardian and increases armor and health.

Recovery

AttributeRecovery

Recovery is the speed at which a Guardian regains their armor and health.

Perks

Main article: Armor Perk

In Destiny 2, armor perks are immediately available upon acquisition of an armor piece and directly only affect a Guardian's Mobility, Resilience, and/or Recovery attributes. In addition, armor mods can be applied to corresponding armor pieces and grant boosts such as reducing recoil for kinetic weapons or reducing the cooldown of ability recharge rates. Some armor pieces can be obtained with an armor mod already applied.

Trivia

Gallery

References

  1. Miller, Matt. (January 2014 Print Edition) "A Player's Journey: Destiny". Game Informer. Retrieved 31 Dec. 2013.
  2. 2.0 2.1 2.2 Foman123 (2014 June 20) YouTubeDestiny Alpha - Resource Upload Retrieved 23 June 2014.
  3. Foman123 (20 June 2014) YouTubeDestiny Alpha - Resource Upload 0:01. Retrieved 26 July 2014.
  4. 4.0 4.1 4.2 Reddit "Subclasses have different cooldown times. (supers up to 30 second faster at same tier!)". Retrieved September 12, 2016.
  5. destinygame (2013) YouTube: Reveal Trailer - Official Destiny ViDoc: Pathways Out of Darkness 01:04. Retrieved 24 July 2013.