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Arc is a Light-based Subclass in Destiny 2.

Arc Subclass icon

Arc Subclass

Arc icon

Arc icon


Keywords[]

Amplified
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants.
Bolt Charge
Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc Lightning at the target's location.
Ionic Trace
A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.
Blind
Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Jolt
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Subclasses[]

WarlockStormcaller

TitanStriker

HunterArcstrider

Arc Aspects[]

Warlock[]

Arc Soul
An electric eel poised for attack. Electrons sing at your approach. Another familiar joins your ranks.
  • Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.
  • While amplified, your Arc Souls are supercharged and gain increased fire rate.
Lightning Surge
An improvised electro-magnet, coils crudely wound. Displace and electrify, forces beckon from within you.
  • While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
Electrostatic Mind
A long-forgotten experiment that draws strange adherents. Bring to mind the products of its charge.
  • Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
  • Collecting an Ionic Trace makes you amplified.
  • Ionic Sentry (An antique radio transmitter from the Golden Age. Listen close and you can hear the chirping of its last transmission, yearning to be free.): Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit.
    • Grenade: Deploy the Ionic Sentry, blinding nearby targets on initial impact.

Titan[]

  • Touch of Thunder (A bell that shakes with the remembrance of its final toll. It will sound again with the proper touch.): Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
    • Flashbang Grenade: Emits an additional blinding flash on bounce.
    • Pulse Grenade: Creates Ionic Traces periodically as it damages targets over time.
    • Lightning Grenade: Grants an additional grenade charge and jolts targets hit by the initial blast.
    • Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fire bolts of lightning at foes.
  • Knockout (An orb of dancing plasma, you hold the power of raw lightning in your fist. One strike is all you need.): Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
  • Juggernaut (A championship ring, dented and dirtied. They'll try to stop in your tracks. Get up close and personal.): With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. When the frontal shield takes damage, you gain a stack of Bolt Charge. While amplified, the shield blocks significantly more damage before breaking.
  • Storm's Keep (A lantern shattered by lightning strikes between dueling Warlords on the front lines of conflict—it is held in time between destruction and reformation. Your voice fills with a commanding thunder as you look upon its light and prepare to charge.): Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies. While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.

Hunter[]

  • Flow State (A gleaming amulet with a mantra inscribed. You control your breathing, and the world slows to a crawl.): Defeating a jolted targets makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Tempest Strike (The belt of a practiced master. Faster, faster, always faster. Unleash the tempest within.): While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. Defeating jolted targets grants a stack of Bolt Charge.
  • Lethal Current (A sliver of fulgurite carved by lightning. Strike precisely, and do not relent.): After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
  • Ascension (Shards of an Ahamkara bone, found in the ruins of the old Tower Courtyard. Their whispers make you feel light as a feather… but why?): While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Arc Fragments[]

Spark of Haste
You have greatly increased resilience, recovery, and mobility while sprinting.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Spark of Resistance
While surrounded by combatants, you are more resistant to incoming damage.
  • +10 Strength
Spark of Momentum
Sliding over ammo bricks reloads your equipped weapon and grants you a small amount of Bolt Charge.
Spark of Shock
Your Arc grenades jolt targets.
  • -10 Discipline
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. Collecting an Ionic Trace grants you a stack of Bolt Charge.
  • -10 Strength
Spark of Frequency
Melee hits greatly increase your reload speed for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Focus
After sprinting for a short time, your class ability regeneration is increased.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Spark of Feedback
Taking melee damage briefly increases your outgoing melee damage.
  • +10 Resilience
Spark of Volts
Finishers make you amplified and grant you a stack of Bolt Charge.
  • +10 Recovery
Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion.
  • +10 Intellect

Subclass Types
Arc Solar Void
Stasis Strand
Prismatic