Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Enemies moving against each other == I don't know if it is a glitch, but on the PS4 version of Destiny, after 2 waves of enemies die all enemies become almost invincible. Only grenades do damage. [[User:Alduin1996|Zu'u lost daal. Alduin1996 ]] ([[User talk:Alduin1996|talk]]) 22:29, January 10, 2015 (UTC) :What likely happens, is the enemies become progressively more resistant to damage each successive wave. All weapons can still deal damage (confirmed on my end), it just reaches a point at which grenades are one of the only weapons that can deal enough damage for it to be noticeable (especially when enemies are shielded). Results in some interesting chaos towards the end when enemies are constantly respawning.<br/>So no, I'm fairly sure it isn't a glitch.<br/>[[User:Silicon Soldier|Silicon Soldier]] ([[User talk:Silicon Soldier|talk]]) 03:05, June 21, 2016 (UTC) ==Destiny 2 Heroic Events== The one for Vex Spire Integration has either a glitch that prevents it from going heroic or and extra requirement to capture the 3 points within a certain timeframe (On multuiple occasions, it seems that if the points aren't captured before the timer reaches 1:00, it doesn't go heroic - potentially also if enough Vex sacrifice themselves it stops it, although i am unsure - can somebody look into this? [[User:LazarouDave|LazarouDave]] [[User talk:LazarouDave|(talk)]] 22:02, October 7, 2017 (UTC) Summary: Please note that all contributions to the Destiny Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://destiny.fandom.com/wiki/Talk:Public_Event"