Bassically since I know a few extra things about Xivu Arath and there is not much about her on her wiki. Such as her children, her conquest of Cabals homeworld.
What's on your mind?
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What the heck did i do wrong?
Edit: Also now my ps4 is out of its god damn mind and making me do the same, it wont let me do 💩 and im so mad rn. Like every single thing wants to f### with me!!!😫
So basically anything A tier or Higher
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So during season of the Hunt we had to deal with Xivu Araths first attempt to create a beach front in the Sol System to prepare for her arrival. Remember she is the sister of Oryx. So she no doubt has the Title "Hive god of War" for a reason. We had to take out mind controlled Fallen and Hive followers at the cryptoliths that are Wrathborns. We defeated them all and killed the High Celebrant of Xivu Arath. She has no army and her Celebrant has been dealt with. But we should continue our strike and Hunts for Wrathborn who mag have not been taken down yet.
So during the begining of Season of the Hunt, we had spoken to the Spider about a deal we can make. He says, "Xivu Arath is using her High Celebrant to currupt Eliksni. Cabal too. But I am loosing soldiers and Glimmer by the Skifd-load."
So bassically he says briefly about Eliksni being currupted and obviously Hive as well. But he mentions Cabal as well. But we never hunted any Cabal Wrathborns...Made me think, are those Psions not the work of Savathun, but Xivu Araths influence? The Cryptoliths manipulate the ones who gather to it. False hope, greedy desires, things that can be exploited...But the Psions are supossably telepathic alien race. I would expect an alien race that has telepathic or telepathy abilities to be stronger minded...But the Hive are interesting ones. Hive magic, Vex time travel. It could be she is behind the 2 assassination attempts.
I believe Xivu Arath managed to currupt some Psions with a Cyptolith somehow "promising" something to them. Caiatl freed the Psions from slavery but are still bound by an idea that they serve an Empire. Since Xivu Arath is the Hive God of War, Sister of Oryx the Taken King, and sister to Savathun the Witch Queen(if that is her title) it is no doubt she has powers to be of concern. She is about war...She would no doubt desire turmoil and struggle of her enemies. And what better way than to have them go to war. Like let's say a sabotage of the negotiations of peace.
Example: Many European nations were decimated during WW2. The Soviet Union took millions of casualties. But they managed to claim all the land from Germany lost during the ending of WW2. Ukraine, Eastern Germany, Austria, Poland, Slovakia, Hungary, all were taken under the Soviet Union...all because the region was truly weakened from the war. No one was able to stop them from claiming the land after Germany retreated. Only stopping at Germany due to the Allied forces coming from Western Europe. Xivu Arath wanted the Cabal and the Last City to fight. It weakens us, and benefits her only. She is the God of War.
So ive been maining my warlock because they are really powerful and ive been using arc but whats the best subclass for them im thinking stasis but im only like 2 missions into beyond light and only been able to try out stasis once so which class is the best?
So what is the best red shader?
This is a response to a previous post by @Keulron asking for a port of this exotic into D2. Hope this satisfies you.
Exotic Auto Rifle
Ammo Type: Primary
Rate of Fire: 600RPM / 450RPM / 200RPM
Reload Speed; Above-Average
Aim Assist: Average
AESTHETIC: A much more refined and less decayed version of the classic Khvostov.
EXOTIC PERK: Standard Issue
Hold the reload button to swap between Automatic, Burst Fire, and Semi-Auto fire. In Automatic mode, the weapon is a 600RPM Auto Rifle like the original Khvostov. In Burst Fire mode, the weapon is a 450RPM Pulse Rifle like Outbreak Perfected. In Semi-Auto mode, the weapon is a 200RPM Scout Rifle like MIDA Multi-Tool, and consumes 3 ammo per shot.
INTRINSIC PERK: Modularity
This weapon has four columns of selectable perks that can be swapped through the weapon inspect screen.
COLUMN #1 - SCOPES
RED DOT SIGHT - A flexible sight in the style of the original Khvostov sight. Has better Stability and Handling, but weaker Aim Assist and lower Range.
SCOPE - A ranged scope option has has enhanced zoom when compared to the Red Dot Sight. Grants a large Range and Aim Assist boost to the weapon, but slightly decreases Stability and greatly reduces Handling.
COLUMN #2 - AUGMENTATIONS
SUPERB GRIP - The Khvostov gains a boost to accuracy, stability, and precision targeting both while hip-firing and while airborne.
SUPERB MAGAZINE - The Khovostov gains an increased magazine from 60 to 75, and reloads faster when the magazine is empty.
SUPERB AMMUNITION - The Khvostov's rounds overpenetrate targets and inflict heavy flinch on enemies.
COLUMN #3 - PERK CHOICES 1
RAPID HIT - Precision hits with this weapon grants a boost to stability and reload speed, up to 5 stacks.
DETONATION - Landing a precision kill with this weapon creates a fiery explosion at the target's location. If this explosion kills other enemies, they too will detonate.
THIRD EYE - You retain your radar while aiming down sights with this weapon.
COLUMN #4 - PERK CHOICES 2
VORPAL WEAPON - This weapon deals bonus damage against bosses, champions, vehicles, and Guardians in super.
ONSLAUGHT - Kills with this weapon grant a boost to rate of fire, up to x3.
SPRING OF LIGHT - Kills with this weapon provide a boost to the regeneration of all abilities, evenly distributed and more potent than Wellspring. Casting any ability reloads this weapon from reserves and grants a temporary boost to range and target acquisition.
MASTERWORK PERK: Bane of Champions
While using the Automatic fire, rapid hits on Overload Champions will disrupt them. While using the Burst Fire, aiming down sights for a short time will load a burst that staggers Unstoppable Champions. While using the Semi-Auto fire, rounds gain Anti-Barrier abilities. In addition, when masterworked, this weapon can swap between modes at enhanced speeds.
Strong Purpose (Solar, Handcannon, Power)
Looks: Huge Vex Teck Hand Cannon
Precission frame, this weapon shoots huge slugs that make more damage the closer you are to enemy.
This weapons slugs deal increased damage on vex enemies and bosses (stacks to vex bosses and is a 20% damage buff). This weapon pierces barricades. If shot to a boss or miniboss, the (mini)boss will get staggered for 10 full seconds.
Tiny Mag (smaller mag (-10) but higher impact and damage)
Scorched Power: this weapon burns targets and the burn stacks to 10x and the burn is 0.1% of enemys hp but every stack increases the damage (not damage percent just overall damage) by 1%.
Reload Speed: 79
Catalyst: +10 impact and reload speed and +20 handling, gives this weapon autoloading holster and burn increases special weapon damage.
normally trying to find taken eggs at the dreaming citys garden of esila and found this. What is this cat? What is it for? What am i lacking?
Does anyone know where Xur is?
So i completed gambits weekly challenge went to the drifter got the engram went to decode it and it was gone i went back to drifter to see if i thought i collected it but didnt and it wasnt there so i went to the gambit page and the challenge was completed but i never received the engram has this happened to anyone else? and can i still get the engram?
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Wanting to get a decent roll Chromatic Fire (using Conflux ornament) for my Warlock in preparation for next season (assuming it's Vex-related), but I need help deciding on a kinetic primary. Energy will likely be Divinity with Atropos ornament. Power is debatable, assuming it's solar.
Been looking at pulse rifles Cold Denial (High Impact frame) and Sacred Provinence (Aggressive frame), needing to know which has a higher per-shot damage and overall DPS. I say those two as I'm trying to go for a Vex aesthetic for next season. Would love to know what perks both can roll with as well, if there's anything to help with that.
Shotguns are always in the meta...now there are rare exceptions such as Toil and Trouble Aggressive Shotgun frame which was during Season of Arrivals. I never see it's play in PvE and rarely ever saw it before Felwinters was purchasable. But with the new Iron Banner shotgun coming, I am excited to what rolls it will have because a shotgun can have amazing stats..but have horrible rolls. I am assuming the shotgun will be a Aggressive Frame or Lightweight Frame.
PvP-Aggressive, Precision(slug), Precision(very predictable and controlled), Lightweight.
PvE-Lightweight, Rapid-Fire, and Precision(Slug), and Precision(very predictable and controlled)
Ideal rolls for PvP: Quickdraw, Opening shot, Slideways, Slideshot, maybe Surpluss, Killing Wind, Rangefinder, Snapshot Sights, maybe demolitionist.
Ideal rolls for PvE: One-Two punch, Fourths Tilimes the Charm, Trenchbarrel, Vorpal weapon, Demolitionist, Rampage. If they do add High impact reserves, and Multi-killclip would be cool new addition to shotguns.