Sepiks Perfected

Sepiks Perfected is a Strike in Destiny:Rise of Iron. It takes place in the Plaguelands, and is an updated version of The Devils' Lair, from Destiny's original release.

Objectives

 * Fight to the Devils' Lair
 * Take Back the Refinery
 * Hack the Laser Grid
 * Infiltrate the Devils' Lair
 * Cut Through the Hostiles
 * Find Sepiks Perfected
 * Defeat the Fallen
 * Destroy Sepiks Perfected

Transcript
{Loading screen} {Gameplay}
 * SHIRO-4: The House of Devils marked you as public enemy number one after you trashed their Prime Servitor, but...your old friend Sepiks Prime is back, and better than ever thanks to the Devil Splicers and SIVA. Zavala's not too happy about the idea of the Splicers playing God-maker...and I can't blame him.
 * GHOST: So, what you're saying is, it's time we return to the scene of the crime! I'm sure the Fallen will be happy to see us.

''The fireteam lands in the Rocketyard. They mount their Sparrows and head towards the Refinery.'' Once the Guardians reach indoors: ''The Guardians make their way inside. The main hallway however, has been heavily damaged. A large portion of the wall has been harvested by the Splicers.'' ''Depending on the strike, the torn hole may or may not be accessible. If a laser grid blocks the hole, a small gate on the far end of the hallway will open, leading to Splicers and Hive fighting each other. If the hole is open, the gate will remain closed, and the group will be forced to fight Hive in the small courtyard area. Both routes lead to the main area of the refinery, where Splicers, led by a Captain, battle against a Hive squadron, led by a Wizard. The trio of Guardians kill them all, and find a laser grid blocking the only way through.'' ''Depending on the strike, the Ghost will either have two or three laser grid layers to deactivate. The following will occur if only two layers are present:''
 * SHIRO: The new and improved Sepiks is holed up in the Devils' Lair. You know what to do.
 * GHOST: Hmm...The Hive are still holding ground in the Refinery, but I'm also tracking multiple SIVA energy signatures.
 * GHOST: Well, that's new.
 * GHOST: The Splicers have a laser grid blocking the way. I should be able to disable it. In the meantime, do not touch the lasers, and watch my back.

''Splicers pour in through the rear doors, including Vandals and Captains. Multiple Shanks also appear in the front, flanking the Guardians. The fireteam pulls through, victorious.'' or ''Thrall, Acolytes and Wizards flood in from the far left, as Fallen Splicers continue their assault from the rear doors, including Stealth Scouts. .Eventually, the rest of the room is cleared of enemies.'' ''The fireteam moves through the open door, intercepting a small group of Splicers. They continue on to the Blast.''
 * GHOST: Halfway through, but we've got major Hive reinforcements inbound! Good luck!
 * GHOST: The Splicers really know how to encrypt their systems! But I got this. Halfway through.
 * GHOST: Got it! Grid's clear. Let's get out of here.

The following battle may produce either Fallen or Hive inside this massive open area.

If the Hive are present:

SHIRO: Guardian, I've got reports of Hive activity near the Devils' Lair. You seeing anything?

Several Hive traps litter the area, multiple platoons of Hive are already within the vicinity, and a Tombship warps in at the far end, dropping off a battalion of Hive forces, including Ogres and Wizards. ''The trio of Guardians nimbly avoid the traps and eliminate as many Hive as they can. Unfortunately at an inconvenient time, several Splicer Captains open the garage at the far end and charge outwards, attacking all enemies in sight. The Guardians either attempt to kill them all, or run inside.''
 * GHOST:Uh, yeah. We've definitely got Hive...and apparently they hold a grudge because they're mad. And I think they're letting the Fallen know it.

If the Fallen Splicers are present: ''A Skiff approaches the far side of the junkyard and places a Perfected Walker in front of the garage door. Guarding it is a large group of Splicers. The fireteam destroys the Walker and the door opens, leading more Splicers outside.'' ''The trio of Guardians make their way up the stairs, finding the lair completely consumed by SIVA. The door to the lair opens, and several Dregs are knelt around the incomplete Prime, protected by a shield.'' ''The fieteam eliminates the Dregs, and with a loud whirring noise, the SIVA-enhanced 'God' awakens, and turns its eye to the Guardians. The team opens fire and Sepiks reciprocates, occasionally teleporting to a far distance, or right above a Guardian's head. Eventually, an elemental shield forms around it, and the Guardians are unable to damage it any further. At this point, a Captain wielding a shoulder-mounted cannon matching the element will try to distract the Guardians. They kill the Captain, and using his weapon, they disable Sepiks' shield. This phase is repeated until all three elements have been used. Once Sepiks' health reaches a critical low:'' A Skiff drops behind Sepiks, releasing large numbers of Splicers in a desperate final attempt to save their Prime, but it is too late: The fireteam of Guardians destroy Sepiks Prime once more. Mission ends.
 * GHOST:(sentimentally) Déjà vu... Me, you, a sea of Devils and an angry machine-God waiting on the other side. I'd say 'lock and load', but I'm sure you already did.
 * GHOST: Why would the Splicers rebuild Sepiks? They already have SIVA.
 * SHIRO: I can make a guess...maybe an offer to the other Devils? A show of power? Y'know—"In SIVA we trust" and "In SIVA all things are possible"? Get in there...and show them that their 'God' is nothing but metal and tech.
 * GHOST: Sepiks 'Perfected'... in all his glory.
 * SHIRO: Nowhere for Sepiks to run this time!
 * SHIRO: Sepiks was the Splicers' next big play: Present a God for all to worship, then control the flow of ether to control the House.
 * GHOST: I guess they didn't factor us into the plan.
 * SHIRO: Any wrench we can throw in their works is a good thing. And Guardian? You make one hell of a wrench.

Trivia

 * The music that plays during the battle against Sepiks Perfected is a heavy metal remix of the original theme of Sepiks Prime, from Destiny's original release.
 * The Legendary Sniper Rifle Devils' Dawn and the Warlock Bond Sepiks Deposed can be obtained through this Strike.