Board Thread:Fun and Games Forum/@comment-25175520-20150521200045/@comment-107.196.174.179-20150601174123

(Sauron: Here's the advice I can give to you on weapons; what to use, and how to deal with them.

Primary:

This is your exotic, hands down. There are four compeitive primaries out there: Thorn, The last word, Vex mythoclast, and Red death.

Thorn: Medium to long range, Kills in two headshots with mark of the devourer, complements shotguns well.

How to use: Find some cover, and an open, long sightline to watch.

How to counter: Get in close, use cover.

The last word: Medium to close range, The fire rate of an auto rifle with the damage of a handcannon.

How to use: Find a hallway or choke point to cover, works well as a backup weapon for snipers.

How to counter: Keep the target at range, try to flush them down a long sightline that you cover.

Vex mythoclast: Medimum to close range, The fire rate of an auto rifle with the ability to transmute your targets into butter and instantly melt them, Extended mag is very forgiving of missed shots.

How to use: Similer to the last word, but with a lot more ammo, slightly longer time to kill, and less recoil, More medium than close range, so keep targets at arms length if possible.

How to counter: Keep engagements long range or get the drop on them at close range.

Red death: Medium to long range, Kills in two bursts to the head, heals you after each kill.

How to use: Like thorn, but medium range is still your freind, as it is easier to land your bursts there, preforms well in 1v1 engagements or with heavy cover, due to self-healing.

How to counter: Flank from an enclosed space, force them to come to you.

Special:

Two out of four choices are viable: shotguns, and snipers. Fusion rifles dont have the fire rate to compete with shotguns, or the range to compete with snipers. Sidearms generally do what shotguns do, but slower (Note: I only mean this in trials, where there is only one type of shotgun used.)

Shotguns: Instant death at close range, and if you build yours right, low-medium range.

How to use: Stick to cover, and closed indoor areas, tend to work better for rushing rather than camping.

How to counter: Most shotgun users are impatient, if you wait a little while, they may attempt to peek out of cover/charge you, at this point, gun them down. Also, only chase a shotgun user from a distance (outside of shotgun range), and watch any and all corners.

How to build: Two stats matter, 1) impact, and 2) range. Get perks that trade out stability and/or reload speed for range, along with either rangefinder or shot package. Good shotguns to mod this way include: Felwinters lie, Her courtesy, Madador 64, and Party crasher +1.

Snipers: Instant death at long range, and if your really good, medium range.

How to use: Find a good, long, open sightline and dig in. Mind your flanks.

How to counter: Get in close, flank from cover. Snipers can counter other snipers.

How to build: Stats dont matter too much, though stability and rate of fire can help. What you really want is an ambush scope, and a steady aim.

Heavy:

Rocket launchers. MGs take too long to kill, while rockets are instant. This choice is key for that one round of heavy.

Rocket launchers: High damage+large blast radius=GG.

How to use: Stay at medium range, mind the enemies heavy.

How to counter: Stay at long range with plenty of accessable cover, strike before they can get off a shot.

How to build: Blast radius and velocity are important, you want grenades and horseshoes or tracking to make sure you hit the target.

Hope this helps. If you have any more questions, just ask.)