Destiny Update 2.1.0

Update 2.1.0 introduced the Sparrow Racing League and rebalanced the Titan subclasses. It was released on December 8, 2015.

New

 * The SRL event is live in the Tower until December 29
 * Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
 * Race to unlock new SRL rewards
 * Check out Eververse for a new stock of items

General

 * Fixed some issues where the player could sometimes get stuck in a slow sprint speed
 * Players can now use charged melee attacks while tethered by Hunter 's Shadowshot ability

Titan
An in-depth overview of Titan changes

Melee

 * Titan Melee: Extended Titan Melee range (+12.5%)
 * Sunstrike: Decreased DOT Time (6.5s -> 5.5s)

Super

 * Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
 * Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
 * Hammer of Sol: Reduced the ability to create never ending chain of explosions

Passives

 * Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
 * Flameseeker: Turned down Hammer tracking bonus (-25%)
 * Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
 * Fleetfire: Addeded +1 Agility stat
 * Firekeeper: Added +1 Recovery stat
 * Cauterize: Added cooldown (0s->3s)

Movement

 * Catapult Lift: Faster Initial velocity (+5%)

Melee

 * Titan Melee: Extended Titan Melee range (+12.5%)
 * Storm Fist: Increased base damage (+18.2%)
 * Overload: Now also provides faster melee recharge (+50%)
 * Discharge: Additional Damage (+7.69%)
 * Discharge: Changed AOE to spherical shape
 * Amplify: Increased Super energy bonus (+30%)

Passives

 * Headstrong: Now also provides Faster Sprint
 * Transfusion: Improved cooldown (5s->2s)
 * Unstoppable: Now provides +2 Armor (+1 additional)
 * Unstoppable: Increased damage resistance (+25%)
 * Juggernaut: Improved Shield health (+14.3%)
 * Juggernaut: Now works when airborne

Movement

 * Catapult Lift: Faster Initial velocity (+5%)

Melee

 * Titan Melee: Extended Titan Melee range (+12.5%)

Super

 * Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast

Movement

 * Catapult Lift: Faster Initial velocity (+5%)

Weapons
An in-depth overview of Weapon changes

Auto Rifles

 * Small increase to base damage
 * Low RoF (Suros Regime, An Answering Chord): 0.30% increase from previous base damage
 * Med RoF (Zhalo Supercell, Paleocontact JPK-43): 0.78% increase from previous base damage
 * High RoF (Arminius-D, Necrochasm): 0.04% increase from previous base damage

Pulse Rifles

 * Reduced base damage
 * Low RoF (The Messenger, Spare Change): 14.23% base damage reduction
 * Med RoF (Hawksaw, No Time to Explain, Red Death): 10.69% base damage reduction
 * High RoF (Bad Juju): 8.17% base damage reduction
 * Highest RoF (Grasp of Malok): 2.97% base damage reduction
 * Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
 * A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
 * A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
 * Increased base damage against AI combatants by roughly 5%

Hand Cannons

 * Increased ADS Accuracy for more reliable shooting at close to medium range

Shotguns

 * Reduced damage falloff to start at melee lunge ranges
 * Low range falloff starts at standard melee lunge
 * High range falloff starts at Blink Strike lunge
 * Final damage falloff extends 0.5 meters longer for a smoother drop
 * Slower ready/put away time for all shotguns
 * Additional recoil on weapon fire for all Stability values
 * Slower reload speed for all Reload stat values
 * Slower time to Aim Down Sights speed for all shotguns
 * Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
 * Add 2 frames delay when firing out of sprint
 * Increased base damage against AI combatants by roughly 5%
 * Fixed Kneepad perk on Hakke shotguns

Fusion Rifles

 * Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
 * Fusion rifles behave more predictably based on player state
 * Reduced Hip Fire Stability for all fusions
 * Increased ADS and Crouched Stability for all fusions
 * Reduction in carried inventory for all fusion rifles
 * 10% increase to PvE damage bonus to offset

Sniper Rifles

 * Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
 * Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage

Sidearms

 * Increased ready speed for all Sidearms

Swords

 * Arc and Void sword guard abilities can now survive a single Hammer of Sol

The First Curse

 * The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
 * +25 to First Curse base range
 * Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
 * Boost to Imprecation base range and Magazine Size

Hawkmoon

 * Reduced base Range by 20
 * Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)

The Chaperone

 * Reduced base damage. Increase precision damage scalar.

Dragon's Breath

 * Remove Pyromancer and Tripod perks
 * Replaced with Surplus and Who's Next
 * Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
 * Hold to trigger to fire, release trigger to detonate
 * Detonation drops a Solar Damage napalm canister
 * Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory

Fabian Strategy

 * Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
 * Front Lines now increases the base Rate of Fire stat to highest speed
 * Damage per bullet is offset to match the High RoF archetype
 * Remove Extended Mag perk and replaced with Flared Magwell
 * Remove Small Bore perk and replaced with Rifled Barrel
 * Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing

Black Spindle

 * Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades

Super Good Advice

 * Reduced chance that SGA returns ammo on missed shot by 20%
 * Added a chance for SGA to pull inventory ammo into magazine on landed shot

Sleeper Simulant

 * Maximum inventory ammo buffed (from 7 -> 9)
 * Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
 * Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks

General

 * Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
 * Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
 * Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid

Taikonaut

 * No longer turns off tracking for rocket launchers that have tracking

ATS/8 Tarantella

 * Arc Damage Reduction applies to vehicles

Achlyophage Symbiote

 * Time you can have golden gun active is reduced

Nothing Manacles

 * Slightly turned down the tracking on the scatter grenade

No Backup Plans

 * Shotgun activating force barrier only works for defender titans

Skull of Dire Ahamkara

 * Has been added to the Exotic Blueprint Collection

Hive Ship

 * Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore

Strikes

 * Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists

Nightfall

 * Nightfalls now awards +500 Vanguard Rep on first completion per character per week

General

 * 3 of Coins are now applicable in Crucible playlists at match completions

Playlists

 * Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
 * Inferno Rumble now has the correct tooltip information
 * Mercy Rule no longer applies to the Rumble playlist
 * Rumble playlist must now be entered as a solo player
 * Classic rumble will continue to allow Fireteams up to 3

Bounties

 * "Returning Victor" weekly bounty has been removed from rotation
 * Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in

Asylum

 * Heavy Ammo spawn locations have been moved away from the center of the map
 * Fixed an issue with a small hole in the environment

Black Shield

 * Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score

Crossroads

 * Fixed an issue where the teleporter would break for a player until they respawned

Frontier

 * Fixed some issues where players were able to get out of environment

Memento

 * Fixed some issues where players were spawning in bad locations
 * Fixed some issues where players were able to get out of environment
 * Adjusted spawn locations for Rift game mode

Pantheon

 * Fixed some issues where players were spawning in view of an enemy

The Burning Shrine

 * Fixed some issues where players were able to get out of environment
 * Fixed some issues where players were spawning in view of an enemy

Vertigo

 * Fixed an issue where some players able to perch in an unfair position on an interior wall
 * Fixed some issues where players were able to get out of environment

Items

 * Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
 * Petra now accepts Etheric Light in exchange for her respective reputation
 * Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
 * Frontier Ghost Shell can now be infused

Inventory

 * Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards

Audio

 * Fixed an issue where all sound was too loud across the game

Technical

 * Fixed a rare crash on Xbox One during sign on