Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150907181846

1. Since I've put a lot of work into this Frontier thing, I decided to do some more stuff to describe the faction, starting with the social space. Inquisitor came up with a great idea for this, but I figured I'd expand on it a little.

So, here's some lore: The Frontier Master made the base of his faction in an old airplane hanger, where his only allies at the time were Paeta and Syrianna: When Kou'ranic became allies with him, however, he had some rogue Siege Dancers build a formidable fort around the hangar, and even a defense system to protect it: Over time, more allies were gained and the building was completed.

That being said, here are the areas:

The Outer Yard: A small yard where the Guardians spawn: A grassy field, similar to the Tower's. Random ships of different factions are seen landing and taking off from the base. Only Exser and Noir can appear in this area. After you complete the Ahamkara Clash, one can occasionally be seen flying around.

The Outer Base: This is where most of the Frontier merchants are: A long hallway, with rooms spanning off for Paeta, Syrianna, Beriks, and Kou'ranic. Each has their own distinct features, such as Beriks having House of Scars banners all around the room, and Syrianna having experiments running in her room. In addition, Noir can be seen inside Syrianna's room, being repaired.

Like any good Social Space, this area has some secrets:
 * In the back of Paeta's room, there is a large shooting range with captured Vex Goblins in it: Here, you can fire mounted machine guns at the Vex. They will keep spawning and they can't harm you from the bunker you are in.
 * TVs all around the area play footage of Guardians' successes in Firefights and show the player's inventory: Who is shown first is determined by their level.
 * Frames can be seen sweeping around the area: If you press X/Square, they can take the broom and whack players with it, like a Relic. The broom does no damage, but you can knock players off the map with it. Eventually, the broom will break and new Frames will be found with them.

The Inner Yard: The ruins of the old airplane hangar, this is where the Frontier Master, Haze 51-40, Mason Steel, and Chrome 45-60 reside. Banners of the Frontier hang off the roof, and below, Skiffs, Harvesters, and Jumpships are being built.

Some secrets are here, too:
 * A staircase leads to an observatory room, centered over an area where random Hive, Taken, Vex, and enemies of unknown origin battle each other. There is a Grimoire Card I have yet to write that explains the origins of this.
 * Sometimes, below the area where the merchants are, prisoners are seen being taken into a room in the back, hinting that the Frontier has a Prison of Elders-like jail.

2. I mentioned new merchants, and here they are:

The Frontier's Shipwright, that sells new vehicles to replace your Sparrow and Jumpships. He appears as a typical Frame, but with Fallen Dreg armor and fur of a bear surrounding his neck. He was given by Lord Shaax to the Frontier Master, as a last reward before he left the city and founded the faction.
 * Haze 51-40

A Reef Frame given to the Frontier by a rogue Wolf in exchange for sanctuary, Chrome is the postmaster of the Frontier. If you have Frontier Rank 3, he will start having packages after you win Firefights and rank up.
 * Chrome 45-60

The Frontier Gunsmith, that sells experimental and one-of-a-kind weaponry if at Rank 3, in addition to Frontier-themed guns and Relic Synthesizers at Rank 2. A former Human Titan that helped to protect the City before defecting to Frontier.
 * Mason Steele

A few more Traveling merchants and it'll be finished. I'm thinking something along the lines of contacts with the Nine, a Traveler scholar, a Cabal surveyor, and The Isolated Mind.

3. New Vehicles: Riskcity came up with this, and I think I got some vehicles able to be transmitted. A Cabal Interceptor. Fallen Pikes. Come in Heavy and Light variants. A 4-person vehicle with a cannon and machine gun turrets on the sides for firepower: The driver controls the cannon, and the 3 machine guns are controlled by the others. This is recommended for large servers where you have lots of Guardians to help use this. Slow, but won't destroy easily like a Sparrow or Eagle. A 2-person Sparrow with mounted machine guns, this Sparrow is intended for mobility and firepower, that can carry another person. The passenger can fire his weapons from the side. Slower than a Sparrow, but still fast and easily used.
 * Interceptor
 * Pike
 * Vulture
 * Eagle

4. The Cabal storyline. It will be added, but it will be done last, as it is the hardest thing to make and it needs a team of people to work with it.