Board Thread:Fun and Games Forum/@comment-25175520-20150521200045/@comment-5650583-20150609222012

Sauron190 wrote: (I've played several. It's rather organized in my group, but due to certain classes having Bags of Holding or Bags of Necessity, you can often deal with more fluid situations easily, which causes issues when I'm DM. I create a Boss that has a cursed lair, which doesn't allow for explosive or offensive spells, limiting Magic users to Arcane Shields, and then a Cleric with a Bag of Necessity pulls out a Curse Nullifier, since only they can carry them, which tears everything up. It's fun to watch them freak out when I spam Litches at the Cleric holding the Nullifier though. It never ends well. GURPS is a little different. In GURPS, you can bring out whatever you want, but you have to find a way to make it fit the situation as well as the class you're using. For example, if I'm playing a Fallout GURPS session, and I find an absolute horde of Legion troops, only then can I pull out a The Device or a Fat Man, since I won't want to waste ammo on my smaller gear. But if I'm not wearing Rad-proof armor, like Ranger gear or power armor, I can't use the weapon.) (A funny moment from the last time me and my friends played Twilight 2000 (basically Fallout: Eastern Europe):

"Ok, this is how much damage you needed to do to destroy the truck. This is how much damage you did.")