The Summoning Pits

The boss at the end of this strike is very powerful with an intense primary attack. with little cover and a constant presence of hive forces this strike is recommended to be played at a slightly higher level than the strike itself. communication is a valuable asset when facing this beast. the current best strategy is one or two guardians take turns doing damage to the boss while the third focuses on the constant infantry. the weak point on this boss is the area below its head. also be aware not to stay in the entrance cave for too long because a striker will appear to push you out