Destiny Update 1.0.1

Update 1.0.1, also known as the Day One Patch, contains a number of changes to Weapons, Builds, Talents, Maps, Activities, Achievements, Progression, game stability and UI. It was released on September 7, 2014.

General

 * Removed subclass locking from builds.
 * Adjusted the unlock order for all subclass trees.
 * Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
 * Agility now has more impact to move speed and acceleration.

General

 * Catapult no longer has screen effects

Striker

 * Shoulder Charge now deals Arc damage instead of Kinetic
 * Lightning Grenade shock damage increased by 66% (base 60 to 100)
 * Amplify Super bonus-on-kill increased from 6% to 10%
 * Flashbang no longer disorients ultra combatants
 * Transfusion now has a 5-second cooldown before it can trigger again
 * Juggernaut shield is removed after jumping or sprinting for 6.5 seconds

Defender

 * Ward of Dawn now immediately regenerates your health on activation

Gunslinger

 * Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
 * Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
 * Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
 * Gunslinger's Trance buff duration increased from 10 to 15 seconds.

Bladedancer

 * Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
 * Razor's Edge distance traveled slowed and reduced
 * Quickdraw now no longer requires a melee hit
 * Blink now cancels invisibility when used

Voidwalker

 * Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
 * Nova Bomb Vortex effects now has displays for its victims.
 * Energy Drain impact damage increased by 10% (base 100 to 110)
 * Soul Rip super bonus on kill increased from 6% to 10% bonus
 * Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
 * Surge now grants a bonus to reload and weapon-ready speed
 * Surge now activates when doing damage to an enemy instead of killing blow
 * Surge agility buff increased by 33% (base 10 to 13)

Sunsinger

 * Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
 * Flame Shield now activates when doing damage to an enemy instead of killing blow
 * Flame Shield now provides a small overshield
 * Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick

General

 * Removed weapon speed penalties from extended sprinting
 * Capped inventory to 999 rounds
 * Fixed several weapons that would display an incorrect magazine size
 * Swapping weapons from inventory now only takes 50% of the ammo in PvE

Perks

 * Return to Sender now procs more frequently by 15%
 * Range Finder bonus reduced by 4%
 * High Caliber Rounds damage to combatants increased by 67%

Auto Rifles

 * Reduced the base Damage of all Auto Rifles by 7%
 * Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
 * Reduced the base Stability ranges by [8% to 80%], modified by weapon stat

Pulse Rifles

 * Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
 * Increased the base Stability range by [8% to 25%], modified by weapon stat
 * Reduced the base Rate of Fire by [8% to 19], modified by weapon stat

Scout Rifles

 * Reduced the base Damage of all Scout Rifles by 8%
 * Fixed an issue that broke the fx for explosive rounds

Hand Cannons

 * Increased the base Zoom of all Hand Cannons by 20%
 * Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
 * Increased the base Magazine size range by [8% to 20%], modified by weapon stat
 * Reduced the base Accuracy range by [75% to 100%], modified by weapon stat

Sniper Rifles

 * Increased the base Stability range by [6% to 100%], modified by weapon stat

Fusion Rifles

 * Fusion Rifle charging is now more reliable.

Shotguns

 * Improved Shotgun damage falloff networking.
 * Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
 * Reduced base Shotgun range by [1% to 7%], modified by weapon stat

HMGs

 * Improved HMG projectile networking.

General

 * Fixed audio dropouts from vehicles for local player.

Sparrow

 * Dodging while boosting is now easier to execute.

Cabal Interceptor

 * Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
 * Reduced Rocket damage blast radius from 7 to 6 meters.
 * Reduced Rocket damage falloff curves so they are less effective at long rangers
 * Reduced Arming shape from 1 to 0.6 meters.

General

 * Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
 * Match completion XP and Glimmer awards increased.
 * Match completion can now award Engrams.
 * Playlists now unlock sequentially instead of based on character level.
 * Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
 * Ghost ammo collection disabled in all playlists.
 * "Crushing" voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining

Medals

 * Mark of the Unbroken minimum threshold increased from 7 to 15
 * Back in Action death streak threshold increased from 3 to 5
 * Heating Up medal removed to avoid spam and player confusion
 * Domination now only fires only once per domination zone per player
 * Domination medal score increased from 40 to 125

Salvage

 * Salvage Zones now do not return to the most recent salvaged relic locations
 * Fixed a bug with Salvage probe offense points being given out incorrectly
 * Fixed spawn policy content that caused bad behavior on (PS3 only)

First Light

 * Pike spawns reduced from 4 to 3.
 * Interceptor spawns reduced from 2 to 1.
 * Interceptor spawn times reduced to 2 minutes.
 * Interceptor timer now does not start incrementing until after the game has started.

Blind Watch

 * Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.

Rusted Lands

 * Line-of-sight spawn influencers changed to reduce spawning near enemies.
 * Level-of-detail volumes adjusted for better performance on slower platforms.

Shores of Time

 * Playable space volumes adjusted to remove exploit zones
 * Level-of-detail volumes adjusted for better performance on slower platforms.

The Anomaly

 * Fixed a hole that let players see out of environment in the lower tunnel.

Bastion

 * Pike spawns reduced from 4 to 3.
 * Interceptor spawns reduced from 2 to 1.
 * Interceptor spawn timers reduced to 2 minutes.
 * Interceptor timer now does not start incrementing until after the game has started.

Exodus Blue

 * Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A

Missions

 * Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.

Strikes

 * Strikes now award increasingly more Vanguard Marks at higher levels.
 * Strikes now award significantly better Gear at lower levels.
 * Fixed an exploit using Ward of Dawn against Sepiks Prime

Raids

 * Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
 * Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.

World

 * Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
 * Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
 * Treasure chest glimmer drop rate reduced, but added Materials to loot table.
 * Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
 * Fixed various bugs where combatants were spawning in front of players
 * Fixed bugs where too many combatants were spawning during some instances of the Vex Block event

Combatants

 * Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
 * Stealth Vandals should award XP now.
 * Acyclic Geometer's name now display properly.
 * Fixed Hydras to reward the correct loot for Patrol missions on Venus
 * Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.

Vendors

 * Bounty introduction unlock moved from Level 6 to Level 4.
 * Bounty Leads will be sent to characters upon reaching various milestones.
 * Engram and Package tooltips now indicate what they can contain.
 * Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
 * Cryptarch reputation requirements to reach Rank 2 increased.
 * Cryptarch reputation earned from purchasing Engrams are greatly reduced.
 * Vanguard and Crucible Marks are now accruable beginning at Level 18.

Technical

 * Fixed an issue with skill distribution that caused convergence to take much too long.
 * Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.