Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26388714-20150826031745

Arcus... you mean Suros?

Perhaps shift this to an earthbound Elksni House, like the Kings or Devils. The Winter is very detached from the other houses. The Cabal have no real reason to attack just these defectors; their time and resources are better spent elsewhere. The Vex... kinda iffy on it. My solution?

"Well, Beriks managed to pull some strings. Miracle worker he is, he 'convinced' a Devil Archon, Zexis, and a High Servitor, Serix Minor, to defect to the Frontier. But, here's the good part. The duo, with a group of defected Fallen, stole a KETCH, then raided a munitions cache on the Moon. Now, we need you to protect them so they can reach Earth intact. If the Fallen or Cabal reach the Generator Room, the Ketch will decimate the entire surrounding area, and our new allies. Keep those things safe."

The map is pretty large, containing a hull breach, stowaway enemy Devils, a Generator Room you have to protect, Harvesters ramming into the Docking Bays, and Skiffs teleporting everywhere.

A cool nod to HoW exists, where a group of Wolf Fallen will appear, with names beginning with Time-Lost. (Time-Lost Vandal, etc.) These are a result of Skolas' early tampering with Vex tech. They appear in a Vex teleport cloud. But this is as close as I got to integrating the Vex.

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As for exotics, I think I have a cool idea...

Fang of Ahamkara

"Oh, bearer mine, let me help you fill the skies with fire."

Rocket Launcher

Medium Velocity and Blast Radius, High Impact, Slow Reload, 2 rocket mag

Choose between Solar and Void damage

First Column Mods- Warhead Verneers, Soft Launch, Heavy Payload

First Perk- Tracking

Second Column Mods- Javelin, Flared Magwell, *WIP*

Exotic Perk- Power of the Fang- This Launcher significantly reduces grenade, melee, and super cooldown for unassisted kills. Get more super energy from enemy kills for 15 seconds.

Third Column- Increase Damage