Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150815204005

Inquisitor01 wrote: I have some suggestions for Frontier. I hope this isn't too much to read. And yes, I am aware that these ideas have flaws.

1: The Social Space. My idea would be that the area is somewhere in the European Dead Zone, where a rogue group of Guardians dedicated to reclaim the areas lost to the Darkness, the Frontiersmen, have set up a small camp, acting as the base-of-operations for your Guardian/the rogue Guardians. This social space consists of two areas, an outer part and an inner part. The outer part is where you first spawn. It's kinda like a shantytown, containing houses made out of scrap metal and tents where the merchants are, mixed with the ruins of the old city. Three Frontier merchants can be found in this area. One sells buffs to be used when playing Frontier, like giving all Guardians a recovery boost. Another sells shaders and emblems. The third sells items to boost your reputation gain with the "Frontier" faction. Aside from the Frontiersmen merchants, a group of Fallen and Cabal can also be found. The Fallen merchant is called Count Beriks, and sells Fallen weaponry for use in Frontier as well as items used to call in Fallen reinforcements. Behind Beriks Vandals can be seen sparring with each other. The Cabal merchant is called Bracus Kou'naric and sells Cabal weaponry for use in Frontier, and of course reinforcements to call in. Behind him, legionaries can be seen practising at a firing range. The inner area is composed of abandoned buildings and ruins. It is also notably smaller than the outer area. There are three Frontiersmen merchants here, one who sells armor and one who sells weapons. The third merchant is the leader of the faction, a Hunter only known as "The Frontier Master". He gives you bounties and missions to complete, like perhaps killing a certain boss or collecting a weapon for him.

2: The Bounties. The bounties I mentioned are divided into daily, weekly, and monthly bounties. The dailies rewards you with materials and currency, along with a small reputation reward for the Frontier faction. The weekly bounties reward you with more rep, a random armor piece and sometimes a random weapon. The monthly are needless to say the hardest, but they give you a huge rep reward, as well as legendary guns and armor, guaranteed.

3: The Bosses. These are just a few ideas.

Hierus Ulu'gath. Cabal.

Abilities and gear: Ulu'gath is armed with a Jetpack and a weapon similar to a Slug Thrower, but it fires laser projectiles instead of slugs and it fires them much faster. Ulu'gath can also fire off a barrage of grenades when in the air.

Appearence: Cabal Centurion with black and orange armor about the size of Primus Sha'aull. His jetpack is more visible than on other Cabal, and it extends outwards like wings.

Tactics: Ulu'gath will mainly stay in the air and fire his Laser Thrower at whoever is in range. Occasionally he will perform "bombing runs", which consists of Ulu'gath flying in a straight line forwards while dropping grenades behind himself.

Weakness: In the area where Ulu'gath spawns, four pieces of an array will spawn. These pieces need to be brought together to form the array. Each piece is also guarded by a group of Hier Guards, a Major Legionary. When the Array is formed, it will fire a continous pulse that will stun Ulu'gath and all adds. After 20 seconds, Ulu'gath will rise up and destroy the Array, scattering the pieces over the area again. Repeat this until the boss is dead. --- Omokron, Spacelord. Vex.

Abilities and gear: Omokron is armed with an over-sized Line Rifle which fires three line projectiles in rapid succession. If Guardians comes too close to him, he will unleash a shockwave attack which knocks all Guardians backwards, regard less of where they stand. He can also temporarily change form to a Goblin or Harpy.

Appearence: Huge Minotaur painted in silver with a purple eye. His armor is covered in small spikes. Instead of two eyes below the main eye, Omokron have two eyes on his shoulders, both larger than his main eye.

Tactics: When first spawning, Omokron will appear together with a huge swarm of Goblins and Harpies. He will remain in normal form for a few seconds before he turns into a Goblin/Harpy. The Guardians must now search for a either a silver Goblin with two extra eyes above it's ordinary one, or a silver Harpy with a purple aura around it, both named "Omokron's Shadow". The Guardians have one minute to do this. If they fail to locate Omokron before the time limit runs out, Omokron will disappear from the horde of Vex and a message will appear: "Omokron unleashes space upon the Guardians". All Guardians will now be randomly teleported around the map, and sometimes outside of it. If Omokron is located before the time is out, he will return to his normal shape and start to attack the Guardians normally. After enough time, or at a certain amount of health lost, Omokron will change form again and the process will be repeated. However, at 75% health lost, if the Guardians fail to locate Omokron, the message "Omokron crushes the Guardians with the powers of space" will appear.. All Guardians will then wipe.

Weakness: To prevent Omokron from changing form, five "Malfunctioning Cyclops" must be found. These Cyclopses are constantly stuck in the berserk state, so they must be approached with caution. They are however very weak and can be destroyed easily. Destroy the five Cyclopses to form a detainment field around Omokron. Omokron will then be stunned and cannot do anything. He cannot shoot out of the detainment bubble but Guardians can shoot into it. After a random amount of time Omokron will break the detainment and start to fire at the Guardians. The Cyclopses won't respawn until Omokron have changed form again. --- Ghoron, Hunter of Light. Fallen.

Abilities and gear: Ghoron is armed with four shock blades, but occassionally switches them out for two Shrapnel Launchers which he dual-wields. Ghoron can cloak himself for a very long time, and even attack when cloaked. Ghoron is also invisible on the radar when cloaked. When damaged by Ghoron, Guardians recieve a poison debuff which can remove as much as the entire shield.

Appearence: A large Fallen Captain in grey armor. Has a string of Ghosts in a bandolier across his chest. Wears a helmet with six eyes.

Tactics: At first Ghoron will attack the Guardians by shooting at them with his shrapnel launchers. After he has lost 10% of his Health, Ghoron will mainly try to ambush Guardians by cloaking, hiding inside buildings or behind cover. Whenever he attacks from hiding with his Shock Blades he will unleash a flurry attack which can kill a Guardian in a few hits. If attacking with his Shrapnel Launchers he will fire about twelve rounds from each weapon before running away.

Weakness: When Ghoron has lost 10% of his health, two Major Captains named "Shadowmaster" will spawn. These Captains are constantly cloaked, but unlike Ghoron, their cloaks have flaws. Once both are killed, a radar array will spawn in the middle of the map. Activate it and Ghoron can be seen on the Guardians radar. Ghoron will try to destroy the radar dish, so it should be protected. If it's destroyed, a new pair of Shadowmasters will spawn, so a new radar can be made. --- This is a winner, BTW. DEFINETLY, This is going to be Frontier. Nice job, Inquisitor.