Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20151013114358

Killing bosses is mostly what the Vanguard does. The Frontier does do that, but it's not their main goal. If the location changes every well, just have a different name every week! It's simple.

Okay, I re-made the list of ToWs. I took most of them Inquisitor made, and tweaked them a little bit, to make them more available and useful to players in the game. A few things before I begin, as there's a few new Cabal troops I need to talk about:


 * Gladiators: A Cabal troop, similiar to a Centurion by being shielded, that carries a sword for short range fighting and a crossbow-like device, a Beam Rifle, for long range. In Cabal military hierarchy, they are of the same rank as Phalanxes and Legionaries.
 * Sages: Levitating Psion-like creatures, Sages mimic the abilities of other enemies, including a field of damaging Void light, Lasers like those of a Line Rifle, and an original power of throwing Solar bombs. The same rank as Psions.
 * Ballistas: Purely mechanical androids that fire rapid darts at enemies, Ballistas are new cannon fodder that exist among Legionaries and Phalanxes. They appears to be made of strange material from the Cabal's homeworld.

=House of Scar ToWs= Sold by Zeta-6, a High Servitor allied with the House of Scars, these Tokens focus on offensive purposes and can be earned from Raids, Strikes, Crucible Matches, Frontier Firefights, and as rewards for quests.

Tier #1 (15 seconds for arrival)
These are Infantry-class Tokens: In a Firefight/Strike/Raid server, a limit of 6 of these can be called in at once. In Patrol, these can be used to a limit of 20. A cooldown of 10 seconds is in place between each use of these.

Underling Token
Calls in 6 Dregs, armed with Shock Daggers and Pistols, and 4 Goblins armed with Slap Rifles. Costs 1500 Glimmer and 1 Token of War.

Drone Token
Calls in 8 Shanks and 3 Harpies. Costs 1500 Glimmer and 1 Token of War.

Scavenger Token
Calls in 6 Vandals armed with Shock Repeaters. Costs 2250 Glimmer and 1 Token of War.

Swordsman Token
Calls in 5 Vandals armed with Shock Blaces. Costs 2250 Glimmer and 1 Token of War.

Program Backing Token
Calls in 5 Goblins with Slap Rifles, 3 Hobogoblins, and 4 Vandals with Shock Rifles. Costs 2500 Glimmer and 2 Tokens of War.

Mixed Infantry Token
Calls in 8 allied HoS allies, chosen at random. Costs 2500 Glimmer and 2 ToWs.

Tier #2(30 seconds for arrival)
These are Reinforcement-class Tokens: In a Firefight/Strike/Raid server, a limit of 4 of these can be called in at once. In Patrol, these can be used to a limit of 10. A cooldown of 15 seconds is in place between each use of these.

Gatling Drone Token
Call in 5 Repeater Shanks and 5 Vandals armed with Shock Repeaters. Costs 3000 Glimmer and 2 ToWs.

Sniper Drone Token
Calls in 6 Tracer Shanks and 2 Vandals with Wire Rifles. Costs 3000 Glimmer and 2 ToWs.

Marksmen Token
Calls in a Captain with a Shrapnel Launcher, 5 Vandals with Wire Rifles, and 3 Hobogoblins. Costs 3650 Glimmer and 3 ToWs.

Swordteam Token
Calls in a Captain with Shock Blades, and 6 Vandals with the same. Costs 3650 Glimmer and 3 ToWs.

Machine Servant Token
Calls in a Servitor, with 6 Dregs and 4 Vandals with Shrapnel Launchers. Costs 4200 Glimmer and 4 ToWs.

Mind Token
Call in a Minotaur, with 5 Goblins, 3 Hobogoblins, and 2 Harpies. Costs 4200 Glimmer and 4 ToWs.

Reinforcement Mix Token
Calls in a mix of 14 enemies to reinforce a HoS team. Costs 4200 Glimmer and 4 ToWs.

Tier #3(45 second for arrival)
These are Leadership-class Tokens: In a Firefight/Strike/Raid server, a limit of 2 of these can be called in at once. In Patrol, these can be used to a limit of 5. A cooldown of 20 seconds is in place between each use of these.

Drone Swarm Token
Call in 5 Repeater Shanks, 5 Tracer Shanks, 5 Exploding Shanks, 5 Harpies, and 10 Regular Shanks. Costs 5550 Glimmer and 6 ToWs.

Cannon Foder Token
Call in 8 Dregs with Shrapnel Launchers, and 7 Goblins with Slap Rifles. Costs 5550 Glimmer and 6 ToWs.

Duelist Tokens
Calls in 6 Fallen Captains, all armed with Shock Blades. Costs 6650 Glimmer and 7 ToWs.

Assualtant Tokens
Calls in 7 Fallen Captains armed with Shrapnel Launchers. Costs 6650 Glimmer and 7 ToWs.

Machine Worshipper Token
Calls in two Servitors, each accompanied by 4 Vandals armed with Shrapnel Launchers. Costs 7000 Glimmer and 8 ToWs.

Scarred Team Token
4 Major Vandals, named Kell's Guard, a group of Dreg Archon Servants with Shrapnel Launchers, a Scorch Captain, and a Major Saber. Costs 7500 Glimmer and 10 ToWs.

Leader Mix Token
A mix of 16 enemies that lead a HoS team, with 2 guaranteed Majors. Costs 6500 Glimmer and 9 ToWs.

Tier #4(1 Minute to arrive)
These are Master-class Tokens: In a Firefight/Strike/Raid server, a limit of 1 of these can be called in at once. In Patrol, these can be used to a limit of 2. A cooldown of 45 seconds is in place between each use of these.

Archon Token
Summons a Scar Archon(Scarchon, if you will), armed with a Scorch Cannon, to fight alongside you. Increased defense when fighting alongside him, and costs 8000 Glimmer and 11 ToWs.

Baron Token
Summons 3 Scar Baron Ultras, all armed with Shrapnel Launchers and Shock Blades to fight. Increased attack when near them. Costs 8000 Glimmer and 11 ToWs.

Machine God Token
Summons Zeta Prime, the Prime Servitor of the House of Scars. When being healed by it's beam, +5 to every stat. Costs 8500 Glimmer and 12 ToWs.

Shadowmaster Token
Summons a Shadowmaster, Relquis, to stealthily fight against enemies. Cloaked until attacking, and if you get near him, you'll gain a cloak, too. Costs 8500 Glimmer and 12 ToWs.

Scar's Honor Token
Summons Count Beriks, the leader(Kell?) of the House of Scars. Armed with a large, Scorch Cannon-like device and Shock Blades, Beriks will lead offensive Fallen to fight against large aumount of infantry. Costs 9500 Glimmer and 15 ToW. =Scorch Hunter ToWs= Sold by Bracus Kou'unan, a Legionary allied with the Scorch Hunters, these Tokens focus on defensive purposes and can be earned from Raids, Strikes, Crucible Matches, Frontier Firefights, and as rewards for quests. =Tier #1(Same as above)=

Soldier Token
Sends in 6 Legionaires, armed with Slug Rifles. Costs 1500 Glimmer and 1 ToW.

Shielder Token
Sends in 4 Phalanxes, armed with Slug Rifles. Costs 1500 Glimmer and 1 ToW.

Psionic Token
Sends in 5 Psions and one Sage, all of which are armed with Slug Rifles. Costs 1500 Glimmer and 1 ToW.

Militia Token
Sends in 4 Legionaires and 2 Phalanxes with Slug Rifles. Costs 2000 Glimmer and 1 ToW.

Infantry Mix Token
Calls in 6 allies from the pool of possible Infantry units, including Ballistas. Costs 2500 Glimmer and 2 ToWs.

Rifleman Token
Calls in 8 Legionaires with Slug Rifles, and a Centurion with the same. Costs 3650 Glimmer and 3 ToWs.

Shield/Sword Token
Calls in 7 Phalanxes with Slug Rifles, and a Gladiator with an Edge Sword. Costs 3650 Glimmer and 3 ToWs.

Psychic Token
Calls in 12 Psions with Slug Rifles, with 2 Sages leading them. Costs 3650 Glimmer and 3 ToWs.

Cavalry Token
Calls in a Centurion, wielding a Projection Rifle, leading 5 Ballistas. Costs 3650 Glimmer and 3 ToWs.

Reinforcement Mix Token
Allows a random pick of 12 enemies from the Cabal SH group. Costs 4000 Glimmer and 4 ToWs.

Psychic Force Token
Call in 16 Psions with Slug Rifles, with 3 Sages leading them. Costs 4500 Glimmer and 6 ToWs.

Sword/Shield Team Token
Call in 9 Phalanxes with Projection Rifles. Costs 4650 Glimmer and 7 ToWs.

Soldier Regiment Token
Call in 15 Legionaries, wielding a Cabal mix of infantry weaponry. Costs 4500 Glimmer and 6 ToWs.

Warrior Token
Calls in 2 Centurions and a Colussi with Projection Rifles and a Heavy Slug Thrower, respectively. Costs 5450 Glimmer and 7 ToWs.

Arena Token
Calls in 5 Gladiators armed with Edge Swords and Cabal shields. Costs 5450 Glimmer and 7 ToWs.

Artillery Token
Call 8 Ballistas to fire rapid arrows at enemies: Costs 5450 Glimmer and 7 ToWs.

Leader Mix Token
Call in 16 troops from the Leader mix of enemies. Costs 6000 Glimmer and 9 ToWs,

Battle Team Token
Calls in 7 Legionaries, 5 Psions, 3 Ballistas, 2 Centurions and a Gladiator to battle. Costs 6500 Glimmer and 8 ToWs.

Defense Team Token
Calls in 5 Legionaries, 8 Phalanxes, 2 Centurions, and 1 Colussi to fight. Costs 6500 Glimmer and 8 ToWs.

Flayer Token
Calls in an Ultra Sage, Hexion, Sage of War, to burn enemies with Solar powered Psionic abilities. All weapons deal more damage near Hexion and he is armed with a Shock Blade and Slug Rifle. Costs 7500 Glimmer and 10 ToWs.

Forge Lord Token
Calls in a Ultra Forge Lord that is armed with a Projection Rifle and Forge Hammer. Being around a Forge Master increases all weapon stats(Stability, Reload, etc). Costs 8500 Glimmer and 12 ToWs.

Scorch's Honor Token
Calls in Primus Va'akirn, the Scorch Hunter's leader. Armed with a Heavy Slug Thrower and a Forge Hammer, he will lead Cabal troops, if any. Costs 9000 Glimmer and 15 ToWs. =Syn Network ToWs= Sold by Syrianna Cayn, since there is so few of these Tokens. They focus on supportive purposes and most can be earned from Quests.

Tier #1
Syrianna has a different tier, a mix of Leadership-class and Master-class Tokens. The Token Max rules still apply.

Servitor Network Token
Calls in 7 Major Servitors, all built with scrapped parts and pieces of other Servitors. Each beam they shoot has a different, positive effect on the ally being healed. Costs 7000 Glimmer and 7 ToWs. (Leader-class.)

Regenerative Mind Token
Calls in a Hydra Ultra, the Regenerative Mind, that regenerates Ammo and Health when near it. Deals Void damage to enemies. Costs 8500 Glimmer and 10 ToWs. (Master-class.)

Reborn Mind Token
Calls in a Minotaur Ultra, Sekrion Reborn, to deal damage to enemies. It's main perk is the ability to switch between damage types, in addition to warping around to avoid damage. Costs 8500 Glimmer and 10 ToWs. (Master-class.)

I forgot a few as Quest rewards, but I'll explain those later.