Board Thread:Destiny Forum/@comment-26388714-20151110223912/@comment-26664320-20151125012653

Riskcity wrote: I have no problem with striker and defender titans not being a one shot by golden gun when using their super but when a roaming super isn't a one shot then I have a problem. Golden gun is meant to shut down high priority targets such as guardians with heavy ammunition and roaming supers. The big thing about golden gun is that though it has only three shots, it can kill any target (in the crucible).

Sunbreaker can kill anywhere in between 3 to 10 people per super, especially if it used well. What I would recommend would be buffing golden gun's damage but reducing its rate of fire. That way it would always be a one shot but make hunters have to be more careful and not go in guns blazing. They should also increase the animation time for summoning golden gun so that you really need to be in a safe place when you activate it. I've been playing warlock since week one of destiny, and hunters ruined by early experiences in crucible just through their use of overpowered supers, especially bladedance. To this day I still resent them for being utterly op, but now I don't even go into Iron Banner or Trials because now instead of one overpowered class we have two. Sunbreakers and Bladedancers are both game breaking supers, and as for golden gun I strongly agree with Zero on his statement about it, majority of the time hunters are always hip firing with it because there isn't a significant accuracy drop off otherwise. Being a Sunsinger such as myself I always find that my super is very insignificant in comparison to not only the three mentioned above, but quite litteraly every other super in the game as well.

Most supers can one shot a max toughness build Sunsinger in radiance, I know this from expierience. Only Stormcallers, Defenders, and other Sunsingers take a considerably longer period of time to kill a Sunsinger in Radiance. Stormcallers less so becayse all they need to do is keep the beam of lightning on one for a few seconds and the threat will have been dealt with. As for defenders, a Sunsinger can expend grenades at his bubble continuously until it is down but this usually takes the entire duration of Radiance to do. Going into the bubble is another alternative but is in no way any better, as any competent Defender Titan equiped with armor, or blessing of light can usually melee spam the the Sunsinger to death as the overshield prevents a one shot melee kill from the warlock in question.

Against another Sunsinger a fight between the two in Radiance can last until both of their supers have run out, or the other parishes. In either case, a huge time in Radiance will have been expended trying to kill the other Sunsinger. Now I'm not complaining about this, I actually quite enjoy a long duel between a fellow Sunsinger in PvP, I'm just stating what I have expierienced from playing Cruicible as a Sunsinger.

With Radiance the Sunsinger is usually better at comabatting other players who either are not in their supers, or don't have heavy ammo. Although, combined fire from primary weapons or sustained fire from special weapons will kill one rather quickly. I for one am stunned that a max toughness build Radiance can be killed in one shot from any sniper rifle.

Furthermore, hit detection for grenades and melee attacks in my expieriences is utter garbage, in recent gameplay I recall that 4 of my scorch melees did absolutely no damage, and one of my fusion grenades that I saw stick to a target and detonate did zero damage to my selected target; take in mind that all of this happened in one match of Rumble.

Now, in no way do Sunsingers need a buff(They are a skill oriented class focused around tactical versitility they're not meant to be anything more than a slightly tougher and stronger warlock). I just feel as though supers need to be rebalanced as a whole seeing as though Bladedance and Hammer of Sol dominate the competition.