Raid

A Raid is a six-player cooperative mission. Raids are typically very difficult, requiring communication between players and high-level abilities and gear.

Gameplay
Unlike Story missions and Strikes, Raids do not give players objectives or waypoints and instead force Guardians to figure everything out themselves. Because of the necessity of communication and coordination, Raids do not support matchmaking.

There are two difficulties: Normal and Hard. Normal mode focuses on learning the Raid's mechanics, communicating with the team, and strategizing. In addition to everything in Normal, Hard mode focuses on a more difficult execution, including deadlier enemies, increased Raid mechanic difficulty, and a harsher death penalty. Hard mode is unlocked after the Raid is first completed on Normal.

Raids can be stopped and then resumed at a different time or day as long as the fireteam leader is the same player. However, all progress will be lost after the weekly reset each Tuesday.

Loot
Each Raid has one set of armor that can be earned per difficulty and one exclusive legendary weapon of each type.

Once a Guardian receives loot for an encounter, that Guardian is locked out from receiving any further loot from that encounter until the weekly reset each Tuesday.

List of Raids

 * Vault of Glass
 * Crota's End (The Dark Below)
 * Reef Raid (House of Wolves)

Trivia

 * Destiny 's raids are designed by Luke Smith.