Armor

Armor is protective equipment worn by Guardians to deflect damage and prevent injury. Armor is categorized by equipment slot and tier, with armor type and metal to material composition varying upon class.

See Category:Armor Sets for a list of all armor sets, and see Category:Armor for a list of all individual pieces of armor.

Slots
Armor is divided into slots, with each slot corresponding to a different body part.

All player classes can store and wear armor in four armor slots that are common across classes:
 * Helmet
 * Gauntlets
 * Chest Armor
 * Leg Armor

In addition, each player class has a fifth armor slot unique to that class (Class Armor):
 * Cloak (Hunter)
 * Mark (Titan)
 * Bond (Warlock)

One piece of armor can be equipped in each of the five slots at any time, while nine pieces of armor (and/or engrams) can be stored in inventory for each armor slot, thus allowing a player to carry up to 50 total pieces of armor and/or engrams (but no more than 10 of any one type) at once. Only one exotic armor piece can be equipped at a time.

Attributes
Each piece of armor has a base defense level. The base defense level reflects the strength of the piece of armor and contributes to the player's overall defense level.

Some armor may include bonuses to certain player attributes, allowing for additional bonuses as follows:
 * Discipline - Decreases grenade cooldown time.
 * Intellect - Reduces the cooldown time of the player's Super Ability.
 * Strength - Reduces the cooldown time of a player's Melee Ability.
 * Light - Boosts the player's level, increasing the damage done by subclass abilities.

Additionally, some pieces of armor can be upgraded by gaining Experience. Upgrades may grant additional boosts to various statistics, such as the armor's defense level, faster reload times for certain weapons, or faster cooldown times for grenades or player abilities.