Board Thread:Destiny Forum/@comment-26388714-20151110223912/@comment-26809040-20151125040018

Riskcity wrote: I have no problem with striker and defender titans not being a one shot by golden gun when using their super but when a roaming super isn't a one shot then I have a problem. Golden gun is meant to shut down high priority targets such as guardians with heavy ammunition and roaming supers. The big thing about golden gun is that though it has only three shots, it can kill any target (in the crucible).

Sunbreaker can kill anywhere in between 3 to 10 people per super, especially if it used well. What I would recommend would be buffing golden gun's damage but reducing its rate of fire. That way it would always be a one shot but make hunters have to be more careful and not go in guns blazing. They should also increase the animation time for summoning golden gun so that you really need to be in a safe place when you activate it.

I disagree. No titan in it's super should be one-shotted by golden gun. Against sunbreakers, it's merely a tactical choice: either dont engage the breaker, and conserve ammo, or commit two shots to taking it out. The hunter can simply snap off two shots before the titan can loose a hammer and move on. Most gunslingers I encounter are either smart and shoot twice before I can react, or eat hammer as they stare dumbfounded at my sliver of remaining health, their cocky minds too used to one-shotting whatever they feel like, and padding their KDs with three cheap kills.

Asides, if you're so conserned with ammo expendature, just equip acloyophage symboite, and go nuts with four golden gun shots. Every other cheesemongering gunslinger does.

On the note of hunters, while I believe that nightstalkers are wonderful in concept and beautifuly executed, I do have one small problem with them:

Quiver

While the concept of more shadowshots is cool, most people use this perk merely for its potential to bag three kills. In my openion, if you're going to play support, you naturally have to sacrifice your heavy offensive capability. So instead of wiping the entire enemy team in an elimination match, It should allow you to lockdown a wider area.

The only nerf I want here is to make quiver shadowshots deal 1/2 damage, so it takes two shots to kill with them rather than one. This way, nightstalkers support role will be enforced across their entire class, rather than giving them the option to just go straight for kills.