Board Thread:Destiny Forum/@comment-26388714-20151105143114/@comment-26355186-20151117155236

Lengendary7 wrote: "Kings wrath"

An exotic auto rifle

Exotic perk: vengeance : when a member of your fireteam dies the weapons gets a boost to damage stability  and range (it stacks)

To get the quest you have to have at least 46 calcified fragments, touch of malice and cleared the kings fall raid on hard

Once those requirements are met and you kill oryx in the hard mode raid again he will drop a ravenous fragment take that to eris

She will tell you to get a darkholder plate from a special ogre known as dark holder ogre

You will then have to merge the ravenous fragment and the darkholder plate into a darkholder rune

The rune must be charged by killing 3 taken ultras on the dreadnaught mal luk (taken wizard) in the hull breach ,ir zaak  (taken deathsinger) in the masuleam and karkon (taken knight) in the founts

Once they are killed the rune will be charged now head to the court of Oryx to summon krodus wrath of Oryx

Krodus is a ultra hive knight who weilds a sword and a boomer, he will use his boomer just shoot him. When he gets to 75% ,50% and 25% health the portal will open and two ogres will come out called " pillar of Oryx " when trying to shoot them you will get the message " the pillars support each other" in other words just separate the two ogres and they are vulnerable kill them ,for 6 seconds krodus will go berserk and shoot ogre beams (like acolytes when you kill the adepts first) during this he will focus on one person and others (if you tried to solo this well ...) shoot at him he will take more damage when he is berserk,  he will then calm down repeat until 1% ( BTW adds do spawn like normal ) a portal will then open and krodus will flee you have enter the portal and there he will have 50% and a new ability (the taken knight ability ) you will find yourself and other guardians in a room in each corner of the room there is a pool do the same thing when he hits 40% health pillars of oryx will climb out of the pool in total there will be 4 ogres instead of 2. When is health hits 25% instead of ogres two deathsingers will spawn beside krodus and will drain your light. When krodus hits 1% health a message will appear "he challenges you " the one who placed the rune will gets a sword and others will have to defeat special knight s called sentinels after killing krodus with the sword you get a narrow corridor will open and a message will come "'' the darkness itself has come to consume you run!" The corridor will have holes just like golgoroth cellar if the dark smoke consumes you you are killed. At the end of the corridor there will be a bright light enter the light And mission is finished head back to the tower and claim your 320 kings wrath auto rifle '' Shall I tell you all how much copied content this is? Let's.... begin.

-Our content-

1: The beginning is a direct copy of the Emerald Blight Quest, only with the Fragments as requirement.

2: The Deathsingers have the same ability as the Runebreakers from Master Reborn.

3: That final chase thing is the Inevitable from Nightmare Servitor.

4: I am 100% sure there is stuff I missed.

-Real Destiny content-

1: This outdrawn boss fight with Krodus (which is a really lame name btw, especially for Hive) is just a bunch of mixed-together CoO mechanics and mechanics from other TTK bosses, all which are slighty changed. For example, the Pillars of Oryx. They are just Mengoor and Cra'adug, but the way to remove the invulnerability is the other way around. Now, you gotta make them move away from each other, man, what a game changer! Seriously, we have put tons of effort into making this DLC something that's not recycled content over and over again, and now this comes along. Urgh.

-My complaints-

1: The gun perk. It is BLAM!-ing useless. It's a glorified Last Resort perk but the perk activates when a person dies instead, not when the entire Fireteam is dead. It's just dumb.

2: Enough. With. The. Damned. Hive! There's already enough content centered around the Hive to begin with. And this DLC is about Cabal! This is not TTK 2.0! One Hive Weapon Quest is enough, and Emerald Blight is way better by far.

3: You think 320 will be max attack for FoG? Urgh.

4: You don't seem to know how valuable and rare Deathsingers are. I have a hard time trying to work out why Oryx would even consider to Take one of them. And having two as support for this rather lowly servant of Oryx? Crota was lucky to get Ir Yût!

5: The horrible mechanics. They are shit. Ever considered that, if the Ogres that can only be damaged by being separated from each other spawns in one of the four corners in the room, they will already be separated and easily killed? Making the fight much easier? And the Deathsingers. What happens if you kill them, huh? Does nothing happen? Is the draining removed?

6: I didn't even critizise parts of this because I couldn't understand what the heck Lengendary meant. Heck, I will critizise it now for not being understandable. What do you mean with "calm down"? When does Krodus do when he "calm down"? What does he do when he "focus" on one player? Is that player killed? Is his weapons made useless? And WTF does "the one who placed the rune will gets a sword" mean? What do the Sentinels do? Why can only the sword guy kill Krodus? Goddamn it, this is horrible.

-Summary-

This is awful. Really, really awful. The gun, the ignorance of the lore, the carbon-copying, the Boss, the quest itself, everything about it is awful!