Monte Carlo (Year 1)

Monte Carlo is an exotic auto rifle. It can be obtained from Strikes, engrams, loot chests in the Vault of Glass raid, or as a random completion reward. It is a PlayStation timed exclusive until Fall 2015.

Upgrades

 * Smooth Ballistics: Less recoil. Penalty to range.
 * Soft Ballistics: Less recoil. Penalty to Impact.
 * Accurized Ballistics: More range and impact. Increased recoil.
 * Hip Fire: This weapon has bonus accuracy while firing from the hip.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Armor Piercing Rounds: These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
 * High Caliber Rounds: Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
 * Relic Iron Rounds: This ammunition considerably improves Impact, but fewer rounds can be carried in reserve.
 * Monte Carlo Method: Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.

Trivia

 * Monte Carlo is one of three known weapons to feature a bayonet. The others are Red Death and Plan C.
 * The gun is hand-crafted with a sleek look that masks "the cruel reality of its function," which is, "the efficient elegant delivery of war against any who would tarnish its legacy."