Board Thread:Destiny Forum/@comment-25516502-20141215014229/@comment-25548717-20141215172833

Not convinced that this is the right approach... I'd prefer Bungie sort out the issues in the game rather than just try and add more armour and weapon types. I do appreciate that it's much, much easier to add a new weapon than, say, put some new and more varied missions together [so that you don't have to go and scan the interior of the same aircraft tail over and over and over again], but until Bungie bite the bullet and address some of these problems, the game is only ever going to be a hollow shell of what it could be.

Bungie, if you are reading these sites [as recent web videos would have us believe] then I do hope that you're getting a clear picture of player gripes, and that you're committed to fixing them... Examples:-

1. Patrol Missions - many more please - more variety needed

2. Enemy Spawning - how about adjusting spawn/loiter points in some of the key sections, so that there is a bit more variety? For example, in the space that houses the player's first ship - at the beginning of the game - there are always the same number of Vandals, Dregs and Shank, and they are always in the same locations. How about some variety please?

3. Upgrading - is a JOKE - can we please address this properly? For starters, the Dark Below has succeeded in making a lot of existing players [myself included] very angry because of the way that new additions effectively wipe out the massive amount of time I'd spent trying to upgrade my existing Legendary gear. This game has been on sale less than 3 months, and already it looks as though you are making this up as you go along. Please stop treating loyal players like dirt.

4. Longevity Through Variety, Not Scarcity - my biggest issue with the game thus far has been the artificial restrictions that Bungie seem to have placed on the game world - for example limiting players to earning 100 Crucible or Vanguard Marks per week, or the way that Ascendant Materials are similarly tweaked. We have moved from the "Pseudo-Random-Number-Generator" [PRNG] to the "Bungie-Random-Number-Generator" [BRNG] and it's been done purely as a device to artificially constrain players. This is so utterly wrong it's scary... it smacks of total lack of foresight in the design of the game. To fix this, don't engineer scarcity limits into the game; instead, add v ariety, give us more and different things to do... [ Just consider - and I concede this is a very different genre of game - the variety in TES V Skyrim with that of Destiny. Bungie could easily have added features to enable players to develop skills to design and mod their own weapons and armour, using parts scavenged from the battlefield. They could have created an entirely new balance point - allowing players who don't have reflexes or strong eye-hand-coordination skills to compensate by letting take the time to graft and develop better gear...

5. Remove Prejudice - and this is less of an issue for me but WAY more important in a social context. There are some weapons and armour that are only available for Crucible players. Now notwithstanding the fact that the Crucible appears to be completely and utterly broken every time I try it [with 1-2 players taking 95% of kills between them, and the rest of us just getting shot to bits...] there remains the issue that certain weapons and items are only available to i.e. Crucible players. This is artificial segregation. Once again, it's not needed...