Dread Patrol

Dread Patrol is a questline mission in Destiny: The Taken King. It takes place on the Dreadnaught. It is only playable once by the same Guardian, and unlocks The Dreadnaught as an open Patrol area.

Objectives

 * Place Intelligence Beacon
 * Scout Skirmish
 * Place Race Beacon
 * Race for Data
 * Place Taken Hunt Beacon
 * Destroy Taken
 * Defeat the Taken Champion

Transcript
All dialogue is spoken through the Ghost's comms.

{Loading screen} {Gameplay} ''The Guardian moves toward the far right side of the Hull Breach, near the entrance to the Hall of Souls, and plants a Beacon into the ground. It starts beeping rhythmically as it powers on.'' ''A waypoint appears for the Guardian, on a ledge very high above the floor. The Guardian makes the climb and surveys the impressive view of the battle between three species. Enough information is soon collected.'' ''The Guardian heads to the Mausoleum, and plants a beacon underneath the bridge leading to the Rupture. As before, the signal starts to broadcast to the Guardian.'' ''The Guardian starts running as several blue markers appear on their HUD. The energy reading steadily depletes in between bursts of concentrated energy, but as they run through enough spikes, their findings come to a head.'' ''The Guardian continues onto the next area, the Hall of Souls. Finding a suitable place for the beacon, they plant it into the floor.'' ''The Guardian makes their way through, eventually finding themselves back in the Trenchway where they first crash landed. Several Taken blights appear, spawning numerous forces. The Guardian eliminates them all, but objective updates as a Taken Ultra arrives in their place. The Guardian continues fighting Balvog, the Shield of Oryx, until it eventually falls dead.'' Mission ends.
 * CAYDE-6: So Zavala was here a while ago...gave this big speech about how proud he is, how well the 'Dreadnaught Campaign' went, and...you know how he gets. Anyway, he gave me a list here. Set up locations for patrol beacons. We need them planted and tested if we're going to get that tub under control. You plant them, you test them. I'll keep you company!
 * CAYDE: Right--first on the list is an Intel Beacon. Helps us get the lay of the land, gives us updates on troop movements, skirmishes and the like. You've got the marker, go do your thing.
 * CAYDE:Okay, beacon signal's coming in loud and clear! Ah! In fact, I've already got a ping. Marking a hot zone for you. Go get a look at the fighting, see what you can see.
 * CAYDE:Data's good! Second marker should've been downloaded to your Ghost. Intel beacons are Ikora's favorite, by the way. Never met a woman who appreciated ambient temperature and energy readings as much as she does.
 * CAYDE:Ah, the marker's up and running. The eggheads love these scoot-n'-scan missions. I just like 'em as an excuse to stretch the old legs. I'm feeding you data for a new nearby energy spikes. Get movin'!
 * CAYDE:I was gonna send you off with a pithy joke, but Eris started droning on about the pathways into Darkness or some damn thing, got distracted...anyway, one more beacon to go, if you'd be so kind.
 * CAYDE:Beacon is hot. Yeah, that's a good signal. I'm getting some data on Taken patrols around the ship. We've already got a hot spot on the board. Go clear out that blight, Guardian.
 * CAYDE:And that's a Taken pack all cleaned out. Good work. (chuckles) You know, Zavala gets all cranky if you "have more important things to do" than plant beacons. Not a problem today! Come on back.

Trivia

 * This marks the first mission of The Taken King Expansion in which Ghost does not speak.
 * Cayde offhandedly mentions "pathways into Darkness", a reference to Bungie's first major game.
 * Outside of Patrol or Crucible, this is the only activity in the entirety of Destiny that has absolutely no Darkness Zones.
 * This mission was created in order to introduce the player to the two newest Patrol mission types: Overcharge and Taken Sighting. A Scouting mission was added, likely to extend the mission or as a "Rule of Three" design.