Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26388714-20150804044000

I've reworked the description a bit.

"The Servitors carry the memories of the Fallen beneath them. It's time we paid respect to our own memories."

The Devil's Lair would have its own level 30, non- matchmade version (similar to the Epic version of the Summoning Pits for Thorn). In it, you have to kill 4 extra Majors, called Sepiks Minor, that appear at percentages 100, 75, 50, and 25 of the Prime's health. The first is killed in the very beginning of the fight to drop his "Immune" shield. This immediately starts the encounter. At the 25% intervals, the shield returns.

Failure to kill the Sepiks Minors that spawn within 55 seconds results in the warning of an Enrage. Prime's shields drop, and his health goes back up 25%. If the player is successful in killing the Minor, Prime is stunned, and his shields drop. This is optimal Gally time. 10 seconds after the stun he moves around normally.

If the player fails to kill the Minor twice, Prime enrages. He floods all of the encounter room with Minors, and players get the "Matchstick" debuff- all opponent attacks deal 9x damage. He no longer puts up his shield, but the Minors don't stun him when killed. His rate of fire is doubled. He takes half damage from anything, period. Instead of normal adds, red bar Servitors come out of the Skiffs.

He cannot enrage below 26% health.

If the player manages to kill him in this state, they get another Missive from the Postmaster.