Gorgon

The Gorgons are an enemy found in the Vault of Glass Raid. They look similar to the Vex Harpy but glow white and have much more health as they are not meant to be a regularly kill-able enemy.

Gorgons guard the Gorgon's Maze sequence in the Vault of Glass and tend to move in semi-circular predictable routes. If a Gorgon detects any Guardian team member a Gorgon's Gaze rebuff appears. If the Gorgon is not killed within 6 seconds the entire fire-team wipes (dies) immediately.

Attracted to nearby noise such as sprinting, firing a weapon, or the burst sound of a nearby secondary jump, a Gorgon will go into a brief searching period. After a short time the Gorgon will go back to its regular patrol route.

Killing a Gorgon is possible but requires significant damage being dealt out in a very short time. When a Gorgon is killed, a message will indicate that other Gorgons have become even more powerful.

The Grimoire card for Gorgons says:

"Deep in the Vault of Glass, the fabric of reality bends to the will of the Vex. Warlocks speak in tones of awe of the Gorgons - creatures that             seem to possess a dreaded, almost unimaginable strength: an ontological weapon.

Like the Oracles and the Templar, the Gorgons reputedly possess the ability to define what is and is not real. Whatever they perceive                     becomes subject to erasure at their will. Until a countermeasure can be found, Guardians must avoid their gaze at all costs - or reply to any             detection with immediate, overwhelming force.

The Gorgons' ability must be tied to the nature of the Vault of Glass. We can take some solace in the clear fact that the Vex cannot manifest           this power in the world outside."