Destiny Update 1.2.0

Update 1.2.0 made significant changes to the player experience in preparation for the House of Wolves expansion. It was released on May 15, 2015.

Weapons

 * Fixed an issue in which Vex Mythoclast was not respawning with primary ammunition
 * Fixed an issue with the Hive Disruptor perk, which now appears in the Black Hammer perk set again
 * Fixed an issue in which the Phantom Gift and White Nail perks would become interrupted when non-precision damage occurred from other perks
 * Bonus damage from other perks (e.g., Explosive Rounds, Hive Disruptor) no longer interrupts the count
 * Three precision hits within the time window will trigger the intended refund bonus
 * Fixed an issue in which the Hive Disruptor perk did not work correctly with sustained damage events (auto rifles, pulse, etc.)
 * Oracle Disruptor perk now triggers more often
 * Hive Disruptor perk now triggers more often, but does less damage per event

PVP

 * Salvage: Moved the first Relic to more consistently appear in a centralized position on the map
 * Fixed an issue that caused players to wait an excessively long time to respawn

User Interface

 * Vendor Interaction Panel has been updated to support Quest chains
 * Vendor Interaction Panel now has better animations and fewer popping issues
 * Number of buffs that can be displayed on the Character screen has been increased
 * Inventory item stacks that have reached their highest possible count will now display gold numbers along with an alert in the tooltip that maximum quantities have been acquired

Audio

 * Added improved feedback for players who take damage from energy weapons

Companion

 * Fixed an issue in which the Mercury Grimoire card was not being awarded
 * Retroactively awarded the Mercury Grimoire card to players who have found the "Mercury Memory Fragment" Dead Ghost
 * Vendor items, damage types, and perks will now be visible on Bungie.net and the Mobile App

Technical

 * Addressed a crash on Xbox One that was induced when too many explosions/projectiles were generated
 * Fixed an issue that affected the network quality user interface
 * Indicators will no longer display persistently bad ("red") quality after a user's connection recovers from a temporary quality issue
 * The quality indicators should now always correctly reflect a user's live connection quality

Addendum

 * We have discovered that Rare and Legendary Engrams will drop in 1.2.0 that the Cryptarchs will not recognize
 * Hold on to all newly-acquired Engrams until May 19th to benefit from their upgraded decryption skillset