Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150907042502

Maybe that could work: I'll have to think about tweaks and such, but good idea! So, merchants that appear within the Frontier sometimes:

One of the 8 Valkyries that Syrianna created, that occasionally returns to the Frontier base to get maintenance checks. He sells weapons, jumpships, and armor made of scavenged materials. A black and gold Frame with 4 arms, each carrying a weapon. Parts with symbols of the Cosmodrome decorate his arms.
 * Noir 734-X

A House of Scars spy that disguises himself as members of other Houses, to gain information on the enemy. Exser sells bounties that involve House Caches: Public events that occur if you have the bounties active:
 * Exser, Frontier Rogue

In a certain location, a random Fallen house will starting loading crates on Skiffs. Stop them from moving the crates, and fight off the Fallen in waves, similar to the WARSAT and Vex Sacrifice public events. Complete it, and you will get rewards from the crates: Then, turn the bounties into Exser to get a Frontier Rep. boost.

House Chaches contain weaponry, emblems, Glimmer, armor, and other random loot. House Caches can be stolen from any House on any location. Exser himself appears wearing different House armor and with a different amount of arms per week.

All I have so far.

So that's some of the vendors that appear and disappear in the Frontier base. Remember when I said Syrianna had bounties that when done, allow allies to be bought? Here's one such Ally Bounty.

1. Kill 100 enemies in the Vault of Glass.

"I may have finally figured out the Vex and how to reconfigure them for our use. It won't be much, but we need all the allies we can get when fighting the Darkness. Parts in the Vault of Glass are capable of being reconfigured; Get me some."

2. Kill 5 Cyclops without dying.

"Okay, the parts I got were of high quality: I just need Mind Cores and fluid. Cyclopses are known to carry these materials. Kill some for me, and don't die; You'll lose the materials. They have a habit of getting of people's hands."

3. Bring 5 Axiomatic Beads, 5 Blue Polyphage, and 100 Spinmetal to Syrianna.

"Almost done. Just need a few more things to make these Vex functional: Spefically, metal and Vex coding. Spinmetal and drops from whatever Vex leaders you kill will have what you need."

4. Finished; The result are the ability to summon a small force of Vex, composing of Hobogoblin-esque, levitating Vex named "Sages". Appearance varies, from Precursour appearance to regular Vex.

Protection Program Coding: Summon 4 Sages and 2 Minotaurs to attack enemies. Costs one ToW and 1,500 Glimmer.

Destruction Program Coding: Summon 3 Sages, 2 Minotaurs, and 4 Harpies to attack enemies. Cost: 1 ToW and 3,000 Glimmer.

Hexion Program Coding: Summons a Vex Ultra, Hexion, Sage of War, to fight against enemies. Cost: 1 ToW and 5,000 Glimmer.