Board Thread:Fun and Games Forum/@comment-26355186-20150721115811/@comment-26809040-20150813005627

(I understand entirely what you're saying, and I agree that It should remain up to the players how they want to tackle the challenges the GM puts in thier way, or if they want to take a diffrent approach entierly. But the GM should not be forced to throw out all thier plans because the players who signed up to be a part of this awesome adventure decided that something else was more entertaning.

Example: What if we decided "Screw Enxor! Lets all get drunk and raid the vault of glass!" Then the rest of the thread was about us pushing the templar off the edge, playing hide and seek with the gorgons, and teabagging atheon. And Enxor was reborn and the city was screwed. That wouldn't be fair at all to Inquisitor, who put his thought and hardwork into creating a story that we would like to be a part of.

Again, I agree that a GMs plans need to be flexable in order to make the RP fun. But they should not be forced to throw all those out the door because everyone else decided to piss around and ignore the story.)