Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26388714-20150902040717

Fleet

Concept- Add usefulness to Jumpships and the Shipwright, and create a competent space fighting mode.

Let us delve deeper into the spacefaring capabilities of the minions of the Darkness, create new enemy types, let us fully destroy enemy ships and freely fly our own! That's the idea behind this mode.

Bungie already made an awesome space-dogfight level. Halo: Reach serves as the base for the movement control.

Access- players will gain access to this mode at level 35.

How it works- The player can use any ship in combat. Weapons are determined by the appearance of the ship. For example, most ships appear to have dual machine gun barrels near the cockpit. These ships support that kind of gun.

Unique mechanics- A skill tree!?! Players can choose to upgrade many facets of their ships. However, many ships are suited for specific styles of combat. For example, the BKR style ships from Variks are suited for pure speed and firepower, but lack much armour. On the other hand, an Atalanta's Hunt would be heavily armed and armoured, but can't move at very high speeds compared to other ships. Your Phaeton/ Kestrel ships are a bit more in the middle, and things like Aspect of Glass will be balanced between the categories. Stealth is a heavy factor for some ships, like the Hildian Seeker, which in the mists of the Reef may appear as little more than junk.

Your ship will start with a single perk in the center of a large circle. You are given 5 paths to specialize your ship in, spread in a pentagonal shape. Armour, Machine Guns*, Rockets*, (*weapon perk types depend on ship) Stealth, and Speed. Depending on the number of weapons systems, you are given the ability to place 8-12 Emphasis Points (working name, I don't like this one) in the skill tree. You are free to place the Points in whichever category you wish. Should you deem Stealth useless, you can place another Point onto, say, Speed. The more Emphasis Points you place in a category, the faster you can earn EXP for that area. Should you pursue that area, you can also reach further perks in the skill tree. So I say, "Ok, on this ship, I'm gonna reach for the Rocket perks and skimp on Armour and Speed a little bit." You're not able to access far into skill branches for those areas, But you can delve deeper into the skill branch you placed more Emphasis Points on, in this case, Rocket.

Your Ship stats are measured in bar format, same as guns and armour, to show how much any one perk can improve the ship. These bars are affected by your choices in the skill branches, but, as with guns, most ships come with stats already in the bars.This makes some ships more useful in different Emphasis loadouts.

All ships have a Handling stat, which determines a ship's rotation speed. Handling improvements are availible from all categories, so there's no need to worry.

Ships have a Light stat, but not Discipline, Intellect, or Strength. Weapon abilities are all dependant on the Emphasis Point distribution.

If a player chooses not to place Emphasis Points into the Weapon categories, the weapons are still useable, but severely underpowered. The same for other stats- should I underlevel my Stealth,  adds wil consantly find andl pester me. Low Armour, I don't take too many hits and I should have an escape route if needed. Low speed, I move like a sloth. Not sure how it could be more obvious.

Your ship will sustain damage in battle, near constantly. Your ship has a recharging shield, but will take permanent (for the battle) damage. Your ship is damaged based on the part that is shot, simply. This damage can be seen physically, on the ship model, or on a small diagram of your ship integrated into your HUD, and specific components are colour coded based on damage level.

Colour scale-

Blue- Brand new part/ newly repaired part

Dark Green- Naturally used part. In full working order.

Green- May be natural use, or was shot once or twice by an enemy. No cause for alarm, full working order.

Yellow-Green- A wee bit knackered. Needs to be fixed, but still is functional. If you don't fix it soon, the problem may degrade further.

Yellow. Still functional, but a danger to your safety. There could be major problems if you don't have it fixed immediately.

Yellow- Orange- Barely holding on to functionality. If you're still fighting with a ship in this condition, you're screwed.

Red- No longer functions. This piece is so far beyond repair, you have to purchase a completely new one.You can scrap it for ship parts, but better be ready to fork over the Glimmer.

Black- The entire ship is obliterated. Should your ship crash, detonate its reactor, or be destroyed in some other way. Sweep the rubble under the rug, because this fella is gone.

The ship can detonate its nuclear core when critically damaged. This can be used posthumously, or even on full health for last resort scenarios. More to come. >;)