Talk:Damage Type

Difficulty Levels
"On higher difficulty levels, using the wrong damage type is completely ineffective; the target does not take any damage and the shield will not deplete."

This is incorrect. This is in reference to missions with the Epic modifier, obviously. The readout with everything except the matching damage type will be "Resisted" which results in less damage dealt than normal, but damage is still dealt. The readout "Immune" is the only time when no damage is dealt.

173.20.30.73 17:34, October 26, 2014 (UTC)Luke


 * The wording has been corrected. — TheDefiant604 (talk &bull; contribs) 17:49, October 26, 2014 (UTC)