Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150831211806

FoG Exotic Weaponry

Shining Lights

-Exotic Shotgun

-Damage values TBD, does Arc damage.

Summary: "Not so little now, are we?"

Appearance: A white, futuristic shotgun that has 4 Ghosts in different shells in a case on top of the body of the gun. The Tower emblem is etched into the stock of the weapon, in addition to some other symbols relating to the Traveler.

Perks:
 * The first round in this magazine causes an enemy to be blinded and disoriented for a short time.
 * Grants the user an additional melee attack.
 * On equip of this weapon, the user can summon a Sparrow anywhere.

Obtained:
 * Major\Legendary Frontier Firefights.
 * Raids/Nightfalls/Crucible.
 * Xûr.
 * Exotic Weapon Bounty- All the Lights.

Phoneix-015

-Exotic Auto Rifle

-Damage values TBD, choose between damage types.

Summary: ''The Khvostov was your first, and it realiably lead you to the start of your journey. Now it has been given new life, hence it shall certainly see the end.''

Appearance: The rifle appears the same as the regular Khvostov, but with a new, blue and white paint job. Symbols of all the factions decorate the body of the weapon, the weapon has a new laser sight, and a blood-stained bayonet is under the barrel.

Perks:
 * There is a random chance that when you die, you will explode into a field of damaging Solar light.
 * Kills with this weapon grant a small, stackable shield buff and a temporary damage boost.
 * Other random perks are also available, like the Third Eye and et cetera.

Obtained:
 * Xûr.
 * Exotic Weapon Bounty- To Recap.
 * Raids/Nightfalls.

Also, about the Cabal storyline. I said today I would give some overview of it, so I'm just putting down a quick assessment of the storyline:
 * For the first few missions, it just revealing the Forge Masters and the elite Burning Legion they lead.
 * After the Vanguard learn of the Burning Legion, from there several attacks on or against Forge Masters occur, eventually leading to the discovery that the Cabal are hiding something.
 * Once they figure out about the Cabal's secret project, a military base under the surface of Mars is revealed in two missions, where you find the base and eliminate Cabal around it to prepare for Guardian intrusion.
 * In the final few missions, the Warmind and the story behind it are revealed, and the actual missions prepare for the Raid against the base.
 * Finally, the raid to save the Warmind and destroy the head Forge Master occurs.

Couple of things:

1. Riskcity was right; 25 Guardians seems a little expansive for Frontier..Maybe a number somewhere along 10-15 would be better?

2. I have somewhere around 6 Firefights now, the final 4 will take place on Mars, Venus, the Dreadnought, and Phobos. In addition, 4 Legendary Firefights (Clashes?) will take place on Venus, Mars, and two other planets.

3. Work into some old ideas we had, like Flamethrowers, will be put to work soon. In addition, I got a few more ideas.

4. Not defending this idea, but just for fun, I came up with a way for that Transformation mission to work. Yes, a Wizard is needed to wield results from Summoning Pits. But..What if the Wizard brought the Risen to life without meaning to? Meaning Syrianna tainted the pits with the materials and. prisoners, and then let the Hive retake the pits so they can accidentally summon the creatures. Still a stretch, but at least it's on the table.