Destiny Update 1.1.2

Update 1.1.2 addressed issues that negatively impacted the Destiny experience according to community feedback. It was released on April 14, 2015.

Spotlight Improvements & Additions

 * Vault capacity increased to 24 armor slots, 36 weapon slots, and 24 general slots
 * Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
 * Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
 * Motion tracker
 * Loot drops
 * Shield energy
 * Item categories
 * Audio Controls are now available in the Settings menu
 * Volume control
 * Music toggling
 * Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
 * The purple ball has been reborn in the Tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based on time of day

General

 * Fixed a bug that caused a player to lose ammo when switching weapons while dead
 * Fixed a bug where ammo consumables did not reliably replenish ammo
 * Pocket Infinity behavior is less likely to fail during edge case conditions
 * The 4th Horseman weapon stats restored to original intended values

Perks

 * Updated Thorn's first-person player feedback poison effect
 * White Nail perk no longer triggers on immune targets
 * Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
 * Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
 * Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

World

 * Players can now choose to wear their helmets in social spaces
 * Quest loot pyramid baubles are now easier to spot
 * Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
 * Increased Crota's Bane Reputation rewards on Eris Morn's bounties
 * Fixed a bug where Major Thralls had two jaws and two left hands
 * Fixed a bug where player’s equipped items did not receive experience from completing missions
 * Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
 * Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr

Cereberus Vae III

 * Valus Ta'Aurc's health has been reduced by 33%
 * Reduced the number of Major combatants in the Valus Ta'Aurc fight

Dust Palace

 * Reduced the number of Major combatants in the Psion Flayer fight
 * Lowered the strength on the Psion Flayers' shields

Vault of Glass

 * Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
 * Fixed a bug where splash damage could penetrate the Aegis bubble
 * Shield Relic melee attacks now land Minotaurs more consistently
 * Improved issues associated with walking through the teleport

Crota's End

 * Crota will now wait until fully standing before a sword attack
 * Fixed a bug where the sword immediately despawned after killing a Swordbearer
 * Swords will now last a full 30 seconds after being picked up

General

 * Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
 * Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
 * Fixed a bug that prevented players from receiving points for neutralizing a control zone
 * Fixed a bug where capture points were not properly disabled after the game ends
 * Added incremental revive timers to Skirmish and Salvage
 * Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
 * Stopping Power now requires Shotgun kills instead of sprees
 * Target Practice now requires Hand Cannon kills instead of sprees
 * Electrocutioner now requires Fusion Rifle kills instead of sprees

Maps

 * The Anomaly: Added invisible physics over the pool table to keep people from hiding
 * Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
 * The Burning Shrine: Moved the spawn point to fix camera view

Ammunition

 * Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
 * Guardians no longer drop Special ammo on death
 * Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
 * Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
 * Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
 * Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
 * Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
 * Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
 * Heavy ammo now lets everyone know which player or Faction picked up ammo
 * Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

UI

 * New visual treatment to Quest nodes and nodes that involve Quest activities or steps
 * Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
 * Fixed a bug where precision kills did not appear correctly in the PGCR
 * UI flyouts are now easier to navigate (i.e. "Amazon Flyout Menu")

Audio

 * Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
 * Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
 * Players walking into enemy Wards of Dawn now hear a sound when blindness is applied

Companion

 * Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
 * Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

Technical

 * Fixed a rare soft-lock when a player's internet connection drops
 * Clarified error that displays when user has insufficient hard drive space
 * Better handling of rest mode/resume on PS4