Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150912043948

Into Ashes

Limited-Time Legendary Clash

A Clash obtainable from a bounty sold by a new merchant, Keeper Satoro.

"Far under the Frontier base, Syrianna started a prison for enemies, in a similar fashion to the one in the Reef. But, we have an uprising on our hands. Mecher Orbiks 6, the High Servitor that the Frontier Master captured long ago, has started a cult, the Blackened Sun, that plans on breaking through the walls of the prison. We can't let this happen, or the Nightmare Device will rise again. Find where the Blackened Sun is, and end the nightmare once and for all."- Paeta-22

''The team of Guardians arrive at the entrance to the Prison. Descending below, they fight through imprisoned Fallen and Cabal wearing parts of machines. A door stands in an arena.''

Ghost: As a precautionary measure, Syrianna made doors only accessible by Ghosts into the arenas. Let me in close, and I'll open the doors.

A Guardian lets the Ghost analyzing the door, before several alarms blare inside.

Ghost: The High Servitor...It's fighting back! Kill the enemies, I need time to get past its defenses!

''The Guardians battle the oncoming Taken and Hive. After killing 5 waves of enemies, the lights go completely out in the arena.''

Ghost: Greeeeeeeaat. They took out the lights. I did manage to find out where they are heading, though. Defense networks kept far below the Prison. Not to alarm you, but if they get into those networks...Well, we are all dead. I'm not kidding.

''The Guardians make their way below, passing Dark enemies inside see-through Prison of Elders cells. Eventually, huge rows of bones surround a hallway leading to a large repair room.''

Ghost: That's...strange. I'm detecting Vex systems, but...something is wrong. Where are the signals coming from?

''The Guardians witness a skeleton with metal parts inside it come to live and attempt to attack the Fireteam. Guardians make short work of these new enemies, "Disciples of Mecher", before moving on.''

Ghost: Mecher Orbiks must have made those to catch Guardians off-guard...and to help break out of the Prison. Who knows what else they turned into machines down here...

Guardians continue further below, encountering Fallen, Taken, Cabal, and Disciples before meeting a Ultra Taken Archon, Vektis, Ash Priest.

Ghost: He must be guarding the way inside. Destroy him, maybe he has something we can use to access the doors!

''Taking down Vektis, the doors open by themselves, revealing a darkened room ahead. A large, booming mechanized voice says, "You will become one with the ashes. The enevitable cannot be stopped."*

Ghost: Well, that must be Mecher Orbiks. Head inside.

'The Guardians walk in, the room only slightly lit. The Servitor rises out of the ground, amist smoke. So far, it can only be distinguished by its red eye, and it will fire red blasts of energy at players. At 85% health, the lights come on, revealing the Servitor itself: A black body with 3 sharp blades looming over the eye in a triangular formation, and from here, the Servitor will occassionally detain random Guardians and drain their health, along with more rapid laser blasts. At 75%, the Servitor will start summoning its skeleton Disciples to fight, and will occasionally send Guardians to a different time, like Atheon. How it works:

3 Guardians in the Fireteam will be sent to a different time with a message: The enevitable is coming. From then, Guardians will be sent to scorched fields on what appears to be Mercury: A supernova is chasing after the Guardians, so they must run to avoid dying and having the whole Fireteam die. The 3 others in the Fireteam, not in "the enevitable", have to kill 3 Disciples of Mecher hiding around the map, to send the Guardians lost back to the fight. Once done, Mecher Orbiks 6 will be stunned for 15 seconds before activating again.

At 45% health, Mecher will occassionally fire lasers rapidly, making him able to kill Guardians quickly. From there, just keep attacking and eventually, the fight will be won. Afterwards:

"Mecher Orbiks 6 was no ordinary Servitor. It was a creature of ambition and power, so much so, it detached itself from the Fallen and pursued its own goal; To fight and destroy the Light, to black out the Sun with Darkness...With it gone, we can all rest in peace, for knowing that the nightmare is dead. We have rewards waiting for you for this accomplishment, as a thank you."-Frontier Master Rewards: For the first time completing the Clash:
 * Frontier Rep, Glimmer, and Legendary Marks (Common)
 * Legendary weapon\armor (Uncommon)
 * Exotic weapon\armor (Rare)
 * Tokens of War (Uncommon)
 * Legendary Engrams (Common)
 * House of Scars Class Item from Beriks.
 * A Kou'ranic Token of War from himself.
 * A Legendary Fusion Rifle from Syrianna, made from the parts of the boss.
 * A Disciple of Mecher vendor can appear in the Frontier base, selling rare items.

New merchants: A Keeper of the Prison underneath the Frontier: Sells bounties, items, and is the quatermaster for a special event when in the Frontier base. Comes and goes every week. The last Disciple of Mecher still alive after he was killed, he became a vendor equipped with selling rare jumpships, emblems, and class items. A traveling vendor, appearing in certain weeks. A Vex Hydra that serves as an ally to the allied Vex Sages: Sells Vex weaponry, ToW, and armor. Appears from week to week.
 * Keeper Satoro
 * Shaksis, the Remaining
 * The Isolated Mind

So, I'm thinking: Every week, the Frontier has 2 merchants that travel into the base. This changes every week, but one always stays for an extra week before being removed. Since I have these 3 and others, it could rotate every weekly reset.

Need more lore behind some of this stuff...Where is Inqusitor when you need him...