Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26355186-20150826194723

To me, these Firefights sound like extremely detailed, and larger, Story Missions/Strikes. Not that that's a bad thing though. While I can see the purpose of having these in Frontier, it doesn't seem like it really fits. It seems more like story to me. Also, as the Servitor linia from the Devils is called Sepiks, and the Winter linia is called Simiks, I suggest you rename the High Servitor to either one of those. And Arcus was scrapped from the final game(I think). SUROS Regime was originally called Arcus Regime. Some sources claim that Suros and Arcus worked together on the Regime though.

Anyway, time to continue with Master Reborn. --- ''The Guardians enter the open portal. They arrive inside a large cave overgrown with vines and other vegetation.''

GHOST: -The Knight went here? Perhaps we should- Picking up Hive activity! Lot's of it!

Hive Thralls, Acolytes and the Knight which the Guardians followed attacks the Fireteam

GHOST: -I guess we continue forwards.

''The Guardians continue inside the cave, encountering more Hive. They find themselves before a large gate, which is closed.''

GHOST: -Alright. Time for me to work my magic with the lock.

UNKNOWN: -You cannot breach our runessssssss.

GHOST: -What? Nevermind that, make sure the Hive doesn't interrupt us, would you?

Numerous Acolytes and Knights spawn, charging towards the Fireteam.


 * This is when the first interesting thing happens. Instead of the normal three waves of "protect the Ghost", a meter will appear. This meter will gradually fill up the longer the Ghost has worked on the lock. Also, among the Acolytes, Thrall and Knights, there will spawn two major Wizards named "Runebreaker Witch". These Wizards will attempt to fly up to your Ghost, and start to drain it. When this is happening, the meter will stop to fill up. The Runebreaker will continue to drain Ghost until it's killed. If more than one Runebreaker Witch is draining Ghost, the meter will start to go down. Once the meter is filled, the gate will open.

GHOST: -Go! Get inside as quick as you can!

''The gate closes behind the Guardians, blocking the remaining Hive out. The Guardians are now in a pitch-black tunnel, also overgrown with vegetation.''

UNKNOWN: -This will be your end, Guardian.

''As the Fireteam continues forward, the vegetation gradually disappear, replaced by Hive crystals which steadily grows in numbers as the Fireteam ventures forward. Eventually, the entire roof is covered in crystals. The tunnel ends in a huge Hive rift.''

GHOST: -Right, here goes nothing!

''Upon entrance, the Fireteam finds themselves in a large, circular room which elevates towards the middle. In the middle, a giant, yellow glowing Knight with a golden cape is seen kneeling. Above the Knight a huge, golden Cleaver hovers. The Knight is surrounded by eight Runebreaker Witches. It is also protected by a large golden bubble similar to a Ward of Dawn.'' --- Alright, that's part two done. Tomorrow I'll put the boss fight up.