Destiny Hotfix 1.0.2.2

, which went live Tuesday October 14th at (not live yet), introduces a number of weapon balance changes across archetypes, specific weapons, plus fixes to the Templar encounter in Vault of Glass.

General

 * Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

 * Titan
 * Unbreakable: Fixed an issue with the perk granting more agility than intended
 * Warlock
 * Brimstone: Perk can now activate if player is airborne

Weapons

 * General
 * Fixed some issues related to quick weapon swapping
 * Auto Rifles
 * Base Damage decreased by 2%
 * Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
 * Stability decreased by 4% - 17% (driven by stat value)
 * Hand Cannons
 * In-air accuracy now increased
 * Scout Rifles
 * Base damage increased by 6%
 * Damage vs. Combatants increased by 6% - 25% (based on tier)
 * Improved target acquisition, plus additional recoil tuning.
 * Shotguns
 * Decreased base damage at maximum range (falloff) by 20%
 * Shot Package Perk now has a slightly wider cone of fire
 * The Rangefinder and Shot Package perks are now mutually exclusive
 * Exotic Weapons
 * Vex Mythoclast
 * Base Damage decreased by 34%
 * Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
 * Pocket Infinity
 * Enhanced Battery Perk has now been replaced with the Speed Reload Perk
 * Perks
 * Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
 * Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

 * Strikes
 * Engram rewards from strikes now appear in the post-game Activity Summary
 * Raid - Vault of Glass
 * Templar Encounter
 * Kill volume added to sniper platforms to prevent players from sitting on top of them
 * Relic is now removed and respawned if the holder leaves the playable area

Destinations

 * The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan