Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150903230245

So, I'm posting all of the revised stuff I came up with.

Virtual Reality

Location: Black Garden, Mars

"The Vex took our worlds and turned them into machines after the Collaspe: I say it's time we get some payback. Some Shanks that were scouting out the Black Garden, and we found a few prime location for targeting. Open fields, near a Vex junkyard containing remnants of a lost program...We need to get this field under Frontier control. Stake our claim in the Vex homeworld, like they did ours. With this realm captured, it's one less factory of Vex. -Mason Steele"

Map: Pillars that rise up and down out of the ground surround a shrine to a Vex Minotaur, like that of the Sol Progenies. Surrounding the map are wide-open fielding where most of the fighting will take place. Several Frontier-built platforms leading to a sniper overwatch and the vehicles are also present; Banners of the Frontier allies hang from the ledges of the roof.

Mechanics:
 * 4 Interceptors and 2 Heavy Pikes can be found in a garage underneath the Sniper's Watch.
 * New hostile enemies from the Hezen Protective are sent alongside regular Vex:
 * Hobogoblin Transformer: 3-4 enemies of these white, levitating Majors can be found around the map. They have shields covering most of the body, leaving only a sliver of room to fire into. These enemies are special, however: when a Guardian dies by one, a fast, powerful Vex Goblin, named "Transformed", will come at players and attempt to kill them. Transformed can't be killed permanently; only the Guardian that was killed by the Hobogoblin Transformer respawning can get rid of a Transformed.
 * Heralds: Appearing to be a form of a Precursor, but with a Hezen Corrective coloration, Heralds wield Cerberus Launchers: Vex Relics that mark enemies for the Ritual of Negation. Kill them, and you can wield the relic for yourself: 20 shots that do almost no damage; however, they are marked with a symbol over their heads and the super while holding this relic will kill any Vex that were shot. The same goes for Vex against players; They spawn around waves 1-4.
 * Androids: Hidden Vex snipers that hide in locations all over the map that appear in waves 5-9, these are destroyed easily, but are almost completely invisible, unless near them, where their shields will pulsate. They wield powerful versions of Line Rifles that fire blue lasers.
 * Around waves 7-13, Vex gates will spawn. These must be destroyed in order to continue to the next wave.
 * Randomly, an Oracle will appear at the end of a wave, signified by a message. If you manage to destroy the Oracle hidden in the map, a Armor and Recovery boost will be granted in the next wave.
 * Reinforcements occur at wave 7 and wave 14, just before the boss fight.

Bossfight: Omokron, Spacelord will appear forming in the middle of the map at the final wave, #15. For reference, I posted Omokron's overview by Inquisitor here.
 * Abilities and gear: Omokron is armed with an over-sized Line Rifle which fires three line projectiles in rapid succession. If Guardians comes too close to him, he will unleash a shockwave attack which knocks all Guardians backwards, regard less of where they stand. He can also temporarily change form to a Goblin or Harpy.
 * Appearance: Huge Minotaur painted in silver with a purple eye. His armor is covered in small spikes. Instead of two eyes below the main eye, Omokron have two eyes on his shoulders, both larger than his main eye.
 * Tactics: When first spawning, Omokron will appear together with a huge swarm of Goblins and Harpies. He will remain in normal form for a few seconds before he turns into a Goblin/Harpy. The Guardians must now search for a either a silver Goblin with two extra eyes above it's ordinary one, or a silver Harpy with a purple aura around it, both named "Omokron's Shadow". The Guardians have one minute to do this. If they fail to locate Omokron before the time limit runs out, Omokron will disappear from the horde of Vex and a message will appear: "Omokron unleashes space upon the Guardians". All Guardians will now be randomly teleported around the map, and sometimes outside of it. If Omokron is located before the time is out, he will return to his normal shape and start to attack the Guardians normally. After enough time, or at a certain amount of health lost, Omokron will change form again and the process will be repeated. However, at 75% health lost, if the Guardians fail to locate Omokron, the message "Omokron crushes the Guardians with the powers of space" will appear.. All Guardians will then wipe.
 * Weakness: To prevent Omokron from changing form, five "Malfunctioning Cyclops" must be found. These Cyclopses are constantly stuck in the berserk state, so they must be approached with caution. They are however very weak and can be destroyed easily. Destroy the five Cyclopses to form a detainment field around Omokron. Omokron will then be stunned and cannot do anything. He cannot shoot out of the detainment bubble but Guardians can shoot into it. After a random amount of time Omokron will break the detainment and start to fire at the Guardians. The Cyclopses won't respawn until Omokron has changed form again.

Et Cetera:
 * A small cutscene and transmission plays before the 15th wave:
 * Cutscene:

Ghost: I'm getting transmissions from Paeta: All of the Vex programming is gone, we can leave now. I have to say, I'm really surprised we didn't-

.*The ground shakes and the pillars turn white: Beams from the pillars meet at a point in the air, and Omokron forms as orchestrated boss music plays.*

Ghost: *Sigh*....Spoke too soon. Well, let's take this Vex down!


 * Transmission:
 * "Okay, I figured out what happened. When we took the programming, we accidentally summoned one of the program's leaders, Omokron. It has powers that are unprecedentedly powerful...You might have your hands full. Sorry about that...but remember. One goal. Survive! -Syrianna Cayn"

Rewards:
 * Frontier rep, Glimmer, and Legendary Marks.
 * The Isolated Mind in the Frontier base, along with 2-5 Ancestral Synthesizers.
 * Uncommonly, 5-6 Motes of Light or 4-7 Strange Coins.
 * Rarely, a piece of Frontier armor or weaponry.

Okay, I revised that firefight. But, I have other things. Such as...The first mission to the Cabal storyline!

The Rising Fire

Commander Zavala: ''Well, Guardian. It seems the Cabal have had it with us. Intel we've gathered says that a new Cabal Legion formed of the strongest Dark forces have finally decided to primarily target allies of the City. If we weren't at war with these war-mongers in the past, we are now. Get out there and get some more info on our new enemies, and come back in one piece. We need all the help we can.''

''The Guardian lands in the Eos Chasma, in a new location called the Blazing Sands. Making his way down the hills of the location with the Sparrow, he\she comes across a large valley filled with Cabal structures.

Ghost: Okay, this is where the reports say the Burning Legion is building their armies. It's near a massive Firebase built by the Siege Dancers, built off of what used to be a Mars Cosmodrone. We'd better get moving.

''The Guardian drives through, being noticed by several Legionaries and Phalanxes of the Dust Giants. Making quick work of them, the Guardian continues forward, coming to an entrance to a buried building.''

Ghost: Hold on, I'm getting a transmission....It could be important.

?: The Burning Legion are not to be belittled, Guardian. They are unfeeling, unflinching, and fearlessly ruthless. To go inside would be taking a huge risk to yourself: But you are strong. Oryx, Crota, Skolas, the Black Heart: All have fallen at your hand. The Cult thanks you for your service and wishes you luck.

Ghost: Cult? As in the Future War Cult?...I'll have to look more into that signal. In the meantime, let's move.

''The Guardian walks through the base, Firebase Monarch. Upon entering an area, he\she encounters Cabal forces, decked in red armor.''

Ghost: The Legion! Cut them down!

''The Guardian has a duel with the Burn Legionaries, killing them and their reinforcements after sometime. The door on the right wall opens, revealing a large hall filled with technology and crates. More Cabal are faced as you make your way through, when the Guardian stops at another door.''

Ghost: I translated some comms back there. It seems as if the Forge Masters are the high-ranking elites of the Cabal, and the Burning Legion are the most honorable of all the Legions. We get in way too many fights..Anyway, I'll get the doors open.

''The Ghost gets the door open, revealing a Forge Master, Primus Tor'mak and its Legionaries. The Guardian kills them, and the mission ends.''

?: Very nice....You will make a great ally to the War Cult. Come back to the Tower; I would like to extend my blessing, to keep you ready for the oncoming fights.

''The mission has a Cutscene at the end of it. The Guardian walks to the area where the F.W.C are stationed: When he/she climbs the stairs, a new area with a merchant and loose Cabal gear all around is present.''

Ghost: It's him....

Lakshmi-2: Yes. The new emissary from the F.W.C to help in the fight against the Cabal: I bet you will find him to be quite useful.

Ghost: Let's go get our reward. We'll need it for the fight.

Rewards: At the Tower, the new merchant, Edward Vane, will give you one of three different weapons.
 * "Own Medicine"-A Cabal Slug Rifle equipped in your Primary slot.
 * Traveler's Maw-A Flamethrower equipped in your Secondary slot.
 * What Remains-A Scorch Cannon equipped in you Heavy slot.*

.*Please note, the cannon is not as powerful as its relic variant.

Okay then. Comments?