Super Good Advice (Year 1)

Super Good Advice is an exotic machine gun. It can be obtained by completing the exotic bounty A Voice in the Wilderness after obtaining the Vanguard Mentor Missive.

Upgrades

 * Smooth Ballistics: Less recoil. Penalty to range.
 * Soft Ballistics: Less recoil. Penalty to Impact.
 * CQB Ballistics: Greatly reduced recoil. Significant penalty to range.
 * Crowd Control: Kills with this weapon grant bonus damage for a short time. (Cost: 500 Glimmer)
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (Cost: 950 Glimmer, 16 Weapon Parts, and 8 Spirit Bloom)
 * Single Point Sling: Switch weapons faster. Move quicker while aiming. (Cost: 500 Glimmer)
 * Hand Loaded: This weapon is effective at an extended range. (Cost: 500 Glimmer)
 * Flared Magwell: Reload this weapon even faster. (Cost: 500 Glimmer)
 * Super Good Advice: Almost all shots that miss their target will return to your magazine. (Cost: 500 Glimmer)
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (Cost: 750 Glimmer, 16 Weapon Parts, and 16 Spirit Bloom)
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (Cost: 950 Glimmer, and 16 Spirit Bloom)
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (Cost: 950 Glimmer, and 16 Spirit Bloom)
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage. (Cost: 1500 Glimmer, 25 Weapon Parts, and 1 Exotic Shard)

Trivia

 * The Super Good Advice upgrade will trigger if a bullet hits an Oracle in the Vault of Glass or the Oversoul in Crota's End, effectively granting the weapon a near-unlimited magazine when used against these targets.