Board Thread:Destiny Forum/@comment-26388714-20151105143114/@comment-27404954-20160125014944

Deus Ex Mortis

(The raid begins in the Melted Canyon area, with the Gatekeeper mechanics from Inq's post being the same. However, there's one difference. As the Guardians cross the bridge, where normally the Gauntlet would spawn, three Large Harvesters fly by in formation, their guns blowing up the bridge in a firestorm of explosions. The bridge collapses, and the screen fades to black as the Fireteam plummets into the abyss.)

(About five seconds later, the screen fades back in to the Fireteam waking from unconsciousness. Around them is a team of Cabal Legionaries in ash grey and black armor, picking up rocks and clearly looking for the fallen Fireteam members. The Fireteam must execute all ten of the Legionaries before they raise the alarm, which takes eight seconds per Legionary. Therefore, if one of the Cabal remains alive for more than eight seconds, the Fireteam will be wiped by a barrage of ordnance from the previously appearing Large Harvesters.)

(If the Fireteam completes this section successfully, they will have to explore the area to find a hidden door in the canyonside. Once Ghost opens it, the Fireteam will enter a pitch-black river area, where they will travel for a while before being ambushed by Cabal in the same strange livery as the Cabal Legionaries from earlier. During the non-action segment, there will be dialogue about what the place could be, with allusions to the Vex's Black Garden and how this place also appears to be 'out of time.')

(At this stage, the Cabal will come in three waves, each with more enemies and more diverse enemy types, including Colossi and Centurions. The river water will cause the Fireteam to not only have to watch out for Cabal bullets, but take care that their feet aren't swept out from under them by the fast-moving current. Occasionally, Major Psions will spawn, cloaked in completely black robes so that you can't see their faces or any details of their body except for ash-grey armor. The Psions, titled Oar of Charon, will use Void attacks and rare attacks similar to a Warlock's axion bolt.)

(Once this stage is completed, the Fireteam will move on into a chamber at the bottom of an abyssal cave which seems to stretch on infinitely upwards into impenetrable darkness. It is lit only by floating, red-tinted lights, while the walls are made of strangely-colored rock in strata. Here, the river speeds up, changing from simply a gimmick to a genuine hazard. In front of the entrance to the cave chamber, the river diverges, splitting from a large, inset platform and converging on the other side, where it leads into a dark tunnel sealed off by an archaic-looking iron gate. As the Fireteam approaches the platform - made of a silvery metal engraved with strange runes -, three huge Colossi, fused together from the waist down, will drop from the upper cave and crash into the platform.)

(Rising from the dented metal crater, the Colossi will roar as one and let off a volley of harmless missiles, like the entrance of the boss of the Cerberus Vae III Strike. At this point, they will draw three different, seperate weapons off of their back (backs?) and their title (and health bar) will be revealed - Cerberus, Protector of the Underworld.)

More to come.