Board Thread:Fun and Games Forum/@comment-26355186-20150630204932/@comment-26355186-20150701140555

107.196.174.179 wrote: (A note on balancing and stuff: While I have no boubt that Inquisitor and Vessel have a series fo challenges set up within the dark depths of ceres to test the light of any fireteam, even if some of the more difficult challenges work as intended, normal combat willl likely be reduced to a trival level with so many guardians in one place. So, my suggustion for balancing combat, and keeping the RP challenging, is to create a second fireteam, and split the two up. Have the two fireteams go to diffrent locations and fight diffrent foes to accomplish the overarching goal: halting the rebirth of Enxor. As you know, fireteams go from three to six guardians. So, seeing as we have around three new recriuts (so far) creating a new fireteam is an easy way to avoid the GM headache of the party steamrolling boss fights, and keeps normal combat interesting. Seeing as the total PC count now totals at...10 (Counting Karak and not counting Jackie, Echo, Gabe, Sara or other backround(ish) characters). This could round off well into fireteam Argus with 6 and fireteam -insert badass name here- at 4 with room to grow. Plus with a pair of co-GMs and some communication, this could make things a hell of a lot easier to run. Sound good?) (I like it. I like it alot. However, this would possibly create a situation where everyone wants to be in the Fireteam with the better objectives. Anyway, I think I can work around that. As long as everyone gets to fight Enxor together in the finale.)