Board Thread:Destiny Forum/@comment-28660408-20160611170138

I honestly think that for lords of iron, bungie is going to have to include new subclasses to keep the game fresh. since we already have the 3 light type subclasses (arc,void and sol), and since the new expansion is meant to be "large and full of lore" dont you guys think they coud somehow find a way to incorporate new forms of light.

My idea is to, instead of "harnessing the elements" in light, what if bungie actually used dark and light as light forms for subclasses? 2 brand new elements and new subclasses to corespond to it. since we dont have much lore on light, bungie could easily make more classes

probably a stupid idea, but im thinking (not in much detail):

Hunter:

Light: some people may diagree, but hunter really is the closesnt thing we have to a trickster, so for his light subclass,  it could be focused on blinding enemies, his ult could be a huge flashbang of sorts in which he jumps up and blinds all enemies in range. his melee, to make it varied from others which already summon weapons or daggers, could be to instead of dealing damage, to use a sort of hook or rope made of light, fitting with the hunter theme, to reel the target towards them

Dark: Other than the nightstalker's snare and predator, we dont really have a subclass for any class who lays traps, so im thinking, for his grenades, they all stick to surfaces and wait for enemies, and for his ult, lay circular traps on the ground. if an enemy steps on them, they will be pulled down by hands (theoretically into the underworld) and instantly killed. for  his melee, going on with the theme of the underworld, instead of the hunter actually attacking the enemy, hands could sprout out from the ground and, not really sure about this one, either attack them and deal damage, or have something alternate (similar to nightstalker's smoke) which holds them in place, not letting them move

Titan:

Light: titans are a form of destiny's "knights" so im thinking, what if we made them seem more like the medival age's  knights. His ultimate would be to summon a ridable horse for a period of time to trample opponents. A mod could also make it leave a trail which damages enemies. for melee, again going with the knight, a summoned lance of sorts would be sufficient. grenades could be remakes of the classes we have now, just with light damage

Dark: for a dark type titan, his ultimate/special ability could be to summon a huge wall of rock from the ground, effectively sealing off areas a damaging enemies who come in contact with it. mods for it would make it last longer, allow you to instead cast multiple smaller walls which enemies can jump over, or increase/add damahe to the wall

Warlock:

Light: having no theme for a light warlock (comment below if you have a better one) this could focus on killing enemies from within. special could be a beam (or n number of beams) which, when hitting a target, causes them to fill up with light, then explode, dealing AoE damage to all of their alies around them, ignoring damage nullifiers such as the phlanx's shields or the titan defender's ward of dawn. as for melee and grenades, melee would cast an orb of light around you (not very far range), wich doesnt deal as much damage as others, such as blink strike, but can attack multiple enemies, due to it being AoE

Dark: 2 words: support necromancer. his ult would be to rise dead enemies from the ground to make them fight for the summoner. In PvE, they would have full health and damage (does not work on bosses), but when used on another gaurdian in PvP, they only have half as much health, use the primary weapon of the resurected person, and cannot use the dead gaurdian's abilities. For melee you could use darkness to lift an enemy up and choke them

Theyre probably all really bad, but comment on what you think of them. thanks 