Board Thread:Fun and Games Forum/@comment-25926749-20150716014350/@comment-25926749-20150730011641

Death&#039;s Accolyte8 wrote: Ok. Phew. I thought my good buddy was leaving.

Anyway, for Grenade Launchers, I'm thinking of them as very unique Heavy weapons. Instead of solid projectiles, they lob Light grenades depending on your sub/class. Gunslingers shoot a Swarm Grenade (always) and Bladedancers shoot Flux Grenades (always). Not too interesting- until you notice they do significantly more damage. The point of this gun? Once TTK drops, it can deal ALL 3 damage types. If that ain't cool, nothing is. Thanks for the friend status, too. :)

This thing is gonna be tough to get off the ground, let alone get it to Bungie for analysis....I've noticed that the 2 DLCs (Well, 3, but you get the picture.) have had story added to them, so I'm trying to think of a good storyline for the DLC to sort of revolve around.

And I think I got it, though I'm not really sure if it'll work just yet. I kinda don't wanna reveal anything yet, it's not polished, but it involves a lost shard of the Traveler that landed on Titan, Jupiter's largest moon. I won't reveal more just yet, but I think it's coming along okay. Anyway, one of the core ideas behind this DLC, the Battle-Ghost devices, finally has a sort of plan to it. Here is what I had in mind;

1. A public event can occur anywhere in patrolling; Basically, a random enemy spefic to the planet(Example; A Servitor on Earth because the Fallen dominate it, A Shrieker on the Moon, etc. I am thinking of something for Mars.). Like the Warsat public event, you must protect your Ghost while it analyzes the dead(or rather, deactivated.) but with a twist; at the end of the event, you fight the enemy, now reactivated, and kill it. Once done, you get an item specific to the type of enemy you just killed.

2. Now that you have the item, the core of the enemy you killed, you now do Strikes\Raids\Crubicle Matchs. A random reward for it can be a shell for a random device, such as a Servitor Shell, a Harpy Shell, a Shrieker Shell, etc.

3. Now, you combine the two items, along with a Mote of Light. It will become a Device, that you can use in battle to gain an advantage over your enemy. In addition, you can upgrade your device with certain codes that can be purchased from Xur. Codes can be things such as generate 1 Glimmer on kill of an enemy(And 10 more Glimmer for killing Major and Ultra enemies), shield you for a short time, 5+ Armor on equip, etc.

More to come for this.

As for Flamethrowers and Grenade Launchers, I have a few Legendary ones ready. What I mostly have trouble with are names.

Swords/Shields: Same problem as Flamethrowers and Geenade Launchers, also try to figure out how to make them not cheap and not weak. I'm trying to play games like Chivalry for inspiration for this, and I may have a formula for it ready.

Still more to come.