Sunsinger



Sunsinger is a level 15 Warlock subclass. Sunsinger's super ability, Radiance, will revive fallen Guardians and boost the effectiveness of your fireteam's abilities.

Sunsinger has been described as a team-oriented, support-based focus that includes some area-control abilities that allow players to block pathways or doors and keep enemies from getting close. The reviving effects of Radiance also make this a medic class of sorts.

Grenades

 * Solar Grenade: A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
 * Firebolt Grenade: A grenade that unleashes bolts of Solar Light at nearby enemies.
 * Fusion Bolt: A grenade that causes bonus damage when attached to its target.

Movement

 * Glide: Double jump in mid-air to activate glide.

Modifiers

 * Focused Control: Upgrades Glide for better directional control while in mid-air.
 * Focused Burst: Upgrades Glide to provide an initial burst of speed.
 * Balanced Glide: Upgrades Glide to provide bonuses to both speed and control.

Super Ability

 * Radiance: Fill yourself with Solar light, dramatically increasing the effectiveness of all your abilities.

Modifiers

 * Song of Flame: While active, Radiance reduces all cooldowns for nearby allies.
 * Radiant Skin: While active, Radiance reduces incoming damage.
 * Fireborn: Radiance can now be activated from beyond the grave. Doing so returns you to life.

Melee

 * Scorch: A powerful melee attack that ignites enemies, causing damage over time.

Modifiers

 * Flame Shield: Killing enemies with Scorch reduces incoming damage for a short time.
 * Solar Wind: Hitting an enemy with Scorch knocks them back.
 * Brimstone: Killing enemies with Scorch causes them to explode.

Class Modifiers

 * Arcane Wisdom: Training focused on battle recovery and speed.
 * Arcane Spirit: Training focused on battle recovery and toughness.
 * Arcane Force: Training focused on toughness and speed.

Ability Modifiers

 * Radiant Will: Increases the duration of Radiance.
 * Viking Funeral: Enemies you ignite burn longer and take more damage.
 * Sunburst: Killing an enemy with Scorch has a chance to generate Orbs of Light.

Attribute Modifiers

 * Ancestral Order: Training focused on all attributes.
 * Chaos Order: Training focused on speed.
 * Divine Order: Training focused on toughness at all costs.

Ability Modifiers

 * Touch of Flame: All grenades ignite enemies, causing damage over time.
 * Angel of Light: Aiming your weapon while in the air will hold you in place for a short time.
 * Gift of the Sun: Gain an additional grenade.

Extra

 * Illumination- Seal this subclass, locking all previous choices as well as providing a boost to recovery.