User:T3CHNOCIDE/Walkthroughs/A Guardian Rises

Cosmodrome: Old Russia, Earth

CUTSCENE #1 - Game Start *Happy horn rewarded CUTSCENE #2 - Found by ghost & revived. Followed by Fallen.

ENTER THE WALL Take refuge inside the ancient wall

FIND A WEAPON Search the wall for a weapon to protect you from the Fallen.
 * Following two short
 * Using the left analog move forwards towards the navigation point.
 * Run passed the cars towards the break in the wall (IMG#001)
 * Enter through door (IMG#002) to enter the Breach

FIGHT THROUGH THE WALL Find a way through the wall to escape the Fallen
 * Follow stairs up to corridor with windows (IMG#003) and walk through
 * You will ender dark zone which ghost will light up.
 * Follow up the stairs. You will see a Fallen dreg climbing up within the wall.
 * Enter the chasm. Here the ghost will wander off into the darkness to find the lights.
 * It will light up support pillars covered in Fallen.
 * When the Ghost triggers the light it alerts the Fallen to your presense and Shanks chase the Ghost to your position.
 * Here a gate will open. Follow the ghost into the gate to find a Khvostov 7G-02 lying against a crate (IMG#004)

*Either shoot the mines from a distance (not the lasers) to detonate them, or croach (B button) to avoid hitting the lasers. *GHOST: Walk down both sets of steps and left under the catwalk to find the first dead ghost. (VID#001) FIGHT THROUGH THE FALLEN Fight to the other side of the Divide to escape the Cosmodrome
 * When you have equipped your auto rifle, proceed down the corridor.
 * As you turn the second corder a Dreg will climb out the left side and a Vandal will drop from the roof. Kill both. They will drop ammo.
 * Follow the coridor to a hall. As you approach the hall another Dreg will drop from the roof.
 * Follow the hall through a broken gate. Here you will be abushed by Dregs and Vandals (3x Dregs & 1x Vandal) who will drop from the roof.
 * Cross the bridge beyond. On your right is a crate/loot cache. Open it to get glimmer and a Preacher Mk. 20.
 * Go down the stairs and turn the corner slowly to reveal a corridor laden with trip mines. (IMG#005)
 * As you proceed down the hall avoiding trip mines one dreg will drop from the roof at the far end of the hall and 2 will emerge from the ground in front.
 * When you reach the end of the corridor 4 more Dregs will appear.
 * You will ender a large hall and be ambushed by 4 Vandals and 5 Dreg.
 * Exit through a door on the right of the hall to enter a large vent with fans. Proceed down the vent and exit through the door on the right to leave the wall and enter the divide. (IMG#005&006)

*You may choose to kill these enemies to gain experience and increase your level or avoid them entirely. *TIP: You can summon a vehicle by pessing menu and holding X. This will allow you to drive right passed all the enemies. *GHOST: After the sign head right towards a giant pipe. The ghost can be found inside the pipe near folliage. FIND THE SHIP Search the area for the ship to escape the Cosmodrome.
 * As you walk through the Divide, Fallen ships (Large & small) will spawn dropping Fallen enemies across the Divide.
 * Head forwards under the sign marked PObA (Russian) to find the Fallen. Either kill or proceed passed the Fallen towards the left.
 * Here you will find the entrance to Dock 13, marked by two large orange pipes (IMG#007). Becareful as there are numerous Dregs, Vandals and Shanks.
 * Head into the building.
 * Proceed through the building and you will encounter a small party of Fallen (4x Dregs and 1x Vandal)
 * Kill them and proceed through the corridor to a large hall containing the abandoned ship.
 * This ship is protected by numerous Fallen including Dregs, Vandals, Shanks and Rahn, Devil Captain a Fallen Captain.
 * When you have killed all the Fallen you will trigger the ending cutscene.

CUTSCENE #3 - Ghost gets in ship, transmatts you in and flies off. Mysterious Guardian watches from the top of the building. REWARDS
 * Arcadia Class Jumpship

CUTSCENE #4 - Flying & introduction to Tower