Board Thread:Destiny Forum/@comment-26388714-20151105143114/@comment-26355186-20151121204747

Very well, let's begin with the critique. Oh, where should we start, where should we start...? Let's take the Prison of Kings to begin with.

-Dreamweaver-

1: Is Beriks' little opening speech only played during Dreamweaver or during all PoK missions? Either way, it would become annoying if it was played every single time you entered.

2: The name bugs me. Prison of Kings sounds a little bit to much like Prison of Elders, and I can surely see it be confused with the "original", so to speak. I believe that new name is needed.

3: I don't like Mecher Orbiks-6 being another Sepiks Prime, at least initially. Too many, meaning all of the Servitor bosses uses its tactics. I would like to see a different moveset.

4: Mecher Orbiks should become stronger as the fight goes on, not weaker. He should add an attack when his Health gets low, not remove one.

5: How does the Inevitable work? Does a Guardian take damage or is he/she instantly killed when/if the supernova catches up to him/her? Does the team wipe when one Guardian dies in the Inevitable or when all three? I would like to point out that a Tower isn't exactly the best area for a "run away from death" scenario. The way Towers are built would make it difficult to navigate properly.

6: Adds should be spawning at some rate before MO6 hits 30% Health and the room "floods with Captains and Vandals". Or do they already, and I missed it somewhere?

Summary: Everything put together, Dreamweaver is possibly the best you have done on this thread, MiB, both taking Crunch and Fluff into consideration. Good dialogue, good mechanics and rather cinematic, which is something I like.

-Cursebringer-

1: The puzzle is interesting, but is just a bit too much like the Oracle puzzle in the Templar fight in VoG. There's also the problem with how one would know which order the Shriekers appeared.

2: (This one is nitpicking) Shriekers, I believe, are unable to move, which would mean that Slitrot would have support that followed him.

3: (This a lore complaint) Slitrot, being a Thrall, wouldn't be the first pick for a Champion. They are literary meant to be cannon fodder. If Wizards have modified him, then he would have turned into an Ogre. and i don't believe he would be able to wield a sword. I suggest you make him an Acolyte if you still want him to be unique.

4: Does Slitrot continue to Curse Guardians, or is it a one-time only thing? I think it should not be a one-time only thing.

5: I am seeing some problems with the whole Curse thing. How does Slitrot Curse someone? By touching a Guardian? Or just selecting through RNG?How would you pass it onto him? If it is by getting close and holding X/Square, then it would be extremely hard. With an unkillable swarm of Thrall following you, while getting close to a boss that is pretty much only melee, then the Guardian would be dead quite quickly.

6: Personally, I think the suicide attack should be placed in a Hard Mode version of this mission.

Summary: This is still quite good, though not as well done as Dreamweaver.

Well, that's the Prison of Kings done. I may update this list later, if I see more stuff that needs critique. I will be posting my whole "Review" in parts, so no TL;DR's happen.