Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150827000637

...Don't do that.

So, this is heavy work in progress, but y'know the Warminds. Rasputin, the last active one, built to fight the Darkness, etc. But, say some prototypes were found. Perhaps somewhere on Earth in the Cosmodrone, or in the Archives on Venus. Now, if in the wrong hands, they could be programmed for destruction...But if we got a hold of them, we'd have powerful allies. But these Warmind prototypes are all in hard drives in a cardboard box; They need hosts. So....What better host than a loyal Guardian servant, a Frame?

So, this strike plays out like any other. Get to the prototypes and stop the Fallen or any of the other enemies present from getting them. If you manage to do so...You get a brand new character to make, A Frame Guardian with its own, unique class; Warmind.

The first sub-class would be the Firewall.

Seek and destroy.

Grenades:

Starter(Sentry Deploy)-A small, sentry-like device that you can deploy. It will briefly shoot at enemies before fading away. Has a low aumount of health, but as you level up it gains more health.

Second(Watcher Deploy)-A drone that follows you around, firing at enemies passing by at a considerably faster rate than the regular sentry. It can't guard areas as well, though, and is easier to destroy.

Final(Light Flux)- Unlike other deploys, this one summons 3 moving, reprogrammed Vex that protect you in the front that fire lasers at enemies passing. Great for ambushing enemies around the corner.

Melee(Exploding Punch): Your Frame's arm begins glowing with Solar light, signifying that it's ready for use. It sends enemies far away when you punch them, so strategically you would do this to get away from an enemy or to knock off a cliff when off-guard. Upgrades:

1: Sends the enemy flying further.

2: For a short while after being punched, enemies will have their ability to use weapons suppressed.

3: If you kill someone with the fist, it will generate 2 Orbs of Light.

Super(Relics):

Now this one, I'm proud of. Once charged, your Warmind can synthesize a relic to turn the tide of battle. The default one is a Rocket Launcher with 2 shots, both of which spread into 6 different rockets. One weakness?; Very low Velocity. Think of it as a built-in, less powerful Gjallarhorn. Others can be obtained, too;

1. A large machine gun that causes burning damage when an enemy is shot; Lasts 5 seconds.

2. Instead of the Rocket Launcher, bring out a powerful sword for 10 seconds.

3. Carry one more extra rocket for the Rocket Launcher. (-2 Agility on Equip.

Still being worked on.

This is a very experimental idea, and probably it's bad. But on the plus side, it is a new class that brings a fresh new element in the game. On the downside....Lore concerns, etc. Believe me, if this doesn't work, I have an alternate idea for the Warmind Raid.