User blog:Derp2000/Subclass Grade: Sunbreaker (TTK only)

DISCLAIMER:

THESE ARE MY OPINIONS, IF YOU GUARDIANS HAVE ANY COMMENTS OR QUESTIONS, FEEL FREE TO PUT IT DOWN BELOW AT THE COMMENTS SECTION OR AT THE MESSAGE WALL: The mighty Sunbreaker. This Subclass really relies on its super. The Ability Modifiers really just goes to the Super. Cauterize & Flameseeker are very helpful when you're playing at Mayhem Clash or when you're under fire against many opponents. The Fusion Grenade is the only good grenade there, & the melee (no I'm not going to rant why it has little to no lunge whatsoever). The melee offers one modifier that is very good. Others, well, not that great. Suncharge doesn't really work, I mean like if the Sunbreaker had Solar Grenade, that, & the Dragon's Breath, they must really like Solar Grenades. Stoke the Forge is not bad, but the enemy must be hurt when using its ability to the max. The Ability Modifiers, though, don't disappoint me. Even though it mainly goes to the Super, it becomes very helpful when playing it with many orb dropping/Mayhem Clash games.

Subclass Grade: 3.4 GPA (A, good)