Board Thread:Destiny Forum/@comment-26388714-20151110223912/@comment-26809040-20151122210710

Both bladedancers and sunbreakers contend for the PvP crown of "most broken", with gunslingers being a close second.

If arc blade was readusted to fit the subclass more (sneaky-stabby, rather than fucking impossible to hit and/or kill) I'd be happy.

In other words, give them less health in their supers, reduce the tracking from godmode to normal on arc blade, only allow them to swing the thing if they're in range of a kill, not in the open, and generally encourage them to sneak around behind the enemy before going to town, rather than charging a gunline laughing at the other team's feeble attempts to hit and/or damage them.

As for sunbreakers, they definitly need a nerf, but I probably disagree with most on how to do so.

While I'm probably gonna catch a lot of flak for saying this, I dont think their toughness needs to be reduced. I know that it takes a lot of skill to land a headshot with a sniper rifle on a rapaging super, but no matter the target's aim, I dont want my super to be put down by a single shot from a special weapon. Shotguns dont do that, fusion rifles dont do that, sidearms definitly dont do that, so sniper rifles shouldn't either. While snipers take a lot of skill, all primary and special weapons should take more than one shot to put down a titan in it's super. And I dont say that because "titan master race", I say that because titans are the "tanks" of the game, even their most offensive subclass is generally tougher than most other classes. In my openion, the things that should end supers the most are:

1) Combined fire from multiple players.

2) Application of heavy ammo to the face.

3) Another super.

4) Getting outplayed and looking like a noob.

Not "I shot you with my backup weapon once, so now you are die".

As for the actual changes I believe need to made to the sunbreaker, I'd recommend making their hammers much less rapid fire, so they have to carefully place them rather than carpet bomb half the damn map, and making them kill others in their supers in two hits rather than one.

As far as gunslingers go, the only thing OP about them is their super.

The only change I want for them is to make golden gun very innacurate while hip firing, and give it a long ADS time so gunslingers have to line up their shots, and give their target time to react, rather than rounding a corner and melting someone across the map without even aiming.