Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150905163529

Okay, I did some thinking. Surely the Reef wouldn't entirely be wiped out. I certainly believe Oryx has the power to do so, but I have reasons for my disbelief, mostly concerning gameplay. So, I'll wait and see about the Wolves Firefight. Until then, I have a Firefight against the Hive ready. But before that, I came up with names for Kou'naric and Beriks' forces:

Beriks' House:

House of:
 * Ether
 * Blades
 * Shadows
 * Rogues
 * Flesh
 * Blood

Kou'ranic's Legion: (This was all I could come up with...)
 * Bone Brotherhood
 * 257th Legion

"From The Same Ends"

"Countless experiments with summoning pits, days testing artifical Hive...We can't make Hive or Taken our allies. They are creatures of utter misery and darkness, and killing their gods didn't help the situation. We might be able to cripple them, though: A Hive Prince has recently came to power within the catacombs of the Hellmouth. Destroy him, and we can take the graves within."

Map: A medium-sized dome is in the middle of the map, with a circle of open platforms surrounding it. Two stairways on opposite sides of the map lead to small platforms, where the Hive, Taken, and Exiled Fallen spawn. Random crates and barricades dot the area.

Mechanics:
 * New enemies of Fallen, Taken, and Hive origin spawn on this map. New Fallen enemies:
 * Exiled Guard: Armored Dregs that wield dual Shock Pistols, appearing around waves 4-7. What's special about them is that they spawn around a High Servitor and their shielding is immune to bullets: If punched, however, their shields will go down and you can kill them with bullets. They typically stay around a Major or Ultra enemy, keeping guard over it.
 * Detainment Shanks/Servitors: Exiled-colored Servitors and Shanks, appearing around waves 3-5. When close to a Guardian or allied force, they will catch them in a detainment bubble and slowly drain their health. Guardians must rescue the one being detained, or else the one in the detainment field will die and the Servitor\Shank will get incredibly stronger.

New Taken enemies:
 * Taken Hound: A Major Taken Captain, appearing around waves 8-10, that can teleport around the map and fire at enemies below; When killed, a notification will appear: "The Taken's power is available!" Then, 4 derelict Scorch Cannons will appear somewhere in the map for 30 seconds: 10 shots, and it fires Void light that explodes into black holes that suck in enemies.

New Hive enemies:
 * Hidden Blades: Major Knights that wield Cleavers; Occassionally, some will appear with a message; The Blades challenge Guardians. From there, 5 Guardians are given a limited field of view and a Cleaver. The Blades can only be damaged by Guardians who were challenged. Once killed, their swords can be used.
 * Shifters: Major Acolotyes, that turn into a disguise of a Guardian in the team; The way you can tell if a Shifter is near is if a Health Bar and Shield appear over the player's name, once you attack them, they turn back into Acolotyes. Shifters will attempt to get behind a player and shoot them, causing massive damage.
 * Reinforcements appear at wave 5 and the final wave, #10. Ammo, 4 Relics, and small forces of Fallen appear.
 * At Wave 10, Deimox, Ice Prince, another boss by Inquisitor, appears:
 * Abilities and gear: Demiox is armed with a Cleaver, which he can use with devastating effectiveness. Demiox' main attack with it is that he walk towards a Guardian while swiping the Cleaver infront of himself. Demiox can also create an icicle missile from his free hand, which targets one Guardian. If it hits, the targeted Guardian cannot move for about six seconds, leaving him/her open to attack. When Demiox have lost 30% of his Health, he'll fire three icicles instead of one. At 50%, Demiox adds a new move. He will hold his Cleaver above himself and start to spin it. He will then be covered in an ice wall that protect him from all attacks. To damage Demiox again, the ice wall must be broken by shooting it enough times. At 60% Health lost, Demiox fires five missiles. He'll also attack more ferociously, and will coat his sword in ice, causing it to become twice as large as Before, and it will deal double damage from all melee attacks. At 90% Health lost, he'll fire ten icicles.
 * Weakness: Every five minutes or so, a Forge Lord armed with a Flamethrower will spawn together with Hier Guards. Using a flamethrower on Demiox deals 3x the normal damage than on other foes, and will cause a continous damage debuff for ten seconds.