User blog comment:Ralok/Destiny Wishlist/@comment-60.241.151.99-20140922070707

I agree with most things in this list but found nothing pertaining to controls or mechanics so here is my control/mechanics list you can add.

1) Have a custom control preset option where the player can choose what their buttons do!

2) Have a "toggle or hold" modifier for ironsights (thus people can map the ironsights to the the aim-stick like in Halo if they so wish)

3) Seperate sensitivities for looking and ironsights.

4) Reduce the severity of the turn dampening when sprinting and sliding; also interpolate these sensitivities between animation transitions rather than having them change to absolute values: this would make for more smooth controls.

5) Scrap the auto-drop mechanic when a player ironsights while using their jump ability (let the people shoot while flying damn it, its so cool!)

6) Make the warlock's glide fuel reset instantly when they touch the ground rather than have it begin regenerating on ground. It is unfair as all other classes have instant jump ability regen on ground contact; and this makes escaping from Hive thralls swarms an absolute pain.

7) Allow the Titan to hover and move horizontally in the air if the player presses jump after initiating lift. The duration of this horizontal movement should be proportional to the amount of fuel left in their jetpack, so pressing jump sooner after lift maximizes horizontal movement but sacrifices verticality, and vice versa. The reason for this addition is to make the titan's jump less predictable in PvP and give Titans stragegies to avoid being shot at while in the air. Additionally, it would allow for easier platform jumping, particularly eliminating the problem when bumping into a ledge pushes you away from the platform rather than onto it.

8) Similarly, give the warlock some horizontal aerial movement without falling if they initiate their glide at the height of their jump. This would add depth to the glide mechanic as at the moment its op to double tap jump to get maximum height and travel distance.

9) Make it that when a player 'taps' crouch while sprinting they will resume sprinting after the slide; while if they 'hold' crouch they will enter crouch stance after the slide.

10) Fix or rename the hunter's 'better control' double-jump ability. At current the ability enhances the momentum the player is traveling in when they initiate the second jump. In effect this greatly boosts travel distance (it make the jump longer) but actual limits the player's control to redirect themselves in the air as the description and name imply. Either rename the ability or fix it so that player stick movement has greater effect upon their aerial physics momentum (thus allowing them to move forward, sideways, and backward more quickly and thus have 'better control' over thier jumping

11) Make it that if the gunslinger misses a throwing knife their melee cool-down instantly resets when the knife is destroyed from the game world. All other classes have a instant melee reset if the attack misses so it is unfair to the gunslinger that they have to wait the full 40 seconds for the ability to reset. Surely the time it takes for the knife to hit a wall is penalty enough, esspecially when they are in the midst of battle. Additionally, this would enable players better capacity to practice the targeting of the ability eariler in the game when they don't have strength and melee speed stats.

12) Better crucible balancing between low level and high level guardians. At current, I don't think the game balances for stats like reload speed, melee speed, ability regeneration, exotic gear abilities, and subclass abilities. The game should detect how many players have these stat abilities and then give player WHO DON'T have them the average benefit. This way, new players can spam abilities just as readily as the geared up vets.

That's all I can think of at the moment. Good luck with the list!