Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150920194341

....I'm going to assume everyone has given up...Might as well keep posting, though.

1. New Exotics

I've glossed over a few Exotics, such as the Phoenix and TA, but I have a few more ideas I'd like to integrate.

First off, remember the HoW exotics, Dreg's Promise, the Queenbreaker's Bow, and the Lord of Wolves? Well, those are actually going to have a good use in FoG, as both are apart of new bounties that I'll elaborate on later that are available from the House of Scars in the Frontier base. Both can be upgraded to the Dreg's Retribution, Housebreaker's Claw, and the Roar of Kells, respectively.

Second, just some random concepts I was thinking of when making Exotics: A Flamethrower corrupted by Taken, a former Auto Rifle of the Frontier Master, a Heavy Slug Thrower of a former Cabal Colossus, etc. If anyone is still here, I could use whatever you give me.

Third, Armor. I have a few ideas for Exotic Armor, including Gauntlets that actually change what your melee attack is:
 * For Warlocks, a telekinetic hold on your enemy so they can't move as their health is being drained in a detainment field. Warning: the Guardians can still fire their weapons in the field, and can destroy it, possibly.
 * For Hunters, three Solar-charged knives appear on hit, that chase after nearby targets. The knives can be destoyed by shooting at them, though.
 * For Titans, a destructive explosive punch that allows a short burst of heavily increased melee damage: During this time, however, Recovery is lowered, but Armor is increased.

Fourth, other Exotics. Jumpships and Sparrows are still an experimental concept, so that'll take some time. I do have a few concepts for Sparrows, however. All I got for now.
 * When destroyed, the Sparrow seeks an enemy before exploding to cause extra damage to an enemy.
 * A Sparrow that can be transmatted anywhere, sans in cramped places where there is no room to summon them.

2. Ultra ToWs

With the idea of Tokens of War, I have came up with a few ToWs for Kou'ranic, Syrianna, General Oculi, and Beriks, and a few core concepts for these.

Cabal Ultra ToWs: A Cabal Centurion, wielding a Heavy Slug Thrower and dual Projection Rifles. Two Major Legionaries and two Psions spawn with him. The Colussus himself, who wields a Forge Hammer and a rapid-fire Slug Thrower. 2 Major Centurions spawn with him. A Goliath Tank, like those seen in the Cerberus Vae III strike. Three Major Phalanxes, named Siege Engineers, spawn alongside it.
 * Primus A'arkun
 * Bracus Kou'ranic
 * Goliath Tank

Fallen Ultra ToWs: A Fallen Captain that spawns with a Scorch Cannon and a Shrapnel Launcher. A High Servitor named Zeta-3 and 5 Dregs spawn with him. A Walker that is colored HoS colors (Grey and Red), equipped with the regular functions of a Walker and a few new weapons. 3 Major Captains spawn alongside it. An Archon of the HoS, who has two Shrapnel Launchers and a Wire Rifle for weaponry. He spawns along with 2 Major Captians, 4 Vandals, 2 Major Repeater Shanks, and a Servitor. The Prime Servitor of the HoS, who fights in a way similar to Sepiks Prime from the Devil's Lair strike. He spawns with 2 Servitors and 3 Vandals.
 * Count Beriks
 * Scarred Walker
 * Maliks, Scar Archon
 * Zeta Prime

Other Ultra ToWs (Sold by Syrianna): A Vex device appearing similiar to a Precursor, armed with a Line Rifle and a Torch Hammer: It mimics abilities from other enemies, such as Wizards, Taken, and even Raid bosses. It spawns with 2 Minotaurs and 3 Hobogoblins. Obtained after a bounty for Syrianna.
 * Hexion, Sage of War

I can think of others, but my others were questionable. Anyway, that's all I can think of. Critique...If anyone is still here?