Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26355186-20150816113009

Many thanks for the positive reception! Just so you know, I have more ideas for Frontier.

4: Reinforcments. As I mentioned in my previous post, there would be Fallen and Cabal merchants selling reinforcments. These reinforcments work like this: When you buy one, it will be put in the consumables section in the inventory. When playing Frontier, you can use these consumables, and, depending on what race the reinforcments are from, either a Skiff or a Harvester will appear near you and drop down the troops. To buy reinforcments you need Tokens of War. Tokens of War drop mainly from Frontier battles, but also rarely from Strikes and Crucible. When opening a loot chest after defeating a boss in Frontier, you are guaranteed one Token of War. You can carry a maximum of fifteen ToWs. Tiers of reinforcments are unlocked as you gain reputation with the Frontier faction. Here is a list of reinforcments:

Fallen. Tier One:

Underling Token. Calls in a group of six Dregs armed with a Shock Pistol and a Shock Dagger. Costs one Token of War and 1000 Glimmer.

Drone Token. Calls in eight Shanks. Costs one Token of War and 1000 Glimmer.

Scavenger Token. Calls in four Vandals armed with Shock Rifles. Costs two Tokens of War and 1500 Glimmer.

Scavenger Token 2. Calls in four Vandals armed with Shock Blades. Costs two Tokens of War and 2000 Glimmer.

Tier Two:

Gatling Drone Token. Calls in five Repeater Shanks and a Vandal with a Wire Rifle. Costs three ToW and 3000 Glimmer.

Sniper Drone Token. Calls in five Tracer Shanks and a Vandal with a Shock Repeater. Costs same as above.

Warrior Token. Calls in one Captain with Shock Blades and six Vandals with Shock Blades. Costs four ToW and 3500 Glimmer.

Marksman Token. Calls in one Captain with a Shrapnel Launcher and six Vandals with Wire Rifles. Costs five ToW and 4000 Glimmer.

Machine Servant Token. Calls in one Servitor and four Dregs with Shrapnel Launchers. Costs six ToW and 4500 Glimmer.

Tier Three:

Drone Swarm Token. Calls in thirty Shanks. Costs six ToW and 5000 Glimmer.

Cannon Fodder Token. Calls in fifteen Dregs armed with Shock Daggers and Shock Pistols. Costs six ToW and 4500 Glimmer.

Duelist Token. Calls in four Captains with Shock Blades. Costs seven ToW and 5000 glimmer.

Assaulter Token. Calls in four Captains with Shrapnel Launchers. Costs eight ToW and 5000 Glimmer.

Machine Worshipper Token. Calls in two Servitors and eight Dregs with Shrapnel Launchers. Costs eight ToW and 5500 Glimmer.

Kell's Guard Token. Calls in five Major Vandals with Shock Blades and Wire Rifles. Costs eight ToW and 5500 Glimmer.

Scorcher Token. Calls in two Scorch Captains. Costs nine ToW and 7000 Glimmer.

Tier Four:

Shadowmaster Token. Calls in one Major Shadowmaster Captain armed with Shock Blades. The Shadowmaster is constantly cloaked until he attacks an enemy. He mainly targets enemy Majors and Ultras, if there are any. Costs ten ToW and 8000 Glimmer

Machine God Token. Calls in one High Servitor the size of a Prime. Gives recovery buff to all Guardians and other reinforcments near it. Costs ten ToW and 8000 Glimmer.

Baron Token. Calls in one Major Baron with a Shrapnel Launcher. Increases Attack stats for all Guardians when near the Baron. Costs twelve ToW and 8000 Glimmer.

Archon Token. Calls in one Major Archon with a Shrapnel Launcher. Increases Defence for all Guardians near the Archon. Costs twelve ToW and 8000 Glimmer.

Count Beriks Token. Calls in Ultra Count Beriks, armed with a Scorch Cannon and Shock Blades. Costs fifteen ToW and 10000 Glimmer. --- Cabal. Tier One:

Attacker Token. Calls in five Legionaries. Costs two ToW and 1000 Glimmer.

Defender Token. Calls in three Phalanxes. Costs two ToW and 1500 Glimmer.

Psychic Token. Calls in four Psions. Costs two ToW and 1500 Glimmer.

Shield and Sword Token. Calls in six Legionaries and four Phalanxes. Costs four ToW and 3000 Glimmer.

Tier Two:

Commander Token. Calls in one Centurion. Costs four ToW and 3500 Glimmer.

Attacker Squad Token. Calls in ten Legionaries. Costs five ToW and 4000 Glimmer.

Defender Squad Token. Calls in six Phalanxes. Costs five ToW and 4500 Glimmer.

Psychic Squad Token. Calls in eight Psions. Costs five ToW and 4500 Glimmer.

Bombarder Token. Calls in six Legionaries armed with Projection Rifles. Costs six ToW and 5000 Glimmer.

Tier Three:

Commander Squad Token. Calls in three Centurions. Costs seven ToW and 6000 Glimmer.

Gladiator Token. Calls in one Colossus. Costs seven ToW and 6000 Glimmer.

Attacker Force Token. Calls in fifteen Legionaries. Costs eight ToW and 6500 Glimmer.

Defender Force Token. Calls in nine Phalanxes. Costs eight ToW and 6500 Glimmer.

Psychic Force Token. Calls in twelve Psions. Costs eight ToW and 6500 Glimmer.

Forge Lord Token. Calls in one Major Forge Lord armed with Flamethrower. Costs nine ToW and 7000 Glimmer.

Tier Four:

Battle Team Token. Calls in twelve Legionaries, seven Phalanxes, five Psions, two Centurions and one Colossus. Costs ten ToW and 8000 Glimmer.

Forge Master Token. Calls in one Major Forge Master armed with a Forge Hammer or Flamethrower. Costs twelve ToW and 8500 Glimmer.

Bracus Kou'naric Token. Calls in Ultra Bracus Kou'naric, armed with Heavy Slug Thrower and Forge Hammer. Costs fifteen ToW and 10000 Glimmer.