Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150910024225

Well, that's one yes. But about the Social Space: That's the least of our problems. Meantime, I came up with this.

Predator and Prey

"A new threat is arising outside Earth's Cosmodrone...The House of Devils and Kings are planning an attack against the Frontier. This wouldn't be much of a problem had it been for one thing: A mercenary they hired, Ghoron. He is renowned for killing Guardians, and taking their Ghosts with him, draining their light. Lure him out, and get rid of this threat before they do the same to us. -Paeta-22"

Map: A circular field, with cave systems that appear around the map. Several small Guardian outposts appear with ammo resupplies. The Devils and Kings spawn in random, predetermined places of the map. The main perk of this map, however, lies in the Scarred Walker: A House of Scars Walker that can be piloted by Guardians, each controlling a different function. For example: This Walker can easily be broken, however, by Scorch Captains that are aligned with the Kings: Then, Guardians must either defend the Walker until it reactivates, or facing it exploding. In addition, some enemies spawn in caves, where the Walker cannot reach. For no OPness, the Walker is re-deployed back to the Firebase at the final wave, so Ghoron must be fought on foot.
 * One Guardian controls the movement and Laser Cannon.
 * Another controls the Gatling gun at the bottom, along with the plasma cannon.
 * Another Guardian controls Shank deployment, the bouncing mines, and the short range attack.

Mechanics:
 * The House of Kings now has Scorch Captains of their own, that will attempt to destroy the Scarred Walker at all costs. In addition, Dregs riding Pikes and Heavy Pikes also spawn above ground.
 * There are no reinforcements this round, only random ammo pickups. However, if you manage to shoot down a Skiff with the Walker, there will be a chance that it will drop a Fallen treasure and everyone in the map will be sent a 30 second Ether Key. This helps players gain bonus Rep and loot from Firefights, but it can only happen once per playthrough.
 * There are 10 waves, with Ghoron being the final boss


 * Ghoron, Hunter of Light. Fallen.


 * Abilities and gear: Ghoron is armed with four shock blades, but occassionally switches them out for two Shrapnel Launchers which he dual-wields. Ghoron can cloak himself for a very long time, and even attack when cloaked. Ghoron is also invisible on the radar when cloaked. When damaged by Ghoron, Guardians recieve a poison debuff which can remove as much as the entire shield.
 * Appearance: A large Fallen Captain in grey armor. Has a string of Ghosts in a bandolier across his chest. Wears a helmet with six eyes.
 * Tactics: At first Ghoron will attack the Guardians by shooting at them with his shrapnel launchers. After he has lost 10% of his Health, Ghoron will mainly try to ambush Guardians by cloaking, hiding inside buildings or behind cover. Whenever he attacks from hiding with his Shock Blades he will unleash a flurry attack which can kill a Guardian in a few hits. If attacking with his Shrapnel Launchers he will fire about twelve rounds from each weapon before running away.
 * Weakness: When Ghoron has lost 10% of his health, two Major Captains named "Shadowmaster" will spawn. These Captains are constantly cloaked, but unlike Ghoron, their cloaks have flaws. Once both are killed, a radar array will spawn in the middle of the map. Activate it and Ghoron can be seen on the Guardians radar. Ghoron will try to destroy the radar dish, so it should be protected. If it's destroyed, a new pair of Shadowmasters will spawn, so a new radar can be made.

NOTES: Before you say anything, I know Walkers are machines of their own, not vehicles. But, this one was modified for Guardian's use by Frontier engineers. And yes, I'm aware the Walker might be a little too powerful, even with the nerfs I placed.