Board Thread:Fun and Games Forum/@comment-25926749-20150716014350/@comment-26809040-20150726013528

Looking for ideas are you? Well, this has been kicking around in my head for a while. Tell me what you think.

My idea? Another heavy "weapon" class.

Pretty much a class of riot shields, which can only be pulled out when you have heavy "ammo", due to the proability that, rather than contain a large amount of every single mg bullet and rocket in existance, those crates, pickups, and synths likely just contain the materials needed for your ghost to fabricate the ammunition. In this instance, said sources of "ammo" would also contain the materials needed to fabricate a large, thickly armoured shield in place of a few bullets or rockets.

The shields would cover the bearer's entire front facing, and would be very durable, able to take two or three rockets or a score of lesser bullets before giving out, with the only thing able to entirely bypass them and slay thier bearers being supers. The shield bearer would be able to wield any primary or secondary weapon while using the shield, but would only be able to hip fire it. They would also have decreased movement and turning speed, and would not be able to sprint. These restrictions would be in place to encourage a defensive role ather than an offensive role, with the bearer acting as a fire magnet and moble cover.

stats for the shields follow:

durability: the higher this stat is, the more hits the shield can take.

weight: The higher this stat is, the slower the bearer moves and turns.

Both these stats would be tied to each-other. So sure, you could take three rockets to the face before dying, But the tradeoff would be that someone could flank you and unload thier shotgun into your side before you could turn around.

This idea is incomplete, so feel free to call me out on wether or not anything is unbalanced.