Ice Breaker (Year 1)

Ice Breaker is an exotic sniper rifle. It can be bought from Xûr for 17 strange coins. It can also be earned from a legendary or exotic engram or as a random completion award.

Effects

 * No Backpack: Cannot be reloaded. Regenerates ammo over time.
 * Solar Damage: This weapon causes Solar Damage.

Upgrades

 * Accurized Ballistics: More range and Impact. Increased recoil.
 * Field Choke: More range and Impact. Increased recoil.
 * Linear Compensator: More predictable recoil. Slight boosts to range and Impact. More recoil.
 * Mulligan: Missing a shot has a chance to return ammo directly to the magazine.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Quickdraw: This weapon can be drawn unbelievably fast.
 * Send It: Increases Range and Accuracy.
 * Snapshot: Aiming this weapon is incredibly fast.
 * Ice Breaker: Ice Breaker's victims spontaneously combust, dealing damage to others nearby.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increases Attack Power, allowing this weapon to cause more damage.

Trivia

 * The "No Backpack" effect causes this weapon to have no reservoir of ammunition. Instead, the weapon automatically generates ammo until it reaches the 6-round cap.
 * When the guardian is spawned into an area, this weapon will have no ammo, but begin regenerating ammo immediately.
 * The weapon will regenerate ammo when it is equipped, but does not need to be held by the Guardian to generate ammo. ie, if the Guardian is firing with their primary weapon, and has Ice Breaker on their back, Ice Breaker will continue to generate ammo.
 * The amount of ammo in the Ice Breaker will not affect the amount of ammo stored for other Special Weapons.