User blog comment:Ralok/Destiny Wishlist/@comment-60.241.151.99-20140922070707/@comment-60.241.151.99-20140924062956

@ Zeta1127,89thLegion

It would be easier to do the segregation between high level and low level players but doing so would gereate a 'lockout' problem where, as the number of veteran players overtime exceeds the number of incoming newbies, future newbies will not be able to effectively find other newbies to play with and thus it will sabotage their play and matchmaking expereince; and thus be a detriment to the game.

While the suggestion of giving unbuffed players the average buff isn't an optimised solution, I suggested it because the game has a 'stat boost' mechanic already present in the game that increases player sheilding and health by a slight amount on a significant deathstreak. This 'stat boost' system could be expanded upon by allowing it to detect extreme differences between a player and their opponents or allies, and thus boost their stats (mainly super, melee, and grenade ability regeneration rates) appropriately so they can remain competitive.

@ Ralok

Hmmm [I don't know if I agree....]

or

Hmmm [this give me something to think about...]

???