Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-26388714-20150804004908

Remember. Forge of Gods.

Also, I have 2 new gamemodes- Fleet Battle and Frontier.

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Mode 1- Fleet Battle

This gamemode is the Longsword section from Halo: Reach. Players launch off a space station in their own ships. The weapons on the ship are dependant on the model. Certain ships, like the Arcadia, cannot enter Fleet Battles, because they don't actually have guns. As part of this new mode, rewards ARE given for dismantling inferior ships. This is introduced as PvE, but may eventually lead to a high- octane PvP dogfighting mode.

The main plan is to give the Shipwright more use by allowing weapon upgrades to be purchased for your Jumpships from her.

Another mechanic would take into account damage on the Jumpship's individual parts, which can be repaired by the Shipwright for a yet undetermined price. Depending on the gravity of the repairs, it can take up to 4 hours to finish repairing them. This makes having multiple ships integral to playing continuously.

The Shipwright can fix, then store for you, as many ships as you wish, for as long as you want. You gain Shipwright reputation for playing in these battles. As you gain levels, you can access new upgrades. Repair time and cost come down, too.

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Mode 2- Frontier

You play as your Guardian. This is a continuous, drop in/ out experience. The description reads thusly- "Battle the Darkness to reclaim our worlds- end its rein of terror!" There are enormous battles every other week, where a lot of Guardians are placed into one map. You begin by killing all of the enemies in the area. You are then given time to collect yourselves and fortify an area (small/ medium building). You then proceed to kill waves and waves of enemies, until a boss arrives. In each game, the player must use something in the environment to render said boss vulnerable to fire, sort of like a reversal of the Crota formula.

This plan is free for speculation. It's not nearly as polished as Mode 1, because my inspiration comes in 3 round burst- each represents half an idea. The first 2 bursts, Mode 1, equal each other out. But, burst 3 needs more work. Any ideas?