Board Thread:Destiny Forum/@comment-25926749-20150730153357/@comment-25926749-20150925014424

(le revive)

New Public Event: Okay, so this is how this works. A random Fallen house on any planet that has a House will come after a Shank and\or Servitor that spawns in the middle of the map and take it to a Skiff. Your job is to take the Servitor to a Scar Skiff that also spawns on the map, by standing near it to get it to move to the Skiff. This awards Vanguard, Frontier, and whatever alliances you have rep, in addition to a random ToW. I can even make this a Crucible gamemode, too.
 * Steal Modified Shank/High Servitor

Remember the 3 Scar Exotics I mentioned? Well, here is the bounty to get them. Easy enough, right? Just turn them in. Beriks will say the weapon needs Shock Cores to function properly, and not just regular ones: Used ones. Unstable Shock Cores will come from Fallen Ultras, and once you have 10 of them, Beriks will have the next step for you. Finally, Beriks will tell the weapon just needs to be charged from prolonged usage, so you must fight against enemies and not die with the prototypes: Basically the Year 1 version of the Exotics with increased damage. Once finished, Beriks will give you the Roar of Kells, Dreg's Retribution, and the Housebreaker's Claw, each with new additions to their perks.
 * 1. Turn in a Lord of Wolves, a Dreg's Promise, or a Queenbreaker's Bow to Count Beriks.
 * 2. Obtained 15 Unstable Shock Cores.
 * 3. Use the Prototype weaponry to obtain 10,000 experience and 100 kills without dying.

Artifacts: I almost know nothing of these, but I have a few ideas on what they could be. I feel self-conscious about the one I created, as it sounds like a complete ripoff of the Medi-Gun, but it was supposed to be a device that shoots a beam that recharges allies shields. It would have infinite charge, but your Recovery would be lowered on equip.

Ghost Shells: I got some.
 * Prime Shell

"For Ghosts who delve into the deep mysticism of the Elinski."

Perks: Once upgraded, your Ghost can shield you when you pull it out and fire occassional Void beams at enemies. Makes the Ghost look like a small Servitor with a blue eye.
 * Harpy Shell

"For Ghosts who work with Guardians to explain the mysterious Vex machines."

Perks: Once upgraded, your Ghost will fire red laser at enemies occasionally when pulled out, and can provide the Guardian with either an extra melee or an extra grenade.

More coming, but that's all I got so far.

A few random things...
 * The Scorch Hunters: The name of the Cabal Legion that is allied with the Frontier. Just figured I'd give it a name, finally: The name is because they were formed out of exiled Burning Legion members: I say this, but if someone has a better idea, tell me.
 * Concerning Fleet battles: If you look into the details of the ship, you can see the ship's weapon and defense systems, and upgrades to the ship.
 * The House of Scars, the Scorch Hunters, and the Forces of the City are all Frontier factions you can fight for, in a separate group of alliances from the City. Each membership has their own perks. The Shingami, or Shamans? Removed.
 * I know we are not all on board with this, but I'd like to at least have some non-hostile Vex in the Frontier. The frames are all still there after they are destroyed, so what's to stop someone from inserting Frame A.I into the...Pardon my repetition, frames?
 * Story missions are still concerning me, but I have an idea about what the Burning Legion is planning: To attack the City or Frontier, full-force. And you have to stop them, it's simple.
 * Working on a few more experimental concepts.