Thread:M67PattonZippo/@comment-26664320-20150823181339/@comment-26664320-20150823192717

M67PattonZippo wrote: Sounds good. Just one thing: the Ketch is not destroyed or crippled by the bomb; one of the Fallen will disarm/disable it. Also, I would prefer that none of the named Blade Fallen die, particulary the Captains. Is it ok if 1-2 cultists stay alive for interrogation?

You put a lot of thought into this. (The bomb was intended to temporarily disable the ketch allowing my forces to make planet fall and find a suitable hiding spot on Ceres. Its purpose is to hinder, not destroy so your ketch will only be disabled for as long as the device is active. As for my cultists being captured and interrogated, I'm okay with it but so long as I control their responses.

Example: Fallen captain- "Tell us the location of your freighter," Zippo Cultist- "DO YOU HEAR THE VOICES TOO!" Warboss Alternate in short posts like this, to make the interrogation a bit more interesting than it would normally be if only one person controlled everything.

There is really only one thing that I'm not in approval of, and that is giving some of your named Fallen captains plot armor. At least have one die from a mortal wound, and I'll be fine the arrangements you've suggested.)