The Devils' Lair

Devil's Lair is both an area in Old Russia and the name of a level-6 Strike mission that takes place in the same area.

Like most Strikes, Devil's Lair is a replayable scenario that takes about 30 minutes to complete. Devil's Lair takes a Fireteam of Guardians through Old Russia while battling Fallen and Hive enemies (and, at times, encountering them already battling each other) both above and underground.

Partway through Devil's Lair, players encounter a "Mesh Generator," which has sealed the way out and can only be hacked by the player's Ghost - a process that takes several minutes. While the Ghost hacks the generator, players must defend it against waves of Fallen enemies, culminating in a battle against Naksis, Devil Baron, a minor boss. Later, the Strike culminates in a battle against Sepiks Prime.

Bosses
The following bosses are known to be present on the Devil's Lair Strike:
 * Naksis, Devil Baron:  Captain who assists fellow soldiers in guarding the mesh generator.
 * Devil Walker: Massive, hexapodal tank that guards the enterance to Prime's lair.
 * Sepiks Prime:  Servitor with an agressive attack; the final boss of the Strike.

Videos

 * 1) References