Board Thread:Destiny Forum/@comment-8119622-20130612164523/@comment-24113846-20140706022925

PerhapsTheOtherOne wrote: PhantomAdmiral wrote: And that's true. I can just stop playing. But having that bad mechanic in-game, you can not just make it just overall ignorable. It's like saying, "This game should have grenades." And when grenades are implemented, they are horribly slow, do little damage and are hard to use. And then instead of taking the grenades out of the game, they just ignore it. "Players can just not use the grenades." If the co-op in Destiny is bad, or not to Bungie's expectations, then it shouldn't be implemented. And obviously Bungie believes that co-op will not be beneficial to Destiny as a game, because they did not put it in. That's all I'm saying. Bungie not thinking co-op will be beneficial to Destiny? One of the core aspects, the Fireteam, is one of the most advertised features of Destiny. Where have you been for that? Also, what exactly will each player be like if there were split-screen co-op? I think that's the biggest issue, because every player is a unique and fully customizable Guardian. I don't thin split-screen of any kind would work with that sort of gaming feature. Phantom: I don't think ineffectual grenades are a good analogie. That would imply that not using split-screen gave some players a tatical or kinetic disadvantage, which not using plitscreen (aside from the inability to talk to your partner and better relay tatical infomation, which can be accomplished through mics) does not give. Also, due to the fact that I am sure some players who were already used to playing  split screen (myself included) would not be bothered by small screen size. Hence it would not simply be a mildly embaressing feture to be discarded.

Perhaps: In reguard to your personality/individualatiy arguement, I think that both players would need to have thier own profiles linked to Xbox live, thus giving them each as much customization as any other player/two players who play together often.