Hard Light (Year 1)

"Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces."

- In-game description

"A masterful union of unchecked ambition and theoretical science, Hard Light may well usher in a new era in advanced weapons development. Designed to expel a specifically engineered polymer-based cartridge, firing the Hard Light results in the rapid release of super-heated rounds, creating a maelstrom of ricocheting projectiles. If found, expect collateral damage."

- Arms and Armament description Hard Light is an exotic auto rifle. It can be recieved through engrams or as post mission rewards in the Crucible, Strike missions or Vault of Glass.

Upgrades

 * Accurized Ballistics: More range and Impact. Increased recoil.
 * CQB Ballistics: Greatly reduced recoil. Significant penalty to range (and Impact).
 * Aggressive Ballistics: More predictable recoil. Enhanced Impact. Shorter range and more recoil.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.
 * Glass Half Full: The bottom half of each magazine causes additional damage.
 * Quickdraw: This weapon can be drawn unbelievably fast.
 * Perfect Balance: This weapon has extremely low recoil.
 * Field Scout: Maximum Ammo capacity.
 * Volatile Light: Rounds fired from this weapon overpenetrate targets and ricochet on hard surfaces.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.
 * Upgrade Damage: Increased Attack Power, allowing this weapon to cause more damage.